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LONG BLOG

C Blogs of 03/25/14 + Wrenchisms

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I played a little bit of Luftrausers this weekend, and boy howdy that's a swell game. I love the combination of retro graphics and vintage design sensibilities. Every menu screen, effect, and cinematic it has to offer sings to my soul. On top of looking pretty, Luftrausers is one of those games that just feels good to play. The sensation of momentum as you hurl your Rauser through the air is perfect. The balance between shooting to wipe out enemies and keep the score multiplier going versus backing off and healing up damage is easy to understand, but thrilling to put into practice. The tricky split second maneuverings when your trying to negotiate a decent shot on a submarine without eating a stream of bullets is the stuff dreams/nightmares are made of. It's soul food for gamers.

I just wish I wasn't so god-awfully terrible at it.

But c'est la vie. Not all of us were destined to be ace fighter pilots of the 2D skies I guess. I'll have to content myself with my ability to rock a Titan. I might not be a Titanfall wunderkind either, but at least I can usually get by without embarrassing myself and splashing into the ocean seconds after launch. Plus, no evil German scientist laughs at me when I auto-eject in a nuclear haze.

It might just be that I'm playing them both at the same time, but I can't help but wish Titanfall could borrow a few tricks from Luftrausers. How cool would it be if Titans were assembled out of a collection of unlockable parts that gave them slightly different visual profiles and dynamic names like the Rausers? I would love to see a bit more customization in that department. Titanfall's tepid campaign storyline could have sprinkled in some much needed spice if they tossed in the occasional enemy ace or serious NPC threat, just like the aces and blimps of Luftrausers. I understand that a game like Titanfall needs to keep the focus on the player, but c'mon, that campaign is seriously flat.
 
While you occasionally see a computer controlled Titan milling about at the start of a campaign mission, its generally walking free points. Despite being the NPC avatar of some serious badass in the Titanfall world, those computer Titans have zero impact or gravitas. I think it would be much cooler if some missions were punctuated by the arrival of a serious ace Titan, a badass with an extra thick slab of armour that takes the attention of multiple teammates to keep from running amuck. Or if you could unleash a wave of disposable Grunts depending on who was winning or holding objectives. A group of Spectre robots possessed by the malicious Spyglass A.I that were much tougher and deadly than your run of the mill killbots would be interesting to see. Just something to throw in a curve ball.

Ah well, it's all just cloud talk. I'll just quietly hold out hopes for a horde mode in the DLC or sequel.

* - Hey now! This is how you do a YouTube blog! Instead of just dropping off a video and scurrying away, Lachhh has done the work and included a blog with the salient points of the video included. The blog has some good points about F2P games and the video is well produced to boot. Good stuff!

A - Aaron Anglin has been having trouble securing press passes for conventions. I would have to wager that major conventions see enough media presence that they simply don't feel the need to hand out passes to individual bloggers.

N - PSA: The latest Vita update might brick your expensive memory card. Ouch.

R - A review for Space Invaders? Okay.




-Wrenchfarm

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About CblogRecapsone of us since 11:27 PM on 07.02.2008

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Current "Bloggers Wanted" assignment

The heel-turn

Last week, in the quick posts of Destructoid's community, we saw the rise and fall of community manager Wesley J. Russow. He rose to prominence with his immutable power, only to see it come crashing down as the working class clambered beneath him and tore him down. Truly, the life and times of Westopher G. Raggamuffins was a lesson in live fast, burn hot, crash spectacularly.

Wes went from community darling to lovable despot over the course of a few days. It was a thing of beauty to behold. Truly, nothing is better to witness than a real-life heel turn. Wrestling is nothing without these terms after all. A "Face" is a good guy wrestler who fights the man, stands up for the little guy, and fights fairly while still winning. A "Heel", on the other hand, is a despicable, dastardly villain or even anti-hero. I loved Kurt Angle's antics as this gold medal Olympic winner turned wrestler who wasn't necessarily as likable as his gold medals imply. I loved hating that guy! A good heel is fun to hate, and there's nothing quite like the gasp of shock when watching the turn, when a face uses dirty tricks and turns into a heel.

Let me ask you this: is Kratos a hero? Before we see Kratos return in what I'd call Dad of War, let's not forget Kratos’ sordid past as a hero. In the first game, it was a revenge tale. It was a story of a mythical Spartan warrior who wanted revenge on the God of War who betrayed him. But as the series went on, it became a story about the lengths Kratos would go to justify his vendetta against people who wronged him. He would literally destroy the world just to destroy his enemies. Sure, we played as him, and we were taken on a ride, but would you really put your bet behind him and say, "Yeah, look at that hero!"

This month's Bloggers Wanted is about your favorite heel-turns or anti-heroes (in case a heel turn is too specific). Do you like it when Ryu turns into Evil Ryu? Or maybe you like Injustice, with its built in heel-turn Superman? I won't claim to understand the time line of Revolver Ocelot between Snake Eater and Guns of the Patriots, but I love that knucklehead.

To participate, just start a blog in our community section and title it "Heel-turn: [your blog title here]." Write to your heart's content, and if its up to snuff, you'll see your stuff published on the front page! Just remember, you're telling us about your favorite heel-turns and anti-heroes, not becoming one yourself, like Wes. Rest in spaghetti, never forghetti.


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