Hope everyone enjoyed the April fools day fun! Sadly I didn't get as much time to spend on Redditoid as I would have liked, but I always love the crazy April Fools bits Dtoid puts on. Not sure if anything will ever top last years OKdtoid though!
Glad to have Dtoid back to normal though. As much as I enjoy it when ThinkGeek turns one of their ridiculous fake products into something real, I would hate to see Dtoid pull a Pandarians like Blizzard did and let fervour and excitement pull them into making something exquisitely dumb.
But when it works, when you see a joke thing become real a real thing and it's totally awesome, that is a beautiful moment in time. Take PAX show stopper Divekick, the little two-button fighter that's managed to charm everyone its touched, inside the fighting community and out.
Divekick is doing super well for itself. Starting out as something made in Keit's basement to amuse his friends at EVO. A silly game where the titular pair of characters (Dive and Kick) had a move list solely composed of jumping and kicking (at a radical angle). It didn't just amuse the fighting nuts at EVO, it also tickled a nerve, a real core of competitive fun. Soon there is talk about making it a "real" thing. It develops a bit, adds new characters and mechanics, goes to a cancelled Kickstarter campaign, gets picked up by Dave Lang's IronGalaxy, and does quite well on Steam's Greenlight service. Divekick has gone from a joke to a serious product. So serious they are actually considering making the big goofy two-button "fightpads" seen at events available to fans.
- I love Dave Lang.
A big part of Divekick's success is that it manages to distill all the fun of a fighting game down to the bare minimum. You get all the high speed mind games of prediction, reaction, reading, and adapting of a serious fighting game, but with none of the messy complex systems or hours upon hours of training room practice. Anyone can jump in and have fun with the cool part of a fighting game while skipping all the work. It's brilliant.
If you listen to Keits and Dave Lang talk about the game, that's what they focus on now. Like it there was a master plan for it. Now I don't want to disparage Keits, he is a super smart guy and of course a huge fighting game nut (he runs SRK after all), but I do think it's odd that they really downplay the frankly critical origins of the game.
Divekick was created during a specific period of time when most of the popular fighting games were ruled by characters capable of performing divekicks (you could argue most popular titles are still dominated by divekickers). Games like SSFIV had Rufus, Seth, Yun, and Yang holding down high tier positions on the strength of their funny downward kicks. Wolverine was running rampant on Marvel with his dead angle craziness and other characters like Dr. "FOOTDIVE" Doom are still frequent strong contenders. Even MK9, a series not really known for divekicking shenanigans, was soon dominated by Kung Lao and his decidedly horizontal take on the kick that is also a dive.
Divekicks in a fighting game are often one of the most pesky techniques to deal with. Often very safe for the person throwing it out, and very deadly and hard to crack for the person on the receiving end. Whats worse, several of the characters listed could/can go into devastating combos off a successful divekick, taking out huge chunks of a health bar or even scoring a combo so devastating it could just kill the opponent from full health making the divekick a one-touch win for someone capable of it.
While it's been trimmed down a bit since, when Divekick was initially made, tournaments were swamped with players using the same divekick capable characters and matches were often determined by who could successfully connect with one first.
Now that isn't to say those games sucked or weren't interesting to watch, but Divekick's seeds were planted in a field of criticism. A slightly mean edged joke on the current fighter climate. Distilling a game down to just the characters that mattered (divekickers) and trimming out any distraction or useless fluff (everything else in a fighting game) to focus on scoring that one damn kick that would secure a win.
It's a funny bit that also happened to result in a crazy fun game. But to listen to them now, they tend to downplay that critical edge. Maybe it's because fighting games have moved on a bit (many of those characters have received nerfs in updates or new versions that make them not quite as overwhelmingly good) or maybe it's because they realized they were holding lighting in a bottle and didn't want smarmy commentary distracting from the fun. But to me, the fact that Divekick started as a somewhat barbed in-joke about the FGC only makes it better!
The Divekick guys should be proud of their iconocalstic roots! Punks not dead yet! Whether Divekick was made as a serious fighter clothed in criticitism from the get-go, or a joke that happened to result in a wonderful accident of fun, I think it's beautiful.
In case you've been living under a rock or just waiting on NieR: Automata (thanks for the delay Amazon!), Nintendo just launched its newest console. Whether it's a success or a failure remains to be seen, but many people have bought themselves this shiny new console for their home. It's been a while since we've seen this sheer amount of excitement over a console, and a Nintendo one, no less, considering the amount of goodwill they probably have since the Wii U.
But the QP has been having endless buzz over the Switch, despite concerns over hardware faults in the Joy-Con or cheaply produced docks. Personally, I'd love one despite the lack of software on day one. I mean, I could play Zelda while at work. And not a handheld Zelda either. A proper, huge console-designed Zelda! Asides from that, it's all about the love of having shiny new tech in your hands. So that's what this month's bloggers wanted will be about: console launches, the hype and the release into getting it into your hands.
To participate, title your blog "Let's Do Launch: [your title here]" and use the "Bloggers Wanted" tag, and in a general sense, talk about your favorite launches. We've had the PS4 and Xbone years back but were we genuinely excited or just looking forward to it? Or how about where you were when the GameCube released? Don't worry too much about celebrating the exact launch date, either. I still clearly remember the time I got my Sega Genesis from Costco, complete in a bundle with Ecco the Dolphin and Donald Duck's QuackShot.
Don't worry about being positive or timely. Did you grow up to see the Vectrex launch? Go ahead and enlighten us youngins about how much of a love/hate relationship you may or may not have. Still rocking an Ngage? I'm sure you are. So how did it feel to purchase such a mistake of the universe? Go ahead and let us know, and eventually, we'll get around to promoting it to the front page!
Current Community Contests Hypno Coffin has a contest on tap for all sorts of games to insert into various orifices.
Community Announcements We have a Twitter account!
@CblogRecaps Help us spread the word out on these recaps and in turn, everyone's blogs too! (These tweets appear on Dtoid's official accounts as well)