We're celebrating the launch of the new Level Editor for Gorescript and we decided to top it with a 30% discount on Steam!
The Gorescript Level Editor allows you to create custom levels for Gorescript. You can:
Create entirely new levels and share them on Steam Workshop
Add monsters, weapons, powerups and explosive barrels
Add switches, trap doors and elevators
Script various parts of the level using Lua
Mouse and keyboard controls
Here's a listing of the primary mouse and keyboard controls for the editor.
Left-click and hold to select/draw (depending on the currently selected layer and mode)
Right-click and hold to move around
Hold left CTRL to append/deselect an element when multi-selecting
Hold left SHIFT when drawing segments to draw them at 90 degree angles
The level editor might seem a bit scary at first, so we prepared some videos showing you how to build a simple Gorescript level. Since there's never enough E1M1 tribute levels out there, here's our take on the subject.
Part 1 - Setup, Segments and Sectors
In this part we go over installing the level editor from Steam and making your first room.Levels in Gorescript are 2.5D, meaning you can never have one room over another one. Similarly, you can't build actual bridges (the type where you can walk above and below them). Think of a level as a blueprint for one single floor of a house.We've detailed how to install the editor step by step right here:
Step 1 - Go to the Library - Tools menu
Step 2 - Search for "Gorescript Level Editor"
Step 3 - Click to install
Step 4 - Start the Level Editor
The usual steps for building a room are:
Draw polygons using segments
Go through each polygon and convert it to a sector
Go through each sector and modify properties such as floor height, floor-ceiling distance, light level, light color, etc.
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Sorry for the extra step!
About Adrian Rusuone of us since 5:37 AM on 10.22.2015
I'm in love with games ever since I laid eyes on the first PC. I enjoy a good story in epic RPGs, I like fast pick-up and play games such as CCGs and other card games but I do not steer away from some reflex testing games including endless runners. Currently working for an indie studio called Amused Sloth: www.amusedsloth.com