Guess what? I'm still playing Titanfall. Who would have thought
I'm having bucketloads of fun, bouncing around rooftops like a rabid tick all hopped up on methamphetamines and calling down robots from space to squish other robots. The more I play, the more I enjoy and appreciate the various game mechanics at work and how they interact. There is a tool for every job, a counter for every tool, and a fantastic amount of creativity that can be applied over a match to swing things in your favour.
After reaching the level max and unlocking all the various tools, I've been focusing on experimentation, like a scientist who's job is to figure out the best way to jet-pack murder people.
I really should have picked a different major, cause that job sounds awesome.
Fuck any of that prestige/regenerating rank stuff – I don't care about the size of my e-peen, I care about the amount of fun I can have. I'd rather have a bunch of toys to play with than a shinny badge next to my name. While I've certainly found my favourite set-ups and some perks that I think are clearly better than others, I've been surprised at how many odd little niche kits I've found and some of the interesting playstyles that develop when you use them right.
You want to know the real secret to having fun? Burn cards. Mixing up your kit and perks to work with specific burn cards can work wonders (and by "work wonders" I mean "make you an unbelievable dickhead to the other team"). Obviously this is kind of a one-game trick since burn cards are expendable and drop randomly, but you get them with such frequency that it isn't too hard to stack up a decent deck for a specific gimmick.
When I first heard about the burn card idea, I thought it sounded lame. But after playing with them more and really trying to get the most out of them, I kinda love them now! In between all the generic weapon buffs and XP builders, there are some super unique cards that can completely change the way you play. I hope Respawn adds a few more to the list when they update the game with the recently announced map packs. Personally, I already think the game has plenty of maps, so I'll be looking for a little something more to justify buying an add-on. A new deck of creative burn cards would probably be just the thing.
-Actual early concept art. I swear.
I'm going to try and pump out a quick and dirty tips & tricks guide in the next day or so that focuses on some of the neat kit set-ups and burn card gimmicks I've discovered. I need to stay focused on something to keep me from breaking down and buying Dark Souls 2
* - Russia isn't exactly a gaming paradise. Between social stigma attached to gaming and the insanely bloated console prices, it takes real passion to be a gamer in the former USSR.
* - Glowbear takes a harsh look at The Thing and coins the term "The Peter Molyneux effect". Guess what, it isn't a flattering term of endearment!
P - Radio Destructoid hits with another great episode. I always mean to listen to this podcast more often.
A - Some great NES games you may or may not remember that you can get extremely cheap. Metal Storm is a favourite of mine and I highly recommend it. Can't get enough of that gravity flipping madness.
A - A comparative look at the Megaman X series of games. X1 arguably set the highpoint for the series. I do have fond memories of X4 and it's horrible, horrible cut-scenes though.
P - Another edgy blog title and podcast from Jagger.
N - Iga and Konami part ways. Is there anything left at Konami these days? Or is it just an empty box of memories?
LOOK WHO CAME:
Hyper Lemon Buster Cannon 1