Wherein I get overly "share-y."
That's why media portrayals matter so much to me. They affect not just how the world sees us, but how we see ourselves. But video games take that a step further. Video games let us do extraordinary things. They let us be heroes. They let us save nations, slay monsters, explore the universe. They let us be badass, nigh-indestructible killing machines or frightened, put-upon individuals that rise beyond their means to become extraordinary. They let us connect with characters in a way much more intimate and much more immediate than most other mediums. Games have the potential to give everyone the chance to feel empowered, by giving them player characters that they identify with and can embody. And to create in them new empathy, by exposing them to experiences and people that they might not have encountered or thought about. Interactivity has so much incredible potential. Which makes it all the more disappointing that, more often than not, our options are so limited to only being allowed to do things if we put on our "straight, white, male" masks first.
But I can't be too mad about it. Like I said from the start, the times they are a changin'. Games are becoming more inclusive, slowly but surely. And that will only continue, as development becomes easier and cheaper and the hobby becomes more and more commonplace. But the point of this blog series, as I said, is to communicate honestly what the situation is and why it matters. Why some people get so worked up about it, and why it's a topic that needs to be discussed. To give the best window that I can manage into my own thoughts and experiences as a gay gamer. And I hope that I've accomplished that.
I really appreciate those that have stuck with me thus far, and have been supportive of this effort. If any of you would like to see a blog post about a specific topic as an addendum, feel free to mention it or send me a message. Otherwise, it's been a pleasure writing this series.