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LONG BLOG

C Blogs of 03/25/14 + Wrenchisms

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I played a little bit of Luftrausers this weekend, and boy howdy that's a swell game. I love the combination of retro graphics and vintage design sensibilities. Every menu screen, effect, and cinematic it has to offer sings to my soul. On top of looking pretty, Luftrausers is one of those games that just feels good to play. The sensation of momentum as you hurl your Rauser through the air is perfect. The balance between shooting to wipe out enemies and keep the score multiplier going versus backing off and healing up damage is easy to understand, but thrilling to put into practice. The tricky split second maneuverings when your trying to negotiate a decent shot on a submarine without eating a stream of bullets is the stuff dreams/nightmares are made of. It's soul food for gamers.

I just wish I wasn't so god-awfully terrible at it.

But c'est la vie. Not all of us were destined to be ace fighter pilots of the 2D skies I guess. I'll have to content myself with my ability to rock a Titan. I might not be a Titanfall wunderkind either, but at least I can usually get by without embarrassing myself and splashing into the ocean seconds after launch. Plus, no evil German scientist laughs at me when I auto-eject in a nuclear haze.

It might just be that I'm playing them both at the same time, but I can't help but wish Titanfall could borrow a few tricks from Luftrausers. How cool would it be if Titans were assembled out of a collection of unlockable parts that gave them slightly different visual profiles and dynamic names like the Rausers? I would love to see a bit more customization in that department. Titanfall's tepid campaign storyline could have sprinkled in some much needed spice if they tossed in the occasional enemy ace or serious NPC threat, just like the aces and blimps of Luftrausers. I understand that a game like Titanfall needs to keep the focus on the player, but c'mon, that campaign is seriously flat.

While you occasionally see a computer controlled Titan milling about at the start of a campaign mission, its generally walking free points. Despite being the NPC avatar of some serious badass in the Titanfall world, those computer Titans have zero impact or gravitas. I think it would be much cooler if some missions were punctuated by the arrival of a serious ace Titan, a badass with an extra thick slab of armour that takes the attention of multiple teammates to keep from running amuck. Or if you could unleash a wave of disposable Grunts depending on who was winning or holding objectives. A group of Spectre robots possessed by the malicious Spyglass A.I that were much tougher and deadly than your run of the mill killbots would be interesting to see. Just something to throw in a curve ball.

Ah well, it's all just cloud talk. I'll just quietly hold out hopes for a horde mode in the DLC or sequel.

* - Hey now! This is how you do a YouTube blog! Instead of just dropping off a video and scurrying away, Lachhh has done the work and included a blog with the salient points of the video included. The blog has some good points about F2P games and the video is well produced to boot. Good stuff!

A - Aaron Anglin has been having trouble securing press passes for conventions. I would have to wager that major conventions see enough media presence that they simply don't feel the need to hand out passes to individual bloggers.

N - PSA: The latest Vita update might brick your expensive memory card. Ouch.

R - A review for Space Invaders? Okay.




-Wrenchfarm

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About CblogRecapsone of us since 11:27 PM on 07.02.2008

About Cblog Recaps

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[YOUR NAME HERE] - We want you!

Current "Bloggers Wanted" assignment

Villains that did nothing wrong

Villains in all media, not just video games, can end up being a dime a dozen. Far too often, a villain's motives boil down to "I am a bad, and so I do bad things. Fear me." While this format has worked for countless stories, at this point in my life (the ripe old age of 20) I’ve become jaded and grumpy, finding myself rolling my eyes when I see yet another antagonist wreaking havoc with no background or reasoning presented as to why they’re being such a butthole.

What’s far more interesting to me is when a villain’s motives or actions come across as justified, perhaps leaving you rooting for them to defeat the protagonist [insert Elder God Tier villain meme here].

My favorite example of this would be Meruem from the Chimera Ant arc of Hunter x Hunter. While he doesn’t necessarily fit the exact mold I laid out above, he’s easily one of the most dynamic and curious villains I’ve ever come across. For the sake of not spoiling what is perhaps one of the most exciting, action-packed, and tear-inducing arcs in anime history, I won’t delve into the details of what makes Meruem so great. Instead I encourage anyone who hasn’t seen Hunter x Hunter to set aside some time and plow through the series. Really, it’s that good.

But hey, that’s just how I feel. I’m sure there are folks out there who prefer their villains to be simple. If I ever met one of these theoretical people I might have a panic attack, but I’ll deal with that should the time come. I’m sure after some deep breaths we would get along. Maybe we could even snuggle, should my husband allow such an event to transpire.

All said and done, we arrive at the topic of this month’s Bloggers Wanted: Villains that did nothing wrong. Due to communication errors, this entry in the hallowed halls of Bloggers Wanted is a tad late. Regardless, all you have to do is head over to the Community Blog section of the site, and whip up a Cblog about a villain who you feel was secretly the good guy all along.

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