Here, as promised, is the twelfth portion (including my review and bonus character) of my in-depth Super Smash Bros. Brawl critique for Rorschachís contest.
After writing this all out, I realized it is way too long for a single post. Iíll break it down into two characters at a time and release them over the course of the week so you can read who you like at your own leisure.
The following will detail my impressions and thoughts of every character in the second row of the final roster, two at a time. So, if you havenít finished unlocking the entire roster, or have been living under a fucking rock for a couple months, donít read any further. There may be a surprise or two mentioned herein. Iíll also offer up one or two suggestions for additional characters that I feel should have made the roster or deserve a spot in the next iteration. Enjoy.
For anyone that read my Marth critique, you already know I prefer Ike. I consider him the best sword fighter in the game. He filled the gap the exclusion of Roy left in my heartÖ I mean roster. Anyone swinging a giant broad sword is gonna do some damage when they connect with it. Ike is that character. Heís got a decent array of sword attack and all off Ďem have pretty powerful knockout potential. Plus, his reach is almost unrivaled because of it with almost every move he does. The guy may not have the best jumping/recovery ability, but if youíre the only one still left on the stage in the end, that doesnít matter.
Including this art style for an alternative costume would have been sick.
**Side Note: Snake has, arguably, the best alternative colors in the game. Using other camo prints was not only hilarious but also highly relevant to the character. PLUS, his Grab+Down where he sleeper holds opponents is the funniest in the game. Good job devs.**
Snakeís FS is also really cool. While I donít know if heís ever hopped onto a helicopter rope ladder and rained hot grenade death on enemies in one of his games, Snake is badass enough to at least try it at some point. The third person aim mechanic works decent enough and manages not to disrupt the screen THAT much. Plus, itís cool to watch everyone else scramble to avoid the grenades. The fact they take a little while to reach the stage and explode is a nice touch, forcing Snake to use some planning and strategy as to where he shoots them and also gives his enemies a fighting chance to avoid them. This is one of the coolest FSs in the game, in my book.
Snake = Win. I think they really introduced Snake the best way possible. They gave him a great array of military-based weapons while managing to avoid outright firearm use. They also managed to fit in some tongue Ėin-cheek references to his series with his hidden codecs, box taunt, grabs, and his awesome stage. Snake is in my current rotation and he deserves to be in yours, just for his stealth style.
Thanks for reading. Come back tomorrow for the critique of the second character I feel should have made the roster!
Or read my review of the game!
Or, if you need to catch up on old critiques try these:
Mario and DK Link and Samus Kirby and Fox Pikachu and Marth Mr Game & Watch Luigi and Diddy Kong Zelda/Sheik and Pit Meta Knight and Falco Pokemon Trainer
And my bonus characters who should have made the roster:
Thanks for reading!