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LONG BLOG

C Blogs of 04/16/13 + Wrenchisms

   0




Aquaman feeds his opponents to a shark.

Killer Frost will impale a crotch on a stalagmite of ice without a second thought.

Batman can kick Bane through 5 stories of concrete skyscrapper and continue fighting on the next roof over.

Injustice is dumb in all the right ways.

I have a deep abiding love in my heart for the goofy and frivolous, and I can't think of anything sillier than this game. Every single moment is ridiculous. Harley Quinn can bitch slap Superman because of reasons. You can get punted into Arkham's common room where Riddler, Penguin, and Two-Face will take a round out of you on the way through. The plot is another trip through Infinite Earth's style alternate-dimension nonsense where all the goodguys are dicks and Aquaman even rocks the goatee of evil as pioneered by Evil Spock, it's glorious.

Solomon Grundy pulls his own tombstone out of his gut and breaks it over his opponents head for his super move. I couldn't make this stuff up.

I'm not sure if NetherRealm intended Injustice to be the 24/7 chuckle factory it turned out to be, but I'm so glad it happened.


- If you can look at Communist Grundy and not giggle you're a better man than me.

Me and my girlfriend spent the better part of last night putting Injustice to the test, and I couldn't have asked for a better way to play the game. As someone who has zero interest in DC comic characters, no patience for alternate-reality plot turns, and no fighting game experience, I was surprised how much fun she had. The game is so goofy with it's weird mix of self-serious characters, corn-ball dialogue, and ridiculous action sequences that it somehow transcended the boundaries of taste and expectations. It's so stupid you can't help but love it. That, and I think Kass just really enjoyed tossing those little Roombas that scoot around on top of the Hall of Justice at me. What are they even doing there?

It helps that injustice is fairly accessible as far as fighters go. There are only three direct attack buttons to worry about, each character has a unique trait or move mapped to a single button press, and throws, super-moves, and stage-interactions are all easy to perform. So it's pretty easy to just sit down, press-da-butoons, and watch some fun stuff happen. I took a peek online this morning to see that the hardcore fighting game dudes are already coming up with insane wall-bouncing juggle combos that eat up 70% of a health bar, so I guess the game has some depth to explore, but it's still fun in the slap-fighting league if you don't want to spend your life in the training room.

The characters are great. Sadly there's no Plastic-Man or Gorilla Grodd in sight, but I'll keep my hopes up for the DLC. On the plus side we got Sinestro in his giant foreheaded glory, hardcore-Aquaman, and a version of Killer Frost that alternates between ice-queen and riot-gurrl depending on the costume, so I'm pretty happy.


- Haven't unlocked leather-and-mohawk Frost yet, but just you wait.

I'm super thrilled with the game so far. I don't know if it will turn out to be a "serious" fighter like SSFIV or anything, and I don't care. Sometimes it's nice to just enjoy something silly.

* - "Violence is easy. Sex could be equally gratuitous and easy. It's emotion that's hard" Truth. I don't know how games are going to develop or what I want. On one hand I can see the creative blind alley of FPS shotgun-fests for what it is, but at the same time indie "feeling" games, the so called "block-puzzles about hating your dad" come off as vain and cloying to me. Tectonic042 looks at why it's so hard to find that middle ground.

* - You know you done fucked up with Yojimbo climbs down from his Zen mountain to deliver a kick in your ass.

A - I'm not quite sure what Bibbly was getting at here, but he's quite passionate about it.

M - SuperH dude-bros it up in this funny parody piece.

M - Sethy thinks some of the nit-picking criticism of Bioshock Infinite is the game-journo version of a fashion trend.

M - Whenever people talk about game violence, the hypocrisy of a prime-time line-up chock full of crime dramas and espionage shows chock full of murder and mutilation that no-one seems to mind is sure to come up.

A - Shuuda ain't impressed by all the Bioshock Infinite love.

M - Maybe we don't "need" violence, but we sure seem to want it.

F - The number 1 reason you should ensure your phone is the risk of someone tossing it into the fail bin.



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About CblogRecapsone of us since 11:27 PM on 07.02.2008

About Cblog Recaps

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No matter what the experience was or which game or genre left that strong first impression, such experiences have the potential to open our eyes to the rich history of a series or genre. With any luck, we might find even more to love or something better. A great first experience with RPGs could lead to an undying love affair.

Sometimes a first kiss can be so impactful that the game gets placed on a pedestal and enshrined as a gold standard, which has its own pros and cons. I mean, it is nice to have a basis for comparison, but some folks take it too far. There are people who loved Half-Life, The Legend of Zelda: Ocarina of Time, or Final Fantasy VII so much that nothing after them really got a fair shake.

So first impressions matter -- they can shape and inform our gaming habits. I grew up on arcades, Nintendo, handhelds, and eventually into RPGs, so much of what I play will be influenced by how I acquired my tastes. I probably like Overwatch a ton because it has a passion for RPG roles, but contextualizes them closer to older shooters focused on objectives more than gear builds and grinding out perks for better killstreaks.

So for this month's Bloggers Wanted, we'd like you head over to the community blogs write about your first kiss, the games that positively influenced you or maybe biased you a little too much for a time. What turned you on to a series or genre? Was it love at first sight? Did it set any expectations in stone or possibly lead you to something better?

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