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LONG BLOG

C Blogs of 03/26/13 + Wrenchisms

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Can you guess what I'm going to talk about today?

I picked up my copy of Infinite earlier today and have been playing it pretty much since. It's fantastic. Bioshock created a flooded cavern of love in my heart and I have to admit that I was a little worried the sequel wouldn't measure up. Great news, I was wrong!

Elizabeth is great. Hands-down the best AI partner I've ever seen in a game. If every AI tag-along could be as unobtrusive, handy, and touching I don't think I'd complain about an escort mission ever again. The number of things they got right with her is simply staggering. From the important story elements of being a character you care about and actually enjoy spending about 80% of your time with, to the neat game-mechanic stuff of her tossing you weapons or tonics when you run dry, to the little tiny details. There has never been a time I've noticed yet of Elizabeth blocking my path, or getting stuck on a rock, or pulling some creepy ass Watson teleporting shit.


- Seriously dude, you're creeping me out.

It's an amazing technical and artistic accomplishment, and you can feel it reverberate through the entire game. One thing I think Elizabeth allowed them to do was make the game MUCH harder. I'm playing through on the default difficulty and the enemies have not hesitated to mess me up. While the original Bioshock hesitated to send more than three goon at you at a time, that's the norm with Infinite, often times more. Mix in some nasty heavy dudes or one of those jerk-ass motor launching guys, add the much more expansive and complicated terrain that doesn't just funnel guys down a corridor at you but lets them intelligently move and take cover, and things get out of control fast. Despite that, I haven't died too often, a result that is largely due to Elizabeth pulling my ass out of the fire with a last-second med-pack or reload, time and time again. It's a pretty neat trick the action gets crazy hairy, but you have a reliable helping hand to make sure you don't die too often.



To me, the slickest part of this new Bioshock adventure might be Levine's ability to resist the temptation to try for another "would you kindly" moment. Rather than betting the narrative on one big crazy plot twist that makes you reevaluate the entire concept of the game, Infinite starts weird and builds from there. From the opening quote to the frequent reappearance of a pair of character who clearly have no business showing up everywhere they do, down to the uncertain nature of Elizabeth's powers, it is very clear that not everything is as it seems from the get-go.

I think it was a very smart piece of writing. You just couldn't shock people again like the original Bioshock, it's expected now. People would be looking for it. Any big single twist would have been inseparably compared to Bioshock and probably unable to live up to the hype. Instead, Infinite has a very groovy story steeped in weirdness that lets its mysteries and twists unfold one at a time at their own pace.

It's cool, go buy it, yadda yadda, CAPS.

* - Contray reviews, obscene podcasts, and a shirtless bald man in an eyepatch just some of the things that made The Goddamn fall in love with Dtoid.

* - Hell yes, New Game Plus adventures are the best.

A - Speaking into the internet often seems like you're tossing your words into the wind, especially when they go against the grain of the popular opinion. Still, that won't stop Klarden from trying.

A - A great comparison of the Walking Dead and Heavy Rain, looking at how one succeeded where the other fell short. Be wary of BIG spoilers for both games though.

A - There is a fine line between acceptable DLC and groudyness. To me, as long as the game feels like a complete package before the DLC hits, I'm fine with whatever. But when it feels like stuff was intentionally held off to be sold pice-meal later? That wrankels. Is GoW: Judgement an example of the former or the ladder?

P - Pocketoid recorded last night! Go back in time and ask them questions!

A - CommandZ just plain doesn't like the modern gaming environment.

I - A lovely introductory post by BigDoniel, be sure to say hi!

D - Some wicked PAX photos from John B. I didn't go, but I'm pretty sure my game of the show would have been Drunken Robot Pronography.

R - CoffeeWithGames breaks down some neat stats about How to Train Your Dragon, the game AND the movie!

T - Arkhon is a wellspring of positivity. He has nice things to say about all the Assassins Creed games. Yes, even number 3.

V - Watch Ckarasu and friends try to take on Hard Corps Uprising, have some terrible flashbacks to trying to beat Contra on a weekend rental back in the day.

V - No podcast this week, but the Taco Tuesday folk have some Lets Play videos to take the edge off.

F - Wow, this spam does a great job of disguising itself as a tepid vdjya gaem blog!


-Wrenchfarm

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About CblogRecapsone of us since 11:27 PM on 07.02.2008

About Cblog Recaps

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[YOUR NAME HERE] - We want you!

Current "Bloggers Wanted" assignment

Villains that did nothing wrong

Villains in all media, not just video games, can end up being a dime a dozen. Far too often, a villain's motives boil down to "I am a bad, and so I do bad things. Fear me." While this format has worked for countless stories, at this point in my life (the ripe old age of 20) I’ve become jaded and grumpy, finding myself rolling my eyes when I see yet another antagonist wreaking havoc with no background or reasoning presented as to why they’re being such a butthole.

What’s far more interesting to me is when a villain’s motives or actions come across as justified, perhaps leaving you rooting for them to defeat the protagonist [insert Elder God Tier villain meme here].

My favorite example of this would be Meruem from the Chimera Ant arc of Hunter x Hunter. While he doesn’t necessarily fit the exact mold I laid out above, he’s easily one of the most dynamic and curious villains I’ve ever come across. For the sake of not spoiling what is perhaps one of the most exciting, action-packed, and tear-inducing arcs in anime history, I won’t delve into the details of what makes Meruem so great. Instead I encourage anyone who hasn’t seen Hunter x Hunter to set aside some time and plow through the series. Really, it’s that good.

But hey, that’s just how I feel. I’m sure there are folks out there who prefer their villains to be simple. If I ever met one of these theoretical people I might have a panic attack, but I’ll deal with that should the time come. I’m sure after some deep breaths we would get along. Maybe we could even snuggle, should my husband allow such an event to transpire.

All said and done, we arrive at the topic of this month’s Bloggers Wanted: Villains that did nothing wrong. Due to communication errors, this entry in the hallowed halls of Bloggers Wanted is a tad late. Regardless, all you have to do is head over to the Community Blog section of the site, and whip up a Cblog about a villain who you feel was secretly the good guy all along.

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