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Temple of Elemental Evil Classic Review:


Mini-review of Temple of Elemental Evil: (Or what I streamed last night)

The Temple of Elemental Evil is more or less the computer port of the class Dungeons & Dragons module by the same name.

If you are unfamiliar with the story, go here:https://en.wikipedia.org/wiki/The_Temple_of_Elemental_Evil Go on, check it out. I'll wait.

The graphics are pretty damn good in the game; in fact they're competitive with today's graphics as well as being reminiscent of the Baldur's Gate series.

The sound and voice work for the game is reminiscent of the Baldur's Gate series and is pretty good. The music is goddamn loud. Too loud. Way. Too. Loud. Even with the volume reduced it is distracting.

The Controls. Well this is where things START to fall apart. Imagine everything you liked about the BG controls. Imagine this being just similar enough to bring a smile to your face. And that's where it ends. The power wheel is clumsy. Spell selection is clumsier. Character creation is tedious. Lastly the balance of the game is completely off. I get that the original module was meant to be a party killer but when you're facing an ogre with a first level party in your second encounter and oh holy shit the damage it just isn't fun.

Summing up:

Story: 4/5: I love the concept of computer porting the module and I loved how the starting story hooks seemed to depend on race and alignment

Graphics: 4/5: Pretty rocking graphics for the game's age.

Sound: 2/5: Adjusting for the age of the game I can't harp too bad on the voice overs but the music was ridiculous.

Controls: 1/5: Take everything you loved about the BG engine and throw it over your shoulder.

Playability: 2/5: There's a reason this game didn't sell well. Read this, read a few other player reviews. Take that as a warning. If you get it in a bundle great but I don't recommend getting it on its own merit. Or any merit.

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About Aurachadone of us since 4:14 PM on 01.29.2018