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Why I love Destructoid: me too me too edition

So, I normally hate these sorts of things, and despite feeling really bad for the recappers (and the fact that the time for these is pretty much over), I'd like to offer a few thoughts as someone who is relatively new here, but jumped in ...

 
 
 

Stories from the Past: What the f*ck, mom?

Above is a section of the painting “The Hands Resist Him.” Why is it so incredibly creepy? Silent Hill came at a time when survival horror was, in many ways, still in its infancy and still struggling to discover what would make gamers’ sk...

 
 
 
 
 
 
 
 
 

Stories from the Past: The One-Balled Man-Bear

[We tend to forget that every person will experience a game in a different way. We’re all unique people with unique pasts, after all. It was this consideration that bred the idea for this series. Like the name suggests, I’m going to use t...

 
 
 

Sexy Swag from a Sexy Site: KOF XII Contest Post

So, last week I was sitting in front of my computer at work, doing various things that can't reasonably be considered work, when I had a little Twitter message pop up. It was Twitter Friday, and I was ready to reply! Of course, I won, or y...

 
 
 

Stories from the Past: The Battle of Olympus

[We tend to forget that every person will experience a game in a different way. We’re all unique people with unique pasts, after all. It was this consideration that bred the idea for this series. Like the name suggests, I’m going to use t...

 
 
 

Winner Update: Inventions of Fallout 3 Contest

It was originally my intention to update the original contest post with the winner, but I'm starting to get the feeling that that wasn't such a good idea considering that I haven't heard from the winner yet! So, in the interest of making su...

 
 
 

Stories from the Past: Suikoden 2

[We tend to forget that every person will experience a game in a different way. We’re all unique people with unique pasts, after all. It was this consideration that bred the idea for this series. Like the name suggests, I’m going to use thi...

 
 
 

Final day: Inventions of Fallout 3 Contest

We're now in the final day of the Inventions of Fallout 3 contest, but there's still plenty of time to get an entry in before 11:59 tonight. The basic idea of this contest is to think up the most insane, hilarious, and awesome invention p...

 
 
 

Industry Predictions with Mitch Pachter

Pictured: A professional interview. With all of the excitement of E3 and the flurry of analyst predictions that the event has spawned, I wanted to sit down and have a chat with famous industry analyst Michael Pachter to ask him for some ...

 
 
 
 

Contest Reminder: Inventions of Fallout 3

I love you, but I'll kill you. I posted the original during a bit of a bad time, and everyone loves contest reminders anyway, so here it is: your contest reminder! The basic idea of this contest is to think up the most insane, hilarious...

 
 
 

Community Contest: Inventions of Fallout 3

The bottlecap mine. Brilliant and funny. All of this nonsense grew out of an experience I had last night playing Fallout 3. As anyone who has played a recent Bethesda game can attest, you find a lot of random crap in the game. It's a sham...

 
 
 

Times Games Forgot: The Dark Ages

[In this fake series (that maybe will become a real series if I or others feel like it), I turn the Destructoid original series "Games Time Forgot" on its ass and instead discuss time periods that games just don't seem to explore.] Like t...

 
 
 
 

The Sins and Successes of In-Game Collectibles

Jog on, green dots. I’m not much of a completionist. Sure, I’ll do my best to get my money’s worth out of any given game, and I generally finish the main story of almost any game that I play. But when it comes to collecting every item in ...

 
 
 

Truckasaurus Rex and the Humor of Games

NO PHOTOS! [This was originally an idea for the Untapped Potential community theme that I just couldn't bring myself to abandon completely. I ended up refocusing the topic a bit--hopefully it's still coherent!] Quite unlike the world of ...

 
 
 

Regarding E3: Why It Doesn't Matter to Nintendo

While using a year-old comic for the current E3 may be bad form, I think one thing from this comic still applies: Nintendo is rich as fuck, and they showed us a bunch of stuff we don’t care about. Of course, there was Super Mario Galaxy, ...

 
 
 

Why We Loot

If you’ve read even a little of my writing, you’re probably aware that game stories are a huge interest for me. With this in mind, you might find it surprising that my current addiction is Sacred 2—a game that has no real story to speak o...

 
 
 

I Want to Cry

Overused, but come on. Best crying picture ever. Sorry to disappoint, but this isn’t a NVGR blog about how some terrible harlot broke my heart again. Nothing of the sort has happened. So let’s clarify that title right off the bat: I do n...

 
 
 

Storytelling: The Problem of Genres

[This is the fourth part of my storytelling series. I’ll keep this one short, unlike the typical massive articles that I tend to post. I’ll try, at least.] Genres are an expected and arguably important part of every entertainment medium, ...

 
 
 
 

The Lock is Broken

We players sure put up with a lot when it comes to game design, and playing through Silent Hill: Homecoming has been a constant reminder of this. It has been an invariable truth in the Silent Hill history, and it’s both understandable and...

 
 
 

When Music Surpasses the Game

Gamasutra recently wrote a nice article about what’s wrong with modern game music. The conclusion? A lot. It seems that much of the music presented in games is made specifically to be unobtrusive and, in essence, forgettable. As a music lov...

 
 
 

Storytelling: Doing Nothing in "The Darkness"

[For part 1 of my storytelling series, “The Power of a Single Line,” go to this link: http://www.destructoid.com/blogs/kauza/storytelling-the-power-of-a-single-line-130484.phtml] As a general rule of thumb for videogaming, a developer shou...

 
 

About Andrew Kauzone of us since 5:10 PM on 04.30.2009

In loving memory: PAX 2009 (thanks ZombiePlatypus! And WalkYourPath, of course)


I'm Kauza, which is pronounced like cause-uh. My real name's Andrew Kauz, if you'd rather go for that.

I like talking to Dtoid people, so please add me on your favorite social networking site:
Twitter: https://www.twitter.com/kauza
Gchat: santakauz[at]gmail.com.

Basics: I'm 25, and I write things.

Eternal thanks go out to Y0j1mb0 for the amazing header image you see above. So, thanks, sir!

Look at some of the things I've written.

Things on the Front Page:

Mass Effect, Metal Gear, Moon Unit, and more: An interview with Jennifer Hale
The Future: Demanding more from the voices of videogames
Love/Hate: A plea to play as a female Shepard
A warning: Regrets from a former life and experiences yet unlived
Top ten games for people who hate Thanksgiving
The wrong thing: Being evil should be more like sex
Staying dry in a sea of spoilers is a matter of building a boat
Lessons on taking games just seriously enough
Come, take your pilgrimage to gaming's one true mecca
Here's to you, random-JRPG-dialogue-writer-man
The forgotten: Crushing disappointment at the hands of Crash 'n the Boys
The people who have the power to change the world
Improving game communities: Enough with the negativity
The draw of exploration: Antarctica to Oblivion, Shackleton to Shadow Complex
I suck at games: BlazBlue and a slapdash attempt at fisticuffs
I, the Author: My Everest
Untapped Potential: The Gamer's Education
Other Worlds than These: Our World, Only Different

A series sort of thing about status effects
Toxic Megacolon and other fresh status effects
Curse you, status effects, stop confusing my heart
Status effects are poisons that turn my silent heart to stone
Also check out the related forum thread.

The Fall of the Titans (wherein I talk about dead or dying gaming companies)

The fall of the titans part 3: What once was shall be again
The fall of the titans: Sega died so that we might dream of the future
The fall of the titans: Why do the giants of gaming die?

Stories from the Past (a series about my experiences playing certain games):

Stories from the Past: Tobal 2, Tomba! 2, and console double-vision
Stories from the Past: Diablo and the Dark Ride
Stories from the Past: What the f*ck, mom?
Stories from the Past: Xexyz and the battle aboard Turtlestar Lobsterica
Stories from the Past: The One-Balled Man-Bear
Stories from the Past: The Battle of Olympus
Stories from the Past: Suikoden 2

Storytelling (a series about, well, storytelling):

Storytelling: The Problem of Genres
Storytelling: Mass Effect, Vonnegut, and the Fourth Rule
Storytelling: Doing Nothing in "The Darkness"
Storytelling: The Power of a Single Line (Yeah, it was my first post.)

Other stuff that is good:

Lessons on taking games just seriously enough
A consuming power: The demon and the borderlands
Can games transcend good and evil?
Nothing is sacred: We won't let you go alone, but we have made a tragic decision
How Destructoid single-handedly changed my mother’s opinion of gaming
Why Tecmo Super Bowl is the greatest sports game of all time
Seven reasons that I will end you in creative ways if you don't play Folklore
Mother Nature and the Impending Death of the Gaming Spirit
Times Games Forgot: The Dark Ages
The Sins and Successes of In-game Collectibles
The Lock is Broken
When Music Surpasses the Game
Truckasaurus Rex and the Humor of Games
I Want to Cry (storytelling related, but not part of the series)

I have others as well that you can check out on my blog. You'll enjoy them or your money back.

Since it seems like the cool thing to do, here a list of my favorite games that is coming straight out of my ass and onto your computer screen, and in no particular order.

Fallout 3
Uncharted 2
Suikoden 2
Mass Effect / ME2
Metal Gear Solid followed by any number you can think of
Tales of Somethingendinginia (OK, and the Abyss)
Crackdown
Battlefield: Bad Company
Flower
 
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