Here, as promised, is the fifth portion (including my review) of my in-depth Super Smash Bros. Brawl critique for Rorschachís contest.
After writing this all out, I realized it is way too long for a single post. Iíll break it down into two characters at a time and release them over the course of the week so you can read who you like at your own leisure.
The following will detail my impressions and thoughts of every character in the top row of the final roster, two at a time. So, if you havenít finished unlocking the entire roster, or have been living under a fucking rock for a couple months, donít read any further. There may be a surprise or two mentioned herein. Iíll also offer up one or two suggestions for additional characters that I feel should have made the roster or deserve a spot in the next iteration. Enjoy.
Honestly. Pikachu has been and will seemingly always remain one of the most retarded fighters to play as and the most annoying to play against. His simple A attacks are so retardedly spammable it mesmerizes me they have yet to nerf him. His only good attack has always been (beyond his A attacks) and will remain his Down+B thunder bolt attack. The joy of standing under opponents on higher platforms and calling down hot death is great, but god does it suck to play against. All the computer knows is Down+B. Itís the only move in the CPU arsenal. This is wholly annoying.
That dragon would be way cooler than a sword slice. Bring the chick, too.
Much like Pokemon Trainer whose FS looks much like the original GameBoy incarnation of in-game attacks, Marth would call upon a unit from a battlefield far away to come and do his bidding. A giant dragon, trebuchet (Ďcause those are the coolest siege weapons ever, not because I know they are in the FE series), or a single unit would come and perform a devastating attack on anyone caught within the radius of that specific attack. The dragon could perform fire damage to everyone on screen, the trebuchet would perform an explosive attack on the central lower half of the screen/platform, and the single unit (maybe a knight or someone similar within the context of the series) would perform a single slash on the nearest foe (much like Marth performs now). Randomly all three would attack all at once doing SUPER high damage to everyone within the screen, but this would be like 1/20 times for balancing reasons. Not only would it be more specialized to his series, but it would be completely random, adding even more spontaneous fun to the match. I think that idea is way more unique than the one he has and would be crazy fun. Plus itís a reason to introduce trebuchets to the Smash series. Instant win.
Marth = Fail (as he stands now) / Win (with a new Final Smash). Heís just not unique enough, save for his colored sword slashes to be memorable. The dudeís been in two Smash games and each time heís been outshined by his ďcloneĒ (or at least his alternative, in Brawl's case, since he's the unlockable this time around). Thatís not a good thing. He needs to be freshened up substantially, or else he needs to be dropped for the likes of Ike, Roy, or another Fire Emblem representative.
Thanks for reading. Come back tomorrow for my critiques of Mr. Game & Watch and an outline of the first character I feel should have made the roster!
And if you're bored, read my review of the game!
Or, catch up on my previous critiques:
Of Mario and DK! Of Link and Samus! Or of Kirby and Fox!