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LONG BLOG

SSBB Character Critique pt. 7

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**Sorry for not updating this series yesterday. I didn't want it bogged down by April Fool's jokes. I'll likely make up for the missed portion on Friday or this weekend when I have more time.**

Here, as promised, is the ninth portion (including my review and bonus character) of my in-depth Super Smash Bros. Brawl critique for Rorschachís contest.

After writing this all out, I realized it is way too long for a single post. Iíll break it down into two characters at a time and release them over the course of the week so you can read who you like at your own leisure.

The following will detail my impressions and thoughts of every character in the second row of the final roster, two at a time. So, if you havenít finished unlocking the entire roster, or have been living under a fucking rock for a couple months, donít read any further. There may be a surprise or two mentioned herein. Iíll also offer up one or two suggestions for additional characters that I feel should have made the roster or deserve a spot in the next iteration. Enjoy.

Zelda/Sheik

I donít like Zelda. Never have, likely never will. Her only redeeming qualities are the fact you can switch between her and Sheik, who I find to be a much more enjoyable character and her smash attacks (specifically her upward one) is pretty powerful. I donít really like any of her special B moves and feel there are better versions of almost all of them available for use with other characters. Sue me.



Part of the reason I dislike her is because of the skirt/float mechanic that her and Peach use. I think itís dumb and makes little sense outside of allowing the designers to get around a ďfall and have the skirt fly up over the girlsí faces and show pantiesĒ scenario that would ensue if they used another method of fall animation.

I also dislike her Final Smash. For a time altering powerful magician princess she kinda has a lame FS. All it boils down to is a pumped-up version of Pitís light arrow. I wish they would have used some form of time-altering mechanic with her FS, like allowing her to ďtravelĒ back in time aka pause the action for every other fighter and have her move in reverse across the screen exactly as she did in the last 30 seconds, but now if she contacts anyone they get big damage and fly off while also allowing her to revert back to whatever damage ratio she had at that time. I think it would be crazy to pull off and cool to watch, plus it would have a lot of unpredictability built in.



Sheik, although more enjoyable as a hand to hand combatant, still doesnít quite do it for me. I enjoy the speed and more acrobatic attacks, but Iíd still rather play with someone else almost all of the time. The fact Sheik doesnít get a unique FS, while somewhat understandable and predictable, is still a letdown in my eyes.

Zelda/Sheik = Fail/Fail. Both arenít much fun to play as for me. Iíd almost always prefer someone else. Both need some new moves to liven up their play styles. I simply donít know enough about them to know what moves warrant introduction.

Pit

Before I ever bought Brawl, I was looking forward to playing as Pit. I never played Kid Icarus (I owned a Genesis) but the character himself intrigued me. I like his duel sword/bow and arrow combo weapon as well as the fact I knew he would have a great recovery ability. Which makes me sad to report I donít think heís quite as good as I anticipated.



Now, donít get me wrong, I like playing as Pit. I just donít think heís as awesome as some people make him out to be. Sure, he has one of the best recovery abilities in the game ON TOP of already being able to fly, but I donít think his attacks are all that great. I presume thatís the balancing act between recovery and attack proficiency.

That being said, I do like his Over+B sword spin. Itís decently powerful and in a small cluster can do some good damage, but it can be spammed, which sucks. The slight slide/push he gets when executing it also helps close gaps between opponents AND is known to reflect projectiles, which brings me to my next issue. The dude has a shield (Down+B). Having a shield doesnít make sense to me if his sword spin already deflects/nerfs attacks. I feel as though the shield could have been replaced by something less redundant, whether or not the shield is from his game or not. Either that or take away Over+Bís ability to reflect attacks. Either or.

His light arrow (neutral B) move is pretty good. It took me a while to realize you can control it, in a sense, but I never find much use for it. Maybe itís just Ďcause I play using a Wavebird, but I find it rather difficult to balance the ďaimingĒ of the arrow on top of how long I need to hold the B button for distance. It certainly doesnít control like Snakeís RPG launcher, as it likely shouldnít (it IS made of light), but still. This means I rarely hit anyone with a non-neutral arrow. I prefer straight ahead arrows for easeís sake.


Such a humble little sprite.

I also appreciate most of his smash attacks. Iíve found his Smash Up move to be pretty powerful and use it often. I canít say I recall being astounded by the power in his other ones, though. Thatís not saying they arenít effective, thatís just saying they werenít effective enough to catch my attention.

Pitís FS is decent at best. I like he calls the little angle guys from Kid Icarus and all, I was just led to believe from previews of the move that it would be more effective. I thought there would be a larger number of angels called and they would be better at hitting opponents. I often have people dodging them outright and rarely do I do as much damage as I think I should. I wouldnít change the move completely, Iíd just make it more effective i.e. have more angels attack the stage.

Pit = Win. I know it sounds as though I talked a lot of negative on the guy, but heís still fun to play as. A lot of my feelings come from the fact I was hoping they would make him a more proficient fighter than I feel they did. Heís still a great joy to play with I just donít prefer him as much as I anticipated myself to do. Heís a solid addition, no matter what, though.

Thanks for reading. Come back tomorrow for my critiques of Meta Knight and Falco!

Or read my review of the game!

Or, if you need to catch up on old critiques try these:

Mario and DK
Link and Samus
Kirby and Fox
Pikachu and Marth
Mr Game & Watch
Luigi and Diddy Kong

And my bonus characters who should have made the roster:

Mega Man

Thanks for reading!
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About B-Radicateone of us since 3:01 PM on 04.12.2007

My name is Brad. My DToid name and GT are both derived from my nickname, B-rad. Not Radicate the Pokemon. Shame on you.

MechaMonkey says: "I think we have a winner."

*~<Current Favorites>~*

Game(s): Assassin's Creed: Brotherhood - feels far too similar to 2 right now... not sure I'll finish it.

Movie: N/A

TV Show(s): Archer - Watch it.

Book: The Walking Dead vol. 6 - 5 was so good! I can't wait to find time to read this one.

Album(s): N/A

Song: N/A

Story of my life:


Also,

PSN: B-Radicate



Xbox LIVE:B Radicate
Mii code:Wii has online play?


 

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