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LONG BLOG

C Blogs of 03/18/14 + Wrenchisms

   0




Guess what? I'm still playing Titanfall. Who would have thought!

I'm having bucketloads of fun, bouncing around rooftops like a rabid tick all hopped up on methamphetamines and calling down robots from space to squish other robots. The more I play, the more I enjoy and appreciate the various game mechanics at work and how they interact. There is a tool for every job, a counter for every tool, and a fantastic amount of creativity that can be applied over a match to swing things in your favour.

After reaching the level max and unlocking all the various tools, I've been focusing on experimentation, like a scientist who's job is to figure out the best way to jet-pack murder people.

I really should have picked a different major, cause that job sounds awesome.

Fuck any of that prestige/regenerating rank stuff I don't care about the size of my e-peen, I care about the amount of fun I can have. I'd rather have a bunch of toys to play with than a shinny badge next to my name. While I've certainly found my favourite set-ups and some perks that I think are clearly better than others, I've been surprised at how many odd little niche kits I've found and some of the interesting playstyles that develop when you use them right.

You want to know the real secret to having fun? Burn cards. Mixing up your kit and perks to work with specific burn cards can work wonders (and by "work wonders" I mean "make you an unbelievable dickhead to the other team"). Obviously this is kind of a one-game trick since burn cards are expendable and drop randomly, but you get them with such frequency that it isn't too hard to stack up a decent deck for a specific gimmick.

When I first heard about the burn card idea, I thought it sounded lame. But after playing with them more and really trying to get the most out of them, I kinda love them now! In between all the generic weapon buffs and XP builders, there are some super unique cards that can completely change the way you play. I hope Respawn adds a few more to the list when they update the game with the recently announced map packs. Personally, I already think the game has plenty of maps, so I'll be looking for a little something more to justify buying an add-on. A new deck of creative burn cards would probably be just the thing.


-Actual early concept art. I swear.

I'm going to try and pump out a quick and dirty tips & tricks guide in the next day or so that focuses on some of the neat kit set-ups and burn card gimmicks I've discovered. I need to stay focused on something to keep me from breaking down and buying Dark Souls 2!

* - Russia isn't exactly a gaming paradise. Between social stigma attached to gaming and the insanely bloated console prices, it takes real passion to be a gamer in the former USSR.

* - Glowbear takes a harsh look at The Thing and coins the term "The Peter Molyneux effect". Guess what, it isn't a flattering term of endearment!

P - Radio Destructoid hits with another great episode. I always mean to listen to this podcast more often.

A - Some great NES games you may or may not remember that you can get extremely cheap. Metal Storm is a favourite of mine and I highly recommend it. Can't get enough of that gravity flipping madness.

A - A comparative look at the Megaman X series of games. X1 arguably set the highpoint for the series. I do have fond memories of X4 and it's horrible, horrible cut-scenes though.

P - Another edgy blog title and podcast from Jagger.

N - Iga and Konami part ways. Is there anything left at Konami these days? Or is it just an empty box of memories?



-Wrenchfarm

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About CblogRecapsone of us since 11:27 PM on 07.02.2008

About Cblog Recaps

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Current "Bloggers Wanted" assignment
Crowdfunded

It feels like it's been a decade since we've seen the rise of the crowdfunded game. I'm always surprised when I remind myself that crowdfunding has been a thing long before the first crowdfunded video game, but nowadays a crowdfunded game seems like a dime a dozen.

Of course such a phrase is an incredible disservice to some of the great games that have come out thanks to websites like Kickstarter and Indiegogo. Games like FTL, Shovel Knight, and even Undertale are around thanks to crowdfunding; thanks to people gathering around and literally putting their money where their mouth is, a game they want gets funded and inevitably the greater landscape of gaming benefits from it. Most of the time the landscape gets to benefit from it anyways.

Don't worry though, this month's bloggers wanted prompt isn't an exploratory thesis on the effects of crowdfunding on video game development. We just want you to talk about your favorite games, as long as they were crowdfunded. This topic can be simultaneously broad and narrow, because you can talk about whatever game you want, however you want, as long as it was crowdfunded.
For me, FTL is the original crowdfunded game, and it was great. It was somehow minimalist and incredibly detailed at the same time, and it was all done because a man wanted to do it, but needed the money, and thousands of other people wanted to see where his idea would go. Shovel Knight to me feels like this natural evolution of the classic 8-bit gaming of yore without also throwing myself back to a time when gaming was honestly comparatively archaic. And everyone's talked to death about Undertale, so we all know where I'd go with that.

To participate in this month's bloggers wanted, just start a blog! Oh, and title it "Crowdfunded: [your blog title here]." I bet this month is going to be pretty diverse, since it's basically writing about your favorite crowdfunded game. So I hope to hear about some good games revisited or amazing games no one has heard about.

Remember: Persona 5 was not crowdfunded, but excuse me as I plow through it.

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