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How to design a Street Fighter character, pt. 10

<p>As I mentioned in the previous blog. Japan doesn't share the same world view as the USA. The ideas of cultural sensitivity and political correctness did not apply to global pop culture. When a country lacks a visual and vocal group...

 
 
 

How to design a Street Fighter character, pt. 9

<p>In the previous blog I had mentioned that Guile had USA flag tattoos on his shoulders to make him more appealing to Americans. The idea of having each character represent a country was one of the goals for the SF II cast. There was...

 
 
 

How to design a Street Fighter character, pt. 8

<p>Today brings us to the element of Suspension of Disbelief. I have paraphrased a good potion of a section from my Deconstruction of Abel blog. I apologize to those that were already familiar with the theory... Street Fighter did n...

 
 
 

How to design a Street Fighter character, pt. 7

<p>Fei Long was never a great character in Street Fighter. He was the result of pure and unadulterated fanservice. You might know the argument, gamers sitting around the TV wondering if Bruce Lee could have kicked Ryu's ass. In design...

 
 
 

How to design a Street Fighter character, pt. 6

<p>Super Street Fighter II paved the way for less-than-perfect designs to be added to the series. Cammy, T. Hawk, Fei Long, Dee Jay and Gouki were added to the series in one lump sum. Cammy, Gouki and T. Hawk were furthest in developm...

 
 
 

How to design a Street Fighter character, pt. 5

<p>The fundamentals of kinesiology, the way the body moves, still applies with Technique in SF. Mystical powers cannot be slapped onto any character without first convincing the player that these things are possible in that world. Ama...

 
 
 

How to design a Street Fighter character, pt. 4

<p>Today we look at how Moves are an important aspect to great Street Fighter design. The way a character moves, fights and even stands are part of a collective design. I cannot separate the Moves detail without including the Stance a...

 
 
 

How to design a Street Fighter character, pt. 3

<p>In this blog we are continuing the discussion of the elements of Color, Costume and the challenges of creating Timeless Design with regards to the Street Fighters. Not all of the characters wore traditional or pseudo-traditional fi...

 
 
 

How to design a Street Fighter character, pt. 2

<p>Now let's look at Color and touch a little bit on Costume and see how the best Street Fighter character designs used both elements to their advantage. Color is an important deyail added at every level of a great design, from the co...

 
 
 

How to design a Street Fighter character, pt. 1

"If you gaze at a single leaf on a single tree, you do not see the other leaves. If you face the tree with no intention and do not fix your eyes on a single leaf, then you will see all the many leaves. If your mind is preoccupied with one l...

 
 
 

The Street Fighter game that wasn't...

My pal Truest Strike clued me in to a topic over on the Capcom-Unity forum. The people on the boards were discussing whether there should be a remake of the original Street Fighter and if so how should Capcom go about it. He had mentioned t...

 
 

About BigMexone of us since 12:35 PM on 11.24.2009

I'm an active blogger on 1UP and a semi-active blogger on Capcom-Unity. I'm linking my previous Street Fighter blogs here for anybody that's interested in some of the history to the best work out of Capcom.