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LONG BLOG

C Blogs Of 04/15/13 + mcgeeisms

   0

Monday is dead. Thank goodness for that. Monday is the day everyone has to put up with. It's never like, "Oh hey it's Monday; good to see you Monday! How you doing?" It's always just a straight hello with, people visibly, literally, biting their tongue. It doesn't help that today was a particularly bad Monday, I suppose. Hope everyone in Boston is okay <3

Not much of an -ism, but I've been busy reading a lot of blogs. Despite people saying their sick of the 'Violence in games' discussion, it has already inspired quite a bit of writing. I'm not complaining; it's been pretty good stuff thus far. So good job, y'all! It was hard to pick Topsauces for today. I'm tired and in need of a dark room. Gotta have my sleeps for more Monster Hunter.

Ian...uh...out.

Catroid CAPS

* - taterchimp brings us the first edition of "Save State," a spiritual sequel to Chad Concelmo's Memory Card. This inaugural installment is about Nier.

* - Welcome AlexiusY, who's intro consists of spoilers for Bioshock Infinite & Killer 7, and explains how we're looking at this violence thing wrong.

* - Alder B Dash is sick of people pretending that violent videogames don't cause the ills of society. Hand little Jimmy the controller so you can come read this blog & find out what YOU can do.

* - ShotStopper93 thinks violence can be a very powerful tool, in any medium.

S - OpiumHerz continues his series on videogame censorship in Germany, with a focus on Sniper Elite V2 and Steam.

M - Defaultman makes some great points in relation to violence and context. Very good blog.

M - Unlimited Anza thinks we have too many violent videogames for no real reason. It's got some serious exaggeration and speaking for everyone, but is decent

M - Metanar doesn't like it when games shoehorn violence where it doesn't belong.

M - Osc44 is like: whatever. Violence is no big deal, yo.

M - reythapimp thinks violence is the bees knees. And that all these Marvel films suck dick.

M - PimpnCereal knows it's all about context, ladies & gents.

M - SnowMan wants the violence to have some meaning, rather than just being there because it's "fun."

M - DanielCampbell thinks it's not about IF violence is necessary, but WHEN.

A - TheKodu gets thorough in this one about the industry going too far. I'm taking all bets on the Crash.

M - willza says that violence has its place, but is probably over used.

M - Alphadeus loves his violence and wants his options for it left open.

M - Gaff thinks Bioshock Infinite is as it should be, and could not be any other way.

M - The events of the Boston Marathon have made ClashOfPenguin reflect on videogame violence.

C - Reminder: The Low(er) Tier contest for Walking Dead Season 1 and Cubemen 2 ends tonight!



D - johnmasterlee shares some ideas about making game development easier, a couple of different ways.

T - SirAlex thinks The Dunwall City Trials are too hard and not very fun.

D - Twisted Jenius goes through part 2 of enemy design in Twisty's Asylum Escapades.

T - Pixielated gets excited for the SMT: DS: Soul Hackers U.S. release. (Took long enough)

V - DanielCampbell continues his video series on gems of this generation. This time, it's all about the licensed games. (Toy Story 3 anyone?)

T - Some very good advice for anyone putting a game on Steam Greenlight.

T - Raccoon city survivor doesn't like anything about 'gamer girls.'

R - willza takes a look back/reviews Dishonored after playing more than once.





F - Isaac59 has an extremely brief thought about a spoilerific piece of Bioshock Infinite's story. So brief that it shows up in the blog roll, so that warning of SPOILERS is completely futile. Forums are that-away ^^^^^^^^




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About CblogRecapsone of us since 11:27 PM on 07.02.2008

About Cblog Recaps

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So first impressions matter -- they can shape and inform our gaming habits. I grew up on arcades, Nintendo, handhelds, and eventually into RPGs, so much of what I play will be influenced by how I acquired my tastes. I probably like Overwatch a ton because it has a passion for RPG roles, but contextualizes them closer to older shooters focused on objectives more than gear builds and grinding out perks for better killstreaks.

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