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LONG BLOG

C-Blog Recaps for 7/28/13 + Jinxisms

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Yessir, your caps are out of chronological order. We're still getting Phil's Phil-in Philled-in so... umm.. we bad?

This week. My biggest takeaway from the Steam sale was a totally pimped out profile, but I did get a couple games as well. Been playing Strike Suit Zero and having a pretty good time so far. Haven't played any space combat games in ages, and it's filling that niche pretty well, somewhere between sim and arcade-action. It supports 360 controllers, but I ultimately found keyboard/mouse worked better, at least for me. I'd give it a 7/10 so far. Nothing amazing, but it sure will scratch that space combat itch. Oh, and the soundtrack is getting pretty rad, too. And Control is sexy rawr cyborg AI's.



A Kickstarter title I've been keeping an eye on is about halfway to its goal, give it a look if you haven't yet. Legend of Iya is on Kickstarter and Steam Greenlight. There's a demo up, and it's pretty solid platforming action with a 16-bit look. It feels a lot like Castle of Illusion for the Genesis in terms of the nice animations and feel of the platforming, but is more like Metroid with the different power-ups you get through the game. If you've had your eye on titles like Shovel Knight and A.N.N.E, this is probably worth your attention as well.




Friday I got to guest DJ at a great gothic-industrial club night here in Buffalo. Good times.



Me pre-gaming with a vodka-cranberry before going out. On the left is a Twilight Princess poster. On the right is a poster of Joy Division's iconic album cover for Unknown Pleasures. Geek and Goth, united by booze. Pretty easy mix, actually, since the industrial side of the goth scene is more or less cyberpunk...

Here's your caps!

* - The Entitled Press - Caimdark uses the recent incident with Phil Fish to turn the lens back on the gaming press's arrogant stance toward indie devleopers.

* - Brutish Mine - Gameslinger takes a detailed look at not only this 2000 PC game little known outside Japan, but the controversial history of the developer behind it. Long blog, but damn good reading. Sadly don't think this game will end up on GoG any time soon because hentai.

A - Hardware - Falldog talks about the benefits of giving consoles limited hardware upgrade abilities.

C - TheManChild is giving away a copy of Shadowrun Returns... all you have to do is draw anthropomorphized food...

I - Law of Thermodynamics is back, so I guess this is a REintroduction...

E - Hump Day Havoc - Nihil plans another Wednesday gaming get-together! Apocalypse sold separately.

T - Games and Art - Leigh takes a look at this debate by considering what Citizen Kane did for movies.

T - Phil Fish - boxcollector has a bit of a conspiracy theory to share about why Phil acts so volatile.

R - Reality Fighters - Joseph takes a look back at the Vita launch title, considering how its gimmicks didn't translate into a great game.



Culture means never forgetting the classics.

C - Next Gen - JBCrazy talks briefly - VERY briefly - about his lack of excitement for next-gen.

C - Online Mario - JBCrazy talks - again very briefly - about the fact that Nintendo should add online co-op to their Mario titles. Maybe elaborate a bit next time?



STALKER 2 concept art. Fail because it was canceled, grrr. At least there will be Survarium.


Oh yeah, one last thing to whore while I have your attention (or not). There's been a lot of talk about Starbound of late, which looks a bit like Super-Terraria or something. You can preorder on their site, and it's worth it... for the soundtrack. You get the OST right away, it's HUGE (562MB, 60+ tracks), and it's worth the $15 alone. I've been a game soundtrack freak lately, and this has become a favorite.



Good night, good luck, and good gaming.


-Jinx

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About CblogRecapsone of us since 11:27 PM on 07.02.2008

About Cblog Recaps

Schedule:
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Current "Bloggers Wanted" assignment
Changes

It feels like it's been a decade since we've seen the rise of the crowdfunded game. I'm always surprised when I remind myself that crowdfunding has been a thing long before the first crowdfunded video game, but nowadays a crowdfunded game seems like a dime a dozen.

Of course such a phrase is an incredible disservice to some of the great games that have come out thanks to websites like Kickstarter and Indiegogo. Games like FTL, Shovel Knight, and even Undertale are around thanks to crowdfunding; thanks to people gathering around and literally putting their money where their mouth is, a game they want gets funded and inevitably the greater landscape of gaming benefits from it. Most of the time the landscape gets to benefit from it anyways.

Don't worry though, this month's bloggers wanted prompt isn't an exploratory thesis on the effects of crowdfunding on video game development. We just want you to talk about your favorite games, as long as they were crowdfunded. This topic can be simultaneously broad and narrow, because you can talk about whatever game you want, however you want, as long as it was crowdfunded.
For me, FTL is the original crowdfunded game, and it was great. It was somehow minimalist and incredibly detailed at the same time, and it was all done because a man wanted to do it, but needed the money, and thousands of other people wanted to see where his idea would go. Shovel Knight to me feels like this natural evolution of the classic 8-bit gaming of yore without also throwing myself back to a time when gaming was honestly comparatively archaic. And everyone's talked to death about Undertale, so we all know where I'd go with that.

To participate in this month's bloggers wanted, just start a blog! Oh, and title it "Crowdfunded: [your blog title here]." I bet this month is going to be pretty diverse, since it's basically writing about your favorite crowdfunded game. So I hope to hear about some good games revisited or amazing games no one has heard about.

Remember: Persona 5 was not crowdfunded, but excuse me as I plow through it.

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