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LONG BLOG

C Blogs of 04/16/13 + Wrenchisms

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Aquaman feeds his opponents to a shark.

Killer Frost will impale a crotch on a stalagmite of ice without a second thought.

Batman can kick Bane through 5 stories of concrete skyscrapper and continue fighting on the next roof over.

Injustice is dumb in all the right ways.

I have a deep abiding love in my heart for the goofy and frivolous, and I can't think of anything sillier than this game. Every single moment is ridiculous. Harley Quinn can bitch slap Superman because of reasons. You can get punted into Arkham's common room where Riddler, Penguin, and Two-Face will take a round out of you on the way through. The plot is another trip through Infinite Earth's style alternate-dimension nonsense where all the goodguys are dicks and Aquaman even rocks the goatee of evil as pioneered by Evil Spock, it's glorious.

Solomon Grundy pulls his own tombstone out of his gut and breaks it over his opponents head for his super move. I couldn't make this stuff up.

I'm not sure if NetherRealm intended Injustice to be the 24/7 chuckle factory it turned out to be, but I'm so glad it happened.


- If you can look at Communist Grundy and not giggle you're a better man than me.

Me and my girlfriend spent the better part of last night putting Injustice to the test, and I couldn't have asked for a better way to play the game. As someone who has zero interest in DC comic characters, no patience for alternate-reality plot turns, and no fighting game experience, I was surprised how much fun she had. The game is so goofy with it's weird mix of self-serious characters, corn-ball dialogue, and ridiculous action sequences that it somehow transcended the boundaries of taste and expectations. It's so stupid you can't help but love it. That, and I think Kass just really enjoyed tossing those little Roombas that scoot around on top of the Hall of Justice at me. What are they even doing there?

It helps that injustice is fairly accessible as far as fighters go. There are only three direct attack buttons to worry about, each character has a unique trait or move mapped to a single button press, and throws, super-moves, and stage-interactions are all easy to perform. So it's pretty easy to just sit down, press-da-butoons, and watch some fun stuff happen. I took a peek online this morning to see that the hardcore fighting game dudes are already coming up with insane wall-bouncing juggle combos that eat up 70% of a health bar, so I guess the game has some depth to explore, but it's still fun in the slap-fighting league if you don't want to spend your life in the training room.

The characters are great. Sadly there's no Plastic-Man or Gorilla Grodd in sight, but I'll keep my hopes up for the DLC. On the plus side we got Sinestro in his giant foreheaded glory, hardcore-Aquaman, and a version of Killer Frost that alternates between ice-queen and riot-gurrl depending on the costume, so I'm pretty happy.


- Haven't unlocked leather-and-mohawk Frost yet, but just you wait.

I'm super thrilled with the game so far. I don't know if it will turn out to be a "serious" fighter like SSFIV or anything, and I don't care. Sometimes it's nice to just enjoy something silly.

* - "Violence is easy. Sex could be equally gratuitous and easy. It's emotion that's hard" Truth. I don't know how games are going to develop or what I want. On one hand I can see the creative blind alley of FPS shotgun-fests for what it is, but at the same time indie "feeling" games, the so called "block-puzzles about hating your dad" come off as vain and cloying to me. Tectonic042 looks at why it's so hard to find that middle ground.

* - You know you done fucked up with Yojimbo climbs down from his Zen mountain to deliver a kick in your ass.

A - I'm not quite sure what Bibbly was getting at here, but he's quite passionate about it.

M - SuperH dude-bros it up in this funny parody piece.

M - Sethy thinks some of the nit-picking criticism of Bioshock Infinite is the game-journo version of a fashion trend.

M - Whenever people talk about game violence, the hypocrisy of a prime-time line-up chock full of crime dramas and espionage shows chock full of murder and mutilation that no-one seems to mind is sure to come up.

A - Shuuda ain't impressed by all the Bioshock Infinite love.

M - Maybe we don't "need" violence, but we sure seem to want it.

F - The number 1 reason you should ensure your phone is the risk of someone tossing it into the fail bin.



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About CblogRecapsone of us since 11:27 PM on 07.02.2008

About Cblog Recaps

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[YOUR NAME HERE] - We want you!

Current "Bloggers Wanted" assignment

Overstuffed

Is there a holiday or time of the year more indulgent than Thanksgiving? I mean, we cook a turkey that weighs as much as three newborn babies, whip up about a billion sides consisting mostly of carbs and butter, and top the whole thing off with nine different pies, all featuring the main ingredient of "excess." It's equal parts disgusting and awesome, and is definitely my second favorite holiday behind our dearly departed Halloween.

But we were so occupied with whether we could eat six pounds of food in one sitting, that we didn't stop to think if we should. That brings us to November's Bloggers Wanted prompt: Overstuffed.

Playing through Horizon Zero Dawn really got me thinking on this topic. Don't get me wrong, the game has a really cool and fairly unique sci-fi story, the combat is fun and engaging, and the art direction uses vibrant color - a concept that largely died out near the end of the PS2 era, but man, is it long. The map is huge and stuffed with nooks, crannies and collectibles, and boy, by the time I wrapped the story and collected my Platinum trophy the game had really worn out its welcome. It's a shame really, as I truly enjoyed the game for its main components; but by the time I had picked off my ten-thousandth evil villager and performed my ten-billionth stealth kill on a Ravager, I found myself wishing the game would end soon.

I got this feeling about 3/4 of the way into the game. That is not good.

Modern gaming is great in that developers tend to pack in a metric shit-ton of things to do in their games. Modern gaming is also horrible because developers tend to pack in a metric shit-ton of things to do in their games. This tendency to overstuff their games with content is often overwhelming and can cause an otherwise excellent experience to drag. It was less of a problem when I was 18 and had all the time in the world; at 30 with a day job and a family, it's a complete game-changer.

So, beloved Destructoid Community, tell of us a time you felt overstuffed from gaming! It can be from a game you enjoyed that just felt too long like above, a time you binged on all thirty-two Kingdom Hearts titles, a particularly meaty haul of games you got at a yard sale - anything at all that celebrates or at least discusses your Thanksgiving-like excesses in gaming!

Write a blog with "Overstuffed:" and then your subject in the title, and let the world know of your girthy gaming experiences! We love promoting blogs to the front page here at Dtoid, and Bloggers Wanted is a great way to get noticed *wink wink nudge nudge hip thrust*

Happy blogging, everyone!

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