**Sorry for the delay. I was drunk all weekend AND hadda replace my 360. I'll make it up to you all.**
Here, as promised, is the seventeenth portion (including my review and bonus characters) of my in-depth Super Smash Bros. Brawl critique for Rorschach�s contest.
After writing this all out, I realized it is way too long for a single post. I�ll break it down into two characters at a time and release them over the course of the week so you can read who you like at your own leisure.
The following will detail my impressions and thoughts of every character in the final roster, two at a time. So, if you haven�t finished unlocking the entire roster, or have been living under a fucking rock for a couple months, don�t read any further. There may be a surprise or two mentioned herein. I�ll also offer up one or two suggestions for additional characters that I feel should have made the roster or deserve a spot in the next iteration. Enjoy.
Sonic I really like Sonic. I know that may come as a surprise to some people, since I openly hate speed-based characters, but the joy of pitting Sonic against Mario without any Olympic games involved is pure old-school dream-worthy bliss. The fact I fell for the old EGM April Fool�s joke when Melee came out also sorta makes me feel better inside now that I can legitimately play with him.
He looks SO ready to kick some ass AND he looks Smash-itized (!?). Since Tails wouldn�t work in Smash because he�d hafta be smaller AND somehow slower, Knuckles is able to more logically fill in a roster spot. He could logically be slightly slower than Sonic and be more powerful (he has spiked fists, so come on), which effectively is how they handled Ganondorf, so it makes sense.
The biggest difference, though, would be that Knuckles could glide after he performed an Up+B recovery move (which would be exactly like Sonic's now, only wholly Knuckles' since Sonic would gain Tails as his recovery move). His jump could be shorter in vertical distance than Sonic's now, but it would still spawn a spring and he could glide super far after he reached the peak because of his hair (?) like in the Sonic and Knuckles game. He could also use his spike fists to climb/cling to walls, like Lucario and a few other lithe fighters can, again like he has done in previous titles.
His basic moveset (A attacks) would be altered to focus on punches that had better knockout potential than Sonic�s current set does, again setting him further apart and making him a more powerful hand-to-hand combatant.
Unfortunately, I don�t know of a great idea for a Final Smash for him. I think they�d likely just give him a Super-Knuckles one like Sonic�s, and make it slower but more powerful, but I don�t know if that really fits into the history of the series as well. I�d be okay with it just to see him in the series, but I�m sure there are other possibilities. Last I knew Knuckles never gained control of the Chaos Emeralds, so maybe he should have something else.
Knuckles = Win. He could be implemented really easily and I�d be okay with him having a highly cloned moveset. It makes sense in terms of the character. As long as he gained his gliding and climbing abilities and really took advantage of those spike fists, I�d be cool with it. He�d be different enough for me to play as him. Thanks for reading. Stay tuned for my critique of Bowser and Wario!
Or read my review of the game! Or, if you need to catch up on old critiques try these:
First Row:
Mario and DK Link and Samus Kirby and Fox Pikachu and Marth Mr Game & Watch Second Row:
Luigi and Diddy Kong Zelda/Sheik and Pit Meta Knight and Falco Pokemon Trainer Ike and Snake Third Row:
Peach and Yoshi Ganondorf and Ice Climbers Kind Dedede and Wolf Lucario and Ness And my bonus characters who should have made the roster:
Mega Man Bomberman Thanks for reading!