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Okami proves that third party devs still don't get the Wii


The clogs have been asplode with news of Okami on Wii, most of which is glowing and excited. Certainly, Okami was one of the most shining examples of Good Game Design© from the last generation of games. But I see this as yet another discouraging development in third-party adoption of the Wii by developers. Does anyone else find that it disheartening that the most exciting news we’ve had in a long time for the Wii from a third-party is yet another quick last gen cash-in with tacked on Wiimote controls? Perhaps we’ll just have to wait until WiiWare for people other than Nintendo to really start taking advantage of the system. I know the third parties can adapt - just look at what they’ve done on the DS.

What do you think? Is this just a phase or will things like Resident Evil 4 and Okami continue to dominate the releases from third party developers?
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About Bloodborneone of us since 12:37 PM on 03.30.2007

Hello there, I'm Bloodborne, a 21-year-old college student from the good ol' US of A. I've been gaming since I was in elementary school, mainly on the NES and GameBoy, and then on the PC when my family got a new computer and I discovered the game Half-Life. The rest they say, is history. There is still a piece of me that loves Nintendo, though.

I swear that I will only post quality content here, so don't be afraid to add me to your friends list!

Currently Owned Systems:

Gaming PC:
eVGA NVIDIA nForce 680i SLI motherboard
Intel Core 2 Duo E6750 2.66Ghz processor @ 3.2GHz
Dual eVGA GeForce 8800GTS 640MB GDDR3 video cards in SLI
2GB Crucial Ballistix PC-6400 DDR2 memory
Western Digital Caviar SE 250GB SATA hard drive
Creative Labs Soundblaster X-Fi XtremeGamer soundcard
Gateway FPD2185W 21" widescreen LCD monitor
Microsoft Windows Vista Home Premium 32-bit
Antec Nine Hundred gaming case
Razer Copperhead mouse
Saitek PC Gamer's keyboard
Logitec gaming headset

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