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LONG BLOG

(Smash Character Balancing Part 8)

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First of all NOBODY is forcing you to read all of them at once take it 1 character at a time so it’s not overwhelming I had to do 5 each part there is 58 characters I’m not posting them individually that would be spam but I will list who is in each part. Feedback in the comments on each part thanks it does help knowing people actually read this gives me hope.

This has in order Greninja, Jigglypuff, Pikachu, Mewtwo and Fox/Falco again clones count as the same character this one’s short. Pictures uploaded that's the only edit don't know why I couldn't post them before

I am making these changes based on the original Smash 4 characters that’s what this was originally for. In Ultimate and this is “My” opinion is they were just twiddling their thumbs all this time all they did is very minor changes like giving someone a combo throw, very small knockback increases or decreases changing the animation of an attack slightly adjusted but works exactly the same or Marth’s (Shield Breaker) can be angled now or Captain Falcon doesn’t squeeze their skull with both hands anymore with (Falcon Dive) for some unknown reason I mean really? I do not have any of the DLC characters I don’t like any of them so I had to fix them how I saw people use them. The only major changes they made were in the (Gameplay) section.

Anyway there are a bunch of characters that are bad or over powered but they seem to just be ignoring it or they just don’t know what to do, the (Gameplay) section fixed a lot of moves. I will fix specific moves here I know this game inside and out I should have a PHD in Smash Bros I am decent at using all of them or I wouldn’t be qualified to make these changes. Every single character has a fix of some kind I’m not doing them in any particular order I’m doing them by series the first group will be the ones that are alone and have nobody else from their games I want them to keep their Customs because that’s literally all they have. I will be posting 5 characters at a time sections can be 10 pages or over 20 pages long depending on how much I had to change. You can tell when a character is struggling or overpowered because you can feel your limitations or freedom while playing as them. They need to revamp some of them completely like look at what I did with Kirby when we get there it was so obvious the stuff he could do but his moves were basically half complete like they were rushed after all this time since Brawl they didn’t think of anything? Only Zero Suit Samus and Olimar got major changes from their transition from Brawl.

The primary goal of this section is to fix Special Moves there are so many characters that just cannot use their Special Moves at all like Jigglypuff and Palutena some don’t even do what they’re supposed to or like most characters just made up, that’s what makes them unique only they have those moves that makes them special the character themselves don’t exist without Special Moves. Using only Ground and Aerial Attacks can make them only 3 types a speedy combo character, regular balanced attacker or a hard hitter that’s it. Some characters have no business being in this game they just cannot exist the mechanics don’t allow it but I did my best to help them if they are too weak or over powered I had to fix them accordingly. I fixed everyone in terms of balancing but characters I liked I made new Custom Moves for so I am biased in that way those ones have extra moves.

I prefer casual free for alls with items but I do watch competitive 1 on 1 matches my favorite players are Boss, Kiraflax, Zage, Gimr and Leffen but he only plays Melee. I have an announcement to these people that hate the “slower” Smash Bros games play with 1.5 speed it looks just like Melee. Most of the players I liked watching were forced to quit like Boss or switch to a top tier because they’re tired of losing and I don’t blame them their characters were no match for the top 5 characters in the game that can K.O at basically 0% with elevator combos or something gruesome.

In order to make these fixes I had to look at both the casual and competitive sides to make the right changes some moves will be forever bad 1 on 1 because everyone is focusing on only you there’s no one else to interfere like Ground Pounds.

I made these fixes so each character can be the best they can be and evening the playing field for top tiers instead of only 10 to 15 that’s only like 20% of the roster. It's going to come down to who has the better move sets and statistics meaning matchups. The only way to have an even 50/50 balance is if you fight the same character your using there will always be matchup problems for close ranged and long ranged characters mid range characters should have the least problems since they can deal with both because of a versatile move set. There are a couple of characters that had so much potential but they didn’t give them most of their tools like all the abilities Kirby has or all the power ups Mario and Luigi could have used for example.

I will use these below to label how I changed something. The characters with the most issues will have the longest sections making them high priority or I made some new moves for them. Some characters like Duck Hunt only need a few fixes to make them much better overall. I did the best I could and I spent most of my time on this last section and it is over 120 pages long. There were some very difficult characters to fix because they shouldn’t be here the things they can and cannot do is just retarded.

These are the labels I will combine them with a “/” if they need a fix and a change of some kind. I said this earlier but remove all Custom Moves if it is a clone we don’t need a more powerful version of a K.O move or an even weaker combo move only keep Up Specials that go higher for better recovery or lower as an attack move.

(Fix) To describe a move that needs fixing they don’t have to be bad to fix but usually I can make good moves even better or moves with potential to be good by combining their customs into the original I found myself doing that a lot like literally almost every character. This is used the most.

(Remove) When a move is so bad or over powered it's beyond fixing or I have a replacement.

(New) When I come up with a move for that character which will usually be a character I like if I don’t like them enough I’m not qualified to make new moves for them my new moves would lack effort and be incomplete because I just don’t care enough. I see it myself like when I get to the 3rd Custom that move lacks or more like I lack the enthusiasm to complete it. I hate making up moves if they don’t have enough they just don’t have enough period which are usually the character’s that got in for no reason like Wii Fit Trainer, Duck Hunt and Mr. Game and Watch their moves are just weird.

(Change) This is for changing a move completely to something better it’s usually a strong suggestion of a move from the actual game to replace a made up move, changing a moves direction input, name or a move I made to fill the hole after removing a move. I will also be using the specific moves name or I will use the type of move like (Neutral Specials) so you apply that fix to all of the moves meaning the default and customs under (Neutral Special).

(Gameplay) To assign Attack, Defense and rarely fix certain characters passive abilities or Speed. I use this on everyone but the Miis. I also describe what I fixed primarily and give my personal tier ranking from Bottom, Low, Mid High and Top Tier but I will try very hard to get everyone to at least Mid Tier.

This will be posted at the start of each part so nothing is confusing if you weren’t here by part 1.

 

 

<(Greninja)>

 

He has been nerfed so many times that he has developed his own meme he’s still solid though. Another undeserving character that didn't exist yet but got in anyway. Anyway he is weird to play as because I just don’t like fast fallers they have dead spots movement wise in the air and feel sticky. He does have one of my most favorite movesets though. Some of his nerfs weren’t needed and overtime I see they gave him some of his stuff back. He doesn’t have many changes. That’s your Summary.

 

(Gameplay) Attack is 80% and Defense is 80%. Really unique character a half Ninja kinda like Meta Knight but with a projectile weaker moves but they have better distance while Meta Knight has K.O power, more movement and crowd control. He is mid tier I don’t know how to improve him really he has good Special Moves but like all Pokemon they could have a lot more.

 

(Fix)-(Grab) This takes a little while for it to actually grab foes. Make the grab activate 25% faster so it matches everyone else.

(Fix)-(Neutral Aerial) Lower the cool down by 75%. If you use it off stage you’ll almost die because of his falling speed and it has long cool down for some reason it’s not that strong and is a normal attack.

(Fix)-(Up Aerial Attack) Hard to connect the final hit for some reason increase the final hit’s size to fix that.

(Fix)-(Down Aerial Attack) Very unique Aerial Attack. When hit by this you should be able to DI this left or right to make it harder to combo with this you need a DI read now.

 

(Fix)-(Shadow Sneak) Allow this to stall his reappearance when used airborne and knock back is Medium while airborne or activated in the air. Also allow him to use the move while dashing so he can appear behind them as a surprise reverse dash attack. All other characters can use a Side Special while dashing why can’t he?

 

(Fix)-(Up Specials) The angle to use this is too strict and hard to use. You have to angle it straight up or you get a Side Special give it more diagonal leeway so this is easier to use.

(Fix)-(Hydro Pump) Now for the move this should be a steady slower stream as you go upwards and you can angle it in any upwards direction instead of 2 blast of water. This should not push foes backwards but does slow their upwards momentum should last 3 seconds. Basically like a water jetpack.

(Fix)-(High Capacity Pump) This should work the same as the default used to but is easier to control only lowers vertical momentum doesn’t push.

(Fix)-(Single Shot Pump) This should knock foes away on the way up Medium and only has a blast of water no projectile that spikes also allow this to be angled diagonally slightly.

 

(Fix)-(Substitute) This is straight out of Naruto. Same as Lucario’s knockback is Medium since it has so much range and launches diagonally at a low angle if used horizontally and the counter window should last 1 second it’s too short right now.

 

 

<(Jigglypuff)>

 

Been here since the first Smash Bros game for some reason I don’t think she’s that popular but she is cute with the red flower. This is the 2nd worst character in the game to me. Rush down characters completely destroy her and she is at a severe disadvantage because she is the lightest character in the game so if you get hit by one smash attack it’s pretty much over by the next hit. She is tied with Palutena for the worst Special Moves in the game because her Neutral, Up and Down Specials you really have to commit to and if you miss or are blocked you’re dead. She doesn’t have a recovery move which makes her ranking and usage rate plummet and the only thing she has going for her is the best ledge guarder in the game she can go deep off stage and keep poking you away with her 6 jumps and great horizontal air movement to help her chain combos together or evade attacks.

 

(Summary)

Her ledge guarding is going to be harder because of the (Helpless Falling) removal you can recover high now to prevent it but she should be good at ledge guarding all large characters or ones with bad recoveries. Also she will have the weakest shield her worst nightmare is a matchup with Little Mac on stage. I don’t know if this character can be good shouldn’t be in the game if you ask me but if they give her better Customs as Fairy type moves she could be all Pokemon have a lot of moveset potential. With my changes she’s basically a defensive disabler a horrible free for all character because of the worst defense in the game. This is the best she can be sadly until she gets new moves.

 

(Gameplay) Attack is 80% and Defense is 50%. It’s all about her Special Moves I made a major change to (Rest) which may not be popular her normal moveset is really solid and she has the best air movement in the game beating Wario since she can jump more than twice the ultimate ledge guarder. I sped up her dodges to punish easier and added range to some of her Smashes she should be good enough now you must be swift weave in and out to evade attacks to punish. This will always be a difficult character to master just can’t get around it with such low Defense your never really safe lives can be lost easily a Free for All is a nightmare if you play puff.

 

(Fix)-(Dodging) She should have the fastest dodges in the game to give her some type of advantage against all attacks you cannot afford to take damage with that low of Defense blocking just isn’t an option.

(Fix)-(Down Throw) Make this a Damage Throw launching Medium should do 3% damage each time she rolls deals up to 15% damage.

(Fix)-(Down and Up Smash Attacks) Double their range they have to be very close for them to hit, her Side Smash is fine.

(Fix)-(Up Ground Attack) This should launch foes horizontally in front of her so she can combo this into Aerial Attacks or put them off stage so she can use her strong ledge guarding ability.

 

(Fix/change)-(Pound) She should lunge forward like a dash attack when using this and launch diagonally at a low angle instead of vertically it doesn’t make sense and now it can knock them off stage.

(Fix/Change)-(Roll Out) Change this to a Side Special this move should have the highest shield push and bounce off of them so she doesn’t just spin to her death if there’s no surface below. This is now a custom Side Special (Pound) is her default.

 

(Fix/Change)-(Sing) Nobody would fall for this move you need to narrowly avoid an attack to get this to work it has extremely short range and is slow. Longer she sings the larger the range and startup should have Super Armor to absorb an attack or catch a dash attack. Airborne foes get paralyzed instead either way you get affected by this it’s a guaranteed punish. This should now be the default Neutral Special, use it like a counterattack to connect easier.

 

(New)-(Up Special)-(Twirling Puff) Twirls like a ballerina at high speed to create a tornado that carries her slowly while knocking foes away Medium last 3 seconds before the tornado fades away. Hold to continue spinning to rise release for horizontal recovery but loses height this is now the default Up Special.

 

(Fix)-(Rest) This is the easiest move in the game to punish. But it’s over powered if you do connect because it can do 56% damage total but cannot K.O at 0% like it used to be able to. It’s not even supposed to be an attack this move does not heal like it’s supposed to. My change will break a lot of hearts and remove her gimmicks but will make her better overall. Remove the stupid really small short range attack and actually allow this to heal. Based on the amount of time since using this last heals 15% and can get as low as 5%. If you wait 10 seconds before using it heals a full 15% if spammed only 10 to 5%. Can only be used on the ground and only use this when safe meaning while they are off stage or you have some type of cover since you’re vulnerable because you’re asleep. This should help her survive since she has the weakest Defense in the game since they wanted a balloon character.

 

(Fix)-(Final Smash)-(Puff Up) This is very easily avoided and it does such little damage for a Final Smash. While growing she should have very strong gravitational pull over the whole stage, If she touches someone it should paralyze them for the entire animation so they cannot avoid the attack should do 20% damage launching diagonally Medium. Also allow this to suck people clinging on ledges onstage so they can’t avoid this attack from below.

 

 

<(Pikachu)>

 

The mascot of Pokemon he’s a rat but everybody’s fine with that I doubt Freya Crescent will get away with that. Very close to being top 5. One of the best combo characters and my (Gameplay) changes helped and hurt certain moves. I like his blue goggles he doesn’t really have colors he has hats. Remove all his customs Up Specials were combined with the default. That’s your Summary.

 

(Gameplay) Attack is 60% and Defense is 70%. Specials needed some improvements another combo machine like Mario with multiple multi-hitting aerials get grabbed gonna take 40 to 60% but again with my (Throw) change its avoidable. Borderline top 5 character already he mostly got improvements only “Nerf” is you need a read to connect with (Thunder) now since you can DI up throw more and the bolt has less vertical knockback at the start so chipping ceiling K.Os is harder but can be used the ledge guard better. (Quick Attack) is now easier to use and stronger too.

 

(Fix)-(Up Throw) You should be able to be heavily DI this horizontally so he has to read to connect with (Thunder).

(Fix)-(Neutral Ground Attack) This should be 3x as slow and launch knockback is Medium. It doesn’t exactly do anything right now I don’t think there is a situation it is good for he just rapidly smashes his head against you with very little knockback.

(Fix)-(Skull Bash) This should bounce off of shields should have super armor to penetrate through projectiles.

(Fix)-(Thunder) When hitting with the bolt after startup it should launch foes horizontally and gradually change the angle diagonally the longer it is active so it cannot K.O off the ceiling but it can now ledge guard more easily. This move is very dangerous but should be fairer now.

(Fix)-(Quick Attack) Give this more cool down at the end so it’s not as easily spammed and if you hold the button he goes the same distance as 2 with extra knockback and damage Weak/Medium.

 

 

<(Mewtwo)>

 

This looks like somebody out of Dragon Ball Z think this is supposed to be a Pokemon Villain if that makes any sense. When he first came out people made him out to be one of worst characters in the game because of his low weight so his ranking plummeted but then it literally sky rocketed once they started using his really good movement to avoid getting hit. He uses his tail for long and wide ranged attacks just racking up damage over time and his Special Moves give him a lot of movement half are difficult to use though you have to be an expert to use them properly. He has some of the most powerful and over powered Smash Attacks in the game Down Smash ledge guards, Up Smash last forever if you touch it you die. He also has a K.O Throw in his Up Throw I have to weaken it. I don’t think he’s going to be any good in a free for all not with those type of Special Moves they all are defensive he’s built for 1 on 1s. I’ll basically cover all of his Special Moves, deal with his Neutral Aerial chains and Up Smash. That’s your Summary.

 

(Gameplay) Attack is 120% and Defense is 70%. Give him more cool down on his moves like all DLC characters. Up Throw is slow so should be escapable now he has a really solid normal moveset with tremendous range using his tail he’s a semi Swordfighter with that and movement. Only issue is his Special Moves are either over powered or useless. He was never bad all of his Smashes and Throws hurt it’s just he was a large character with low Defense work around that and you have a top 15 character now with my changes probably competing for a top 10 spot.

 

(Fix)-(Up Throw) Throws this strong should be a Special Move but isn't so decrease knockback by 25%, It's really slow so it can be DI or escaped easily though.

(Fix)-(Up Smash) This should be a single blast to launch above not a lingering one if you just touch it you die basically the way it is now. A single blast sounds like a K.O move not a multi-hitting one and it must have slow startup for its knockback probably a little slower than R.O.B’s same move.

(Fix)-(Neutral Aerial) This should have a burst as a finisher so you can’t just spam this and drag people all over the place anymore Medium. You can literally auto cancel this on landing and hop around the stage it’s inescapable kinda like Lucas’

 

(Fix/Change)-(Shadow Ball) They designed a projectile shield breaker why? This counters my (Shield) changes keep it as is or remove the shield damage and increase knockback. I really don’t understand why they would make a shield breaking projectile.

 

(Fix)-(Confusion) This sounds like what (Disable) should have done but okay. This can reflect and flip them right in front of you perfectly to combo into a smash attack or something worse change this to act exactly like Mario’s (Cape) with my fixes.

 

(Fix)-(Teleport) Double the startup time because it is hard to aim which way to teleport because it activates so fast most of the time you would just teleport straight up.

 

(Fix)-(Disable) This is one of the worst moves in the game because they have to be on the ground facing you which is odd because of how overpowered Aerial Attacks are and the fact that they can just not look at you and approach with Back Aerials the most powerful Aerial Attack in the game which almost everyone has plus the auto cancelling. You basically put them in a Genjutsu, this could have just been a counterattack but they wanted something fancy it’s useless.

Okay to fix change this into a Counterattack that paralyzes based on damage last longer can be mashed to get out quicker like normal. This doesn’t counter it paralyzes them then you can hit them with any attack you want higher their damage the stronger attacks you can use as a finisher. This will be a fairer version of the original (Confusion) it now has to be a countered attack to guarantee a K.O move plus damage must be high enough.

 

(Fix)-(Final Smash)-(Psystrike) This should have Medium knockback it’s basically a penetrating 10 times the size shadow ball it’s a long ranged Final Smash yet it has so much knockback and can hit everyone on the stage. Also lower total damage to 20%.

 

 

<(Fox/Falco)>

 

Another group of clones and their Custom Moves give them each other’s moves so I combined their sections like I do with all clones. Falco is my secondary but he’s really good I play him almost better than my R.O.B his ground game is very good why is he so low on the tier list though? With that said I still don’t like how they got in the game Fox has been here since the first he never left his jet just like Captain Falcon never leaves his futuristic car unless it’s for a victory pose. Everything they have is made up just like Captain Falcon they had a game later on I believe on Gamecube that gave them the moves they had in the first Smash Bros to make them look legit. I’m going to use Falco as examples for Special Moves differences being cloned they look the same but act a little differently. (Falco Phantasm) spikes instead of launching vertically and he kicks his (Reflector) instead. (Blaster) causes flinching but can only shoot 3 at a time and his (Fire Bird) has shorter range just because even though Falco’s a BIRD. Also this is a perfect example of combining alternate character’s into 1 and making 3 different Special Moves. Fox, Falco and Wolf’s Special Moves all act differently but similar same with normal attacks.

 

(Summary)

The only gameplay differences between them is speed and some moves multi-hit some don’t. Fox is a fast faller with faster speed while Falco is slower but jumps higher and is floaty even though the rumors say they have metal legs. Falco lost speed he had in Melee for some odd reason. They both are heavy hitters Fox is higher ranked because of his speed and his Smash Attacks come out with basically no startup time there’s a 30 character gap in between them in ranking because Fox can tech chase you and Up Smash or spam Up Aerials or drag you down with a Front Aerial he always finishes with an Up Smash in all 3 of these occasions he just has weak throws. I prefer Falco because I hate fast fallers they feel sticky don’t have a lot of freedom to move because they feel like they teleport to certain spots they just have zones they can’t reach that a floaty character can get to easily.

Anyway their Normal Moves are great if you combine them which you should they can use each other’s few different moves for tapped and held moves. Everything is going to deal with their Special Moves they are useless except for their (Side Specials) auto cancel on landing can be spammed from ledge to ledge continuously because all Aerial Attacks always auto cancel... but at least it’s extremely weak. Only fixing their default Special Moves remove their customs they should have 2 for each direction since their clones if I think of 1 I’ll add it but they don’t have many moves since they belong in jets. Not making a full Special Move set but their Up Special can use the fire element.

 

(Gameplay) Attack is 120% and Defense should be 80%. I fixed both of them at the same time trying to “Declone” them and make them into 1 character including Wolf most of their moves are the same they just feel like Customs but separating characters to do so wasting space. Make them floaty like Falco, Fox literally cannot go off stage he drops like a brick just fast fall for that falling speed since Fox was the original he gets priority over their normal moveset. If you ask me they got nothing but Buffs but why is Falco bottom 10?

(Change)-(Decloning) Fox is the original so he should be prioritized but Falco does not have a Tail while Fox and Wolf do not have Wings. Shouldn’t be too hard to make a moveset that includes all 3 they each got a Special Move in each direction since there’s already 3 of them but normal attacks I won’t be doing. Ground speed, Attack and Defense should be between Fox and Falco, Wolf is too slow, heavy and has a lot more attack power than them. The two moves I would really like to keep is Falco’s Dash Attack and Side Ground Attacks they are really good. I added Wolf just in case.

 

(Fix/Change)-(Blaster)-(High Speed Blaster) This is Fox’s (Blaster) I’m changing the name to make it sound like it does. While on the ground allow this to be held to continuously shoot and he should also be able to aim it in all directions in front of him from diagonally downwards to straight upwards by controlling up and down. Now it’s actually useful to chip damage on distant foes if they jump over it or are trying to recover. No more having to jump to hit airborne opponents.

(Fix/Change)-(Blaster)-(Piercing Blaster) This is Falco’s version people say it sucks because you can’t auto cancel with it anymore which wasn’t fair but Villagers Front and Back aerials pretty much work exactly like it used to. Same as Fox’s when on the ground allow this to be aimed up and down but the angle can only be as far as R.O.B’s (Robo Beam). The shots should make them flinch, push them back and penetrates through foes slower firing rate but deals more damage and causes flinching can be held to continuously shoot. The firing rate should stay the same as on the ground if used while airborne don’t know why he shoots faster in the air.

(New)-(Neutral Special)-(Impact Blaster) A large blast of energy that launches foes Medium. This should basically be Wolf’s Blaster.

 

(Fix)-(Fox Illusion)-(Flash Phantasm) Make this one act like Falco’s it’s useless offensively right now Medium.

(Fix)-(Falco Phantasm)-(Piercing Phantasm) This no longer spikes instead this should hit foes you bump into so it has an attack the whole way through not in the middle of the teleport and knocks them back diagonally at a low angle in front of you so it can be used as a combo starter at low damages Strong/Medium/Weak depending upon if you hit at the start middle or end of the move so it can combo no matter the distance on hit.

(New)-(Leap Phantasm) Should act like Wolf’s does this diagonally and can spike Strong.

 

(Fix)-(Fire Fox) Easily spiked or just ledge guarded if Fox is hit off stage probably cannot make it back since he falls like a brick. Once it’s activated it should have Strong/Medium knockback knocking foes away in your path and a shockwave if you land on stage as an Impact landing Medium. If you stay in the air afterwards it should keep your momentum for more horizontal recovery. Still has ledge guarding difficulties but now deals decent damage so it’s dangerous and can be used as an offensive attack. I didn’t know how to rename these really.

(Fix)-(Fire Bird) This is Falco’s should activate immediately and while traveling you can curve it’s trajectory like Lucario’s (Extreme Speed) knocks foes away during no impact landing though instead it’s softer safer landing. This should also keep momentum while still in the air for some horizontal movement.

(New)-(Fire Wolf) A soaring kick has less distance but faster does not multi-hit and the most powerful Strong an impact landing creates an explosion which is Strong but has considerable cool down. Again if used in the air keep momentum.

 

(Fix)-(Reflector) Not very useful if fighting someone with no projectiles and please don’t listen to the Melee players wanting the old one back because they have been transforming it into it over updates. Should be used as a secondary shield, when hit by a physical attack knocks you back and can’t be used for 15 seconds if broken.

(Fix/Change)-(Reflector)-(Kick Reflector) This is Falco’s version underrated attack move its large and can trip opponents to force tech chases. This should launch foes Medium/Weak based on the momentum of the Reflector so the closer you are the stronger it is and cannot break.

(New)-(Blast Reflector) Cannot be held reflects projectiles and has Strong knockback this cannot block attacks. This is Wolf’s has the most power but can only reflect like a counterattack since it cannot be held.

 

(Fix)-(Final Smash)-(Landmaster) This is extremely hard to use and it can be avoided easily even though it’s a huge tank certain stages make this Final Smash bad but this is the only way to fix it I can’t fix the stage it’s used on. At the start to jump into the tank should launch vertically Strong to combo into the tank falling down onto the stage which spikes and buries foes Strong. You should be able to dash to launch foes in front Strong, if you just drive over them it buries, if you land on top of a foe it launches them diagonally Medium, if you shoot the laser it shouldn’t take away your jet’s fuel and doing the spin attack should multi-hit foes launching diagonally Medium. A direct hit from the laser is Strong. This should last 20 seconds using fuel to jump, spin, dash or shoot the laser decreases your time. Each laser cost 5 seconds, time going upwards deducts 1 second each a spin or dash deducts 3 seconds. I’m not a big star fox fan don’t know much about it to make a new Final Smash.

 

 

<(End of Character Balancing Part 8)>

- Black Mage, White Mage, Freya Crescent, Gabriel Belmont for Smash!


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About ABowlOfCerealone of us since 6:45 PM on 04.24.2019

Ohaider I'm not really a writer I just write about stuff I care about for the most part things that I felt I had to do. Dunno what to write here really trying to be Anonymous but I eat Cereal for dinner sometimes and play and listen to rare video game music just give me a song I can usually counter it with a much better one. I collect rocks make smaller ones into necklaces I draw a bit do low key pottery and play Maplestory M daily my mains CerealKnight a Hero class on the Croa American Server in the guild called "Luv". I played some real life sports when I was younger so no I'm not a nerd trust me I'm probably also one of the only people that hasn't seen Star Wars or Game of Thrones I'm 19 btw. Been trying to post every Wednesday at 2:30pm EST but things happen and i'm a perfectionist I'm always working on the next one and days are to short. I am finishing up on (Smash 4 Blueprints) about to get into PVZ Battle for Neighborville I probably won't be posting here I need a break but I'll upload some songs though.

Maybe impossible and I maybe a fool for trying but Shia LaBeouf has helped me move forward a lot with his "Just Do It" speech. He said Don't let your dreams be dreams, make your dreams come true. One of these days your going to work hard at it nothing is impossible. You should get to the point where anyone else would quit but your not going to stop there JUST DO IT. Which I have many times I don't care what people think of him that speech came from his heart.