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Fray: First Gameplay Screenshots and an Interview!

Hey all!! It has been a while :D A bit of radio silence from my part, but it has been prolific since we got a lot done, refined the gameplay, recreated some of our code and got the game to run a lot smoother. I just wanted to update you g...

 
 
 

Fray: Screenshots from the GDC

Hey all, So last week was the GDC in San Francisco and we got to show the game to the press for the first time. The reactions have been overwhelmingly positive and we got really positive feedback on both our tech demo and the gameplay elem...

 
 
 

Fray: Teaser Trailer

Hey all, We are happy to present our teaser trailer to the world. It presents the setting and mood of the game and doesn't represent the gameplay :D We had a lot of fun doing this and we hope you like it :) Enjoy!

 
 
 

Fray: Official Announcement

We are happy to announce that Brain Candy is pregnant with a beautiful baby game, Fray (itís a boy!). He has been gestating in our womb for almost a year now, and is due to come out at the end of the year. He will be put up for adoption imm...

 
 
 
 

Fray: Motion Capture Making-Of Video

Hello Boys and Girls, as promised, here is the making of video to show you how the Motion Capture went at Quantic Dream for our upcoming game Fray. We had a lot of fun making this video, we hope you enjoy the show, and spread the word if ...

 
 
 
 

Fray: War, Tears, Sexy Pants and Playtests

Hello fellow earthlings! As time flows on, so does Fray's progress. Last week was pretty busy as we continued to work on level design and art production. Also, as we discussed in our last update, we did the game's motion capture at Quantic ...

 
 
 

Fray: Buildings, Music and CrÍpes.

To celebrate the introduction of French gastronomy to the UNESCO world heritage list (and who doesn't enjoy baguettes, crepes and snails???), here is a progression update to show you guys some of the buildings we are working on for one of...

 
 
 

Fray: Making a Game Trailer... Hollywood Style !

We are busy little bees, working heavily on Fray... Our team has gotten larger, with 2 new 3D artists, an assistant Game Designer and another Programmer, bringing us up to 9 on-site in Paris, and the game has grown steadily since last tim...

 
 
 

Fray: First 3D Model

Hey boys and girls, just taking the time to update you on the game. It has been a tough couple of weeks but we have our prototype running, and as you can see we settled on the name Fray. I just wanted to showcase the 3D model for one of th...

 
 
 

From Concept to Art

So we have been working for the past month with a great concept artist, Vincent Morin, who has had the difficult task of translating our vision of the game into beautiful artworks that are to be used to create 3D models. Since many people ...

 
 
 

How NOT to get a job as a video game artist.

Recently we have been looking for a new concept artist (which we have found, and he is amazing, we will be showcasing new stuff very soon) and a couple of interns for 2D elements and 3D modeling, and all the while we were looking, we receiv...

 
 
 

Shameless plug: new website !

Finally finished designing our new website, the last one lacked a bit of, as the french say, "je ne sais quoi"... Oh wait... I am french... Anywho, enjoy, there are still a few quirks, but I am slowly going through them one by one. http:...

 
 
 

Almost done !

It's been quite some time since my last update, but since then we have finally moved to our new office and managed to restart production. I have been very busy as of late, we have changed our concept artist and we are digging the new art st...

 
 
 

First concept art is in... and it's hot!

The first concept art for our game is in, and even though it is highly work in progress and will most likely change a lot, I am pretty proud of seeing it all take form and wanted to share with you guys ! First off, concept for some militar...

 
 
 

Here is the logo ! Thanks for the votes !

Thank you everyone who voted for our company logo, I really appreciate it! And the winner is: We will now make a few variations based on this design, but it should be closely based on this (the one above is only a mock-up). We had 115...

 
 
 

Game design rant #1: Double jump.

I was reading an entry on Elsa's Blog entitled E for Effort: I can't jump. and it got me to thinking about the Double Jump in games. I have just finished playing God of War 3, and although I have really loved it and had my mind blown aw...

 
 
 

Help us choose our company logo, k? thx!

We are currently creating the company website and brand image and our artist came up with quite a few prototypes for the logo. Since we are a new indie, we wanted something fresh, that can make us stand out. After reviewing over 30 variat...

 
 
 

The beginning

After 9 months of struggle, creating our first game design, prototyping and testing, rewriting it cause it sucks, and starting over, building a business plan, finding the right technology, analyzing the market, meeting with lawyers and acco...

 
 

About Brain Candyone of us since 3:48 AM on 04.20.2010

My Name is Alexandre, I am co-founder of Brain Candy and this is my personal dev/rant/random/QQ blog.

Brain Candy is an independent games studio from Paris, France and was founded by 3 industry passionates.

We strive to create great products for the gamer crowd and will always listen to the public's feedback, whether it is positive or negative (we'll just smack you in the face if we don't like what you're saying).


We hope you will enjoy interacting with us as much as we enjoy making games for you!

Some of my favorite games are:

XCom
The Half Life franchise
Final Fantasy 3/6 and Tactics
Wipeout 3 and HD
Secret of Mana
Fallout 1/2


Our Website: https://www.braincandy.fr/

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