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Point & Counterpoint 2 - Originals

Welcome to the second point and counter-point, in this edition we’ll be arguing whether or not certain games should be ‘remade’ for a new audience or whether gamers should go back and play the original versions. You can view Aerox’s counter-point here.

Previous editions:
Point & Counterpoint 1: Video Game Violence
Violence Doesn't Affect Gamers
Violence Affects Gamers

As a caveat we must first define what a remake is (versus a port) and also that we would also like to point out we are discussing remakes of games that were previously considered good. A remake we define as any re-released game that makes a jump from 2D to 3D, goes from really crummy 3D to good 3D, or a straight port that contains significant gameplay changes. There is some grey area with regards to what significant changes include, but we hope we can make it as clear as possible.

However, even if both of these remakes made money, they might turn off new gamers. The developers have to try to play a tenuous game of trying to please long time fans and attracting new ones. While remakes may pander to long time fans, they don’t capture the surprise and experience of playing the game for the first time on its original medium.

In the end, if a game has to be re-released for a new audience, try to make it as true to the original as possible. Some updated sprites and a few new game play areas are ok, as long as the underlying game carries with it the same experience. I for one would love to see more classics released on places such as XBL, the VC, and eventually Wii-Ware, if they updated sprites it might be ok, but just don’t go and try to ‘re-imagine’ the whole thing.
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About CaffeinePoweredone of us since 3:26 PM on 12.20.2006

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Been gaming since I was five when I bought my own NES

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