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Dear developers: please don't abuse Kickstarter

I love the possibilities Tim Shaffer's Double Fine opened with Kickstarter, and they have the potential to give us great games we wouldn't otherwise get. We soon had another industry luminary Kicktstart another project, one I myself pledged to, and all was right with the world.

However, it seems hardly a day goes by now without a new game being kickstarted (the latest being Grim Dawn, a game that has already been in development for two years) and I fear the rush to capitalize on the Kickstarter craze may potentially ruin a great thing.

For one thing, the Kickstarter market is a tiny market. There is a reason why those game are relying on Kickstarter: because they aren't mass-market friendly. If we have dozens of games vying for a limited amount of dollars, most will likely fail and developers might conclude Kickstater no longer works.

Then there is the matter of trust. We can't lose sight that Kickstarter is largely an honor-based system. Kickstarter doesn't audit pledge recipients and we have no way of knowing how our money is being used. There is no guarantee a developer won't use half our pledge money to buy a house or simply vanish with the pledge money altogether. We trust that big names like Shaffer and Brian Fargo won't do that, but it's only a matter of time until someone does, especially if fans get carried away and start backing projects indiscriminately.

And let's not forget that we won't see anything out of those efforts until at least the end of the year, and expectations are high, perhaps unrealistically high. I get the feeling at least some people are hoping that, freed from the shackles of the publishers, developers will inevitably make great games, but let's face it: on any given field, most efforts are average, some are bad and only a few are truly great, and there is no reason to believe it will be any different with Kickstarter. What happens when people enthusiastically give 2 million dollars to fund their dream game and end up disappointed with the final product?

In short, I think Kickstarter is a godsend to our industry and the trail Double Fine blazed can truly lead to great things, but only if everyone, gamers and developers alike, does their part to make sure it is not squandered.
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About CaimDarkone of us since 11:02 AM on 08.19.2011

I am a Brazilian student in Norway. I also happen to really, really like games! I'm a huge RPG fan, especially JRPGs and party-based WRPGs, but I also enjoy nearly every genre, from Mario Kart to Limbo to Bulletstorm.


Fatal Frame 2
Dungeons And Dragons Chronicles of Mystara
Silent Hill Downpour
Anarchy Reigns
Metal Gear Solid HD Collection
Crysis 3
X-com Bureau Declassified
Dust Elysian Tail
Tokyo Jungle
Plants vs Zombies
Dante's Inferno
Retro City Rampage
Batman Arkham Origins
Rayman Legends
Splinter Cell Blacklist
X-Com Enemy Unknown
Castlevania Lords of Shadow Trilogy
Deus EX The Fall
The Saboteur
X-Com Enemy Within
Crimson Gem Saga
Riviera The Promised Land
Knights in the Nightmare
Hexyz force
Growlanser Wayfarer of Time
Class of Heroes
Battlefield 3
Heroes VI
Metal Gear Revengeance
Sniper Elite V2
Pikmin 3
Velvet Assassin

Currently playing (as of 12/06/2014): Metal Gear Solid HD Collection, Mario Kart 8, Chronicles of Mystara

My 3DS code: 3995-6846-8256. For some reason it doesn't appear in the player profile.
PSN ID:CaimDark
Steam ID:CaimDark
3DS Code:3995 - 6846 - 8256


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