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LONG BLOG

C Blogs of 03/26/13 + Wrenchisms

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Can you guess what I'm going to talk about today?

I picked up my copy of Infinite earlier today and have been playing it pretty much since. It's fantastic. Bioshock created a flooded cavern of love in my heart and I have to admit that I was a little worried the sequel wouldn't measure up. Great news, I was wrong!

Elizabeth is great. Hands-down the best AI partner I've ever seen in a game. If every AI tag-along could be as unobtrusive, handy, and touching I don't think I'd complain about an escort mission ever again. The number of things they got right with her is simply staggering. From the important story elements of being a character you care about and actually enjoy spending about 80% of your time with, to the neat game-mechanic stuff of her tossing you weapons or tonics when you run dry, to the little tiny details. There has never been a time I've noticed yet of Elizabeth blocking my path, or getting stuck on a rock, or pulling some creepy ass Watson teleporting shit.


- Seriously dude, you're creeping me out.

It's an amazing technical and artistic accomplishment, and you can feel it reverberate through the entire game. One thing I think Elizabeth allowed them to do was make the game MUCH harder. I'm playing through on the default difficulty and the enemies have not hesitated to mess me up. While the original Bioshock hesitated to send more than three goon at you at a time, that's the norm with Infinite, often times more. Mix in some nasty heavy dudes or one of those jerk-ass motor launching guys, add the much more expansive and complicated terrain that doesn't just funnel guys down a corridor at you but lets them intelligently move and take cover, and things get out of control fast. Despite that, I haven't died too often, a result that is largely due to Elizabeth pulling my ass out of the fire with a last-second med-pack or reload, time and time again. It's a pretty neat trick the action gets crazy hairy, but you have a reliable helping hand to make sure you don't die too often.



To me, the slickest part of this new Bioshock adventure might be Levine's ability to resist the temptation to try for another "would you kindly" moment. Rather than betting the narrative on one big crazy plot twist that makes you reevaluate the entire concept of the game, Infinite starts weird and builds from there. From the opening quote to the frequent reappearance of a pair of character who clearly have no business showing up everywhere they do, down to the uncertain nature of Elizabeth's powers, it is very clear that not everything is as it seems from the get-go.

I think it was a very smart piece of writing. You just couldn't shock people again like the original Bioshock, it's expected now. People would be looking for it. Any big single twist would have been inseparably compared to Bioshock and probably unable to live up to the hype. Instead, Infinite has a very groovy story steeped in weirdness that lets its mysteries and twists unfold one at a time at their own pace.

It's cool, go buy it, yadda yadda, CAPS.

* - Contray reviews, obscene podcasts, and a shirtless bald man in an eyepatch just some of the things that made The Goddamn fall in love with Dtoid.

* - Hell yes, New Game Plus adventures are the best.

A - Speaking into the internet often seems like you're tossing your words into the wind, especially when they go against the grain of the popular opinion. Still, that won't stop Klarden from trying.

A - A great comparison of the Walking Dead and Heavy Rain, looking at how one succeeded where the other fell short. Be wary of BIG spoilers for both games though.

A - There is a fine line between acceptable DLC and groudyness. To me, as long as the game feels like a complete package before the DLC hits, I'm fine with whatever. But when it feels like stuff was intentionally held off to be sold pice-meal later? That wrankels. Is GoW: Judgement an example of the former or the ladder?

P - Pocketoid recorded last night! Go back in time and ask them questions!

A - CommandZ just plain doesn't like the modern gaming environment.

I - A lovely introductory post by BigDoniel, be sure to say hi!

D - Some wicked PAX photos from John B. I didn't go, but I'm pretty sure my game of the show would have been Drunken Robot Pronography.

R - CoffeeWithGames breaks down some neat stats about How to Train Your Dragon, the game AND the movie!

T - Arkhon is a wellspring of positivity. He has nice things to say about all the Assassins Creed games. Yes, even number 3.

V - Watch Ckarasu and friends try to take on Hard Corps Uprising, have some terrible flashbacks to trying to beat Contra on a weekend rental back in the day.

V - No podcast this week, but the Taco Tuesday folk have some Lets Play videos to take the edge off.

F - Wow, this spam does a great job of disguising itself as a tepid vdjya gaem blog!


-Wrenchfarm

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About CblogRecapsone of us since 11:27 PM on 07.02.2008

About Cblog Recaps

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[YOUR NAME HERE] - We want you!

Current "Bloggers Wanted" assignment

Overstuffed

Is there a holiday or time of the year more indulgent than Thanksgiving? I mean, we cook a turkey that weighs as much as three newborn babies, whip up about a billion sides consisting mostly of carbs and butter, and top the whole thing off with nine different pies, all featuring the main ingredient of "excess." It's equal parts disgusting and awesome, and is definitely my second favorite holiday behind our dearly departed Halloween.

But we were so occupied with whether we could eat six pounds of food in one sitting, that we didn't stop to think if we should. That brings us to November's Bloggers Wanted prompt: Overstuffed.

Playing through Horizon Zero Dawn really got me thinking on this topic. Don't get me wrong, the game has a really cool and fairly unique sci-fi story, the combat is fun and engaging, and the art direction uses vibrant color - a concept that largely died out near the end of the PS2 era, but man, is it long. The map is huge and stuffed with nooks, crannies and collectibles, and boy, by the time I wrapped the story and collected my Platinum trophy the game had really worn out its welcome. It's a shame really, as I truly enjoyed the game for its main components; but by the time I had picked off my ten-thousandth evil villager and performed my ten-billionth stealth kill on a Ravager, I found myself wishing the game would end soon.

I got this feeling about 3/4 of the way into the game. That is not good.

Modern gaming is great in that developers tend to pack in a metric shit-ton of things to do in their games. Modern gaming is also horrible because developers tend to pack in a metric shit-ton of things to do in their games. This tendency to overstuff their games with content is often overwhelming and can cause an otherwise excellent experience to drag. It was less of a problem when I was 18 and had all the time in the world; at 30 with a day job and a family, it's a complete game-changer.

So, beloved Destructoid Community, tell of us a time you felt overstuffed from gaming! It can be from a game you enjoyed that just felt too long like above, a time you binged on all thirty-two Kingdom Hearts titles, a particularly meaty haul of games you got at a yard sale - anything at all that celebrates or at least discusses your Thanksgiving-like excesses in gaming!

Write a blog with "Overstuffed:" and then your subject in the title, and let the world know of your girthy gaming experiences! We love promoting blogs to the front page here at Dtoid, and Bloggers Wanted is a great way to get noticed *wink wink nudge nudge hip thrust*

Happy blogging, everyone!

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