Gaming News, Game Reviews, Game Trailers, Tech News

POPULAR:   NINTENDO SWITCH   |   PS4   |   XBOX ONE   |   PC   |   JAPANESE   |   FILM   |   TOYS   |   SHOP


 
CblogRecaps blog header photo
CblogRecaps
Fronts 13Posts 77Blogs 2550Following 37Followers 375


 
 








On Destructoid:
Most Comments

more notable stories

FAQ

Who updates the homepage?
Our Staff
What is Destructoid?
Long story
Can I submit a story?
#BloggersWanted
Dark theme?
Yep
Site rules?
Douche lightly
Ethics much?
Read this
Privacy?
Common sense
Who owns my posts?
You do


Get in touch

Editorial contacts
Meet our staff
Ask a question
Community@
Get support
Support@
Story idea?
Tips@
Everything else
Get in touch

LONG BLOG

C Blogs of 02/26/13 + Wrenchisms

   0



- There isn't an N7 alive that hasn't made sacrifices...

The last update for Mass Effect 3's multiplayer, Reckoning, dropped today. I gotta say, it's kind of a bitter sweet moment.

Say what you want about ME3's terrible ending or some of the more jarring moments in the story line ("I know Earth is being torched to cinders by nearly omnipotent space bugs, but let me take a second to shake my booty on this dance floor and teach a robot about love!") but when that game delivered, it delivered.

I got personally involved in the fight to avenge Earth. If you were willing to go with the game and lose yourself in the ME world it was felt intense and vital. I fell in love with all the characters, even resident meathead James Vega and his zeal for breakfast foods. The combat and gameplay were super-solid. I'm not sure what game some of the complainers played, my ME3 was a lot of fun. Maybe I just got lucky choosing the very dynamic and fast paced Vanguard class all those years back instead of sticking with the Plain-Jane soldier route.


- It's a lot more fun to slam into these guys at mach 2 than to hide behind a waist high wall popping shots

While the ending sequences might have been a misfire, and the epilogue a big slab of cheese, that last chapter of the game during the fight to retake Earth was amazing. I prefer to look at the last few hours of gameplay as the conclusion to the story then dwell on the dubious narrative choices made with the Space-Baby and cyborg-magic-energy-waves. Maybe that's overly charitable, but at the end of the day I just really enjoyed my time with the Mass Effect series.

But the biggest surprise of the series was hands down the multiplayer. A feature I, and half the internet, lambasted as a cheap cloying attempt at "stickiness" and online-pass gouging dreamed up in some hell-pit of a marketing board room.

I had no idea that it would be some of the most fun I'd have in 2012.

ME3's multiplayer is freaking great. For a non-competitive horde mode, it has a startling amount of re-playability. It's a thrill to step out of Shepard's well worn shoes and play as some of the more exotic races in the ME world. Running and flipping around as a Drell, spying through the walls as a Geth, or tanking an ungodly amount of gunfire as a mighty Korgan feels great. The unique class and racial special abilities combined with the super-heavy emphasis on combat, teamwork, and specialization offers a very different feel from the regular single-player experience. You feel like part of a crack squad of special operatives sent on a do-or-die mission; even if you re-play the same lame hacking and position holding objectives again and again.



A big part of the appeal is the challenge. Even on the lowly Bronze difficulty setting, N7 Ops are an entirely more steely affair than anything you get in the single-player narrative. Enemies are varied, aggressive, and will cut you down quick if you leave yourself exposed. Your initial ability set and equipment you have won't cut it in the tougher settings, but with patience and a little luck from the random item boxes, you'll soon have a soldier ready for the big leagues.

There is a rewarding feedback loop that comes from moving up the difficulty ladder. A combination of access to more powerful equipment and a more refined level of skill from practice that will take you from barely scraping by in Bronze to making it trivial, and dragging the once impossible seeming Gold difficulty into the realm of the conceivable.

It was truly shocking how well made and supported the multiplayer was. While I expected a shoddy thrown together experience, we actually got a fairly well polished very playable game mode that was robustly supported with updates, new character classes, weapons, and weekend events to help direct the player base. If this is how EA wants to "shoehorn" multiplayer into their games in the future, they could do a lot worse.

I really enjoyed my time with my N7 squad, playing weekend night away with Strider, Stahlbrand, and some other lucky recruit we would undoubtedly carry on our collective shoulders. Truth be told, I've fallen out of touch with the game, but I'll be sure to come back for one last mission. Patch up and hopefully I'll see some of you on for some FNF or Weekend Warrior action!

* - Harkening back to a simpler time on the ol' farm.

* - Fire Platinum Games PR guy, SephirothX has that job covered.

* - You know what game writers? Don't get bogged down in the details. The more mumbo-jumbo you use to justify your world ending super weapon the less we care and the more there is to pick apart.

* - What? You thought I wasn't gonna topsauce a blog all about ME3 multiplayer after writing an -ism all about it?

A - CommandZ talks about burning out on Hitman and the general milieu of a game overstaying it's welcome.

P - Hot meaty podcasts with cheese.

A - Ocelot isn't feeling the PS4.

A - Hope nobody was planing on enjoying Persona 2 on the Vita, Pixielated has some bad news.

A - Some fun game pitches by Taterchimp featuring one of my favourite pieces of Dark Souls fanart!

A - Are the 360 dashboard ads eating more bandwidth since the last update? Skid Row Trash thinks so, but there is some disagreement in the comments. All I know is that ads suck and I'd turn them off if I could.

D - From everything I heard about AC3, it seems like the sailing segments were the best part of an otherwise "meh" game. Seems like a smart move to head in that direction. Hopefully we'll get a charismatic swashbuckler more like Etzio and less like the humdrum Conner.

V - The 9 types of gamer as presented by JordanLloyd

C - On one hand I love perma-death Roguelikes, but on the other I hate spam. What is a recapper to do? Throw it in "Other" and run away flailing.


- No fail days make me feel all, funny, inside.

-Wrenchfarm
FPotD
Login to vote this up!

LOOK WHO CAME:


CblogRecaps   
Mxyzptlk   1
Dwavenhobble   1
Tom Davies   1
Ben Davis   1
ShadeOfLight   1
Nic Rowen   1
Handy   1
scarritt   1
Mike Martin   1
Sephzilla   1
taterchimp   1
smurfee mcgee   1


 
 

  0 COMMENTS

Please login (or) make a quick account (free)
to view and post comments.



 Login with Twitter

 Login with Dtoid

Three day old threads are only visible to verified humans - this helps our small community management team stay on top of spam

Sorry for the extra step!

 

About CblogRecapsone of us since 11:27 PM on 07.02.2008

About Cblog Recaps

Schedule:
Mondays - Lord Spencer
Tuesdays - James Internet Ego
Wednesdays - TheBlondeBass
Thursdays -OrochiLeona
Fridays - Gamemaniac3434
Saturdays - AmnaUmen
Sundays - Riobux

Reserve Recappers:
Gajknight
LinkSlayer64
ShadeOfLight
Torchman
Hypno Coffin

Current "Bloggers Wanted" assignment
First Kiss

No matter what the experience was or which game or genre left that strong first impression, such experiences have the potential to open our eyes to the rich history of a series or genre. With any luck, we might find even more to love or something better. A great first experience with RPGs could lead to an undying love affair.

Sometimes a first kiss can be so impactful that the game gets placed on a pedestal and enshrined as a gold standard, which has its own pros and cons. I mean, it is nice to have a basis for comparison, but some folks take it too far. There are people who loved Half-Life, The Legend of Zelda: Ocarina of Time, or Final Fantasy VII so much that nothing after them really got a fair shake.

So first impressions matter -- they can shape and inform our gaming habits. I grew up on arcades, Nintendo, handhelds, and eventually into RPGs, so much of what I play will be influenced by how I acquired my tastes. I probably like Overwatch a ton because it has a passion for RPG roles, but contextualizes them closer to older shooters focused on objectives more than gear builds and grinding out perks for better killstreaks.

So for this month's Bloggers Wanted, we'd like you head over to the community blogs write about your first kiss, the games that positively influenced you or maybe biased you a little too much for a time. What turned you on to a series or genre? Was it love at first sight? Did it set any expectations in stone or possibly lead you to something better?

Whatever the case might be, remember to use the title "First kiss" and place "Bloggers Wanted" in the tags!

Current Community Contests
Hypno Coffin has a contest on tap for all sorts of games to insert into various orifices.

Community Announcements
We have a Twitter account!
@CblogRecaps
Help us spread the word out on these recaps and in turn, everyone's blogs too! (These tweets appear on Dtoid's official accounts as well)
________________________________________

Archives

Legend:

WORDtoid

A- Articles
S- Series
B- Bloggers Wanted
P- Podcasts

CONTEStoid

C- Community Contests
W- Winners/Updates
E- Entries

COMMUNItoid

E- Events
F- Fight Nights
D- Destructoid in the Wild
S- Stories
C- Contemplations
I- Introductions
B- Birthdays
R- RIP
H- Houses, cribs, setups

GAMEtoid

N- News
V- Videos
R- Reviews
P- Previews
T- Thoughts
D- Development
$- Deals

CULTUroid

A- Art
M- Music
F- Film/TV
L- Literature
S- Swag

OTHEroid

L- LOLs
R- Random
V- Videos
C- Could Be Better
?- Defies Description

FAILtoid

S- You Are Slow
F- Maybe Fail?
 



Read Huge: Top Stories

Destructoid