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LONG BLOG

(Smash Character Balancing Part 7)

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First of all NOBODY is forcing you to read all of them at once take it 1 character at a time so it’s not overwhelming I had to do 5 each part there is 58 characters I’m not posting them individually that would be spam but I will list who is in each part. Feedback in the comments on each part thanks it does help knowing people actually read this gives me hope.

This has in order Yoshi, Donkey Kong, Diddy Kong, Lucario and Charizard. Their all about the same length Yoshi’s probably longest.

I am making these changes based on the original Smash 4 characters that’s what this was originally for. In Ultimate and this is “My” opinion is they were just twiddling their thumbs all this time all they did is very minor changes like giving someone a combo throw, very small knockback increases or decreases changing the animation of an attack slightly adjusted but works exactly the same or Marth’s (Shield Breaker) can be angled now or Captain Falcon doesn’t squeeze their skull with both hands anymore with (Falcon Dive) for some unknown reason I mean really? I do not have any of the DLC characters I don’t like any of them so I had to fix them how I saw people use them. The only major changes they made were in the (Gameplay) section.

Anyway there are a bunch of characters that are bad or over powered but they seem to just be ignoring it or they just don’t know what to do, the (Gameplay) section fixed a lot of moves. I will fix specific moves here I know this game inside and out I should have a PHD in Smash Bros I am decent at using all of them or I wouldn’t be qualified to make these changes. Every single character has a fix of some kind I’m not doing them in any particular order I’m doing them by series the first group will be the ones that are alone and have nobody else from their games I want them to keep their Customs because that’s literally all they have. I will be posting 5 characters at a time sections can be 10 pages or over 20 pages long depending on how much I had to change. You can tell when a character is struggling or overpowered because you can feel your limitations or freedom while playing as them. They need to revamp some of them completely like look at what I did with Kirby when we get there it was so obvious the stuff he could do but his moves were basically half complete like they were rushed after all this time since Brawl they didn’t think of anything? Only Zero Suit Samus and Olimar got major changes from their transition from Brawl.

The primary goal of this section is to fix Special Moves there are so many characters that just cannot use their Special Moves at all like Jigglypuff and Palutena some don’t even do what they’re supposed to or like most characters just made up, that’s what makes them unique only they have those moves that makes them special the character themselves don’t exist without Special Moves. Using only Ground and Aerial Attacks can make them only 3 types a speedy combo character, regular balanced attacker or a hard hitter that’s it. Some characters have no business being in this game they just cannot exist the mechanics don’t allow it but I did my best to help them if they are too weak or over powered I had to fix them accordingly. I fixed everyone in terms of balancing but characters I liked I made new Custom Moves for so I am biased in that way those ones have extra moves.

I prefer casual free for alls with items but I do watch competitive 1 on 1 matches my favorite players are Boss, Kiraflax, Zage, Gimr and Leffen but he only plays Melee. I have an announcement to these people that hate the “slower” Smash Bros games play with 1.5 speed it looks just like Melee. Most of the players I liked watching were forced to quit like Boss or switch to a top tier because they’re tired of losing and I don’t blame them their characters were no match for the top 5 characters in the game that can K.O at basically 0% with elevator combos or something gruesome.

In order to make these fixes I had to look at both the casual and competitive sides to make the right changes some moves will be forever bad 1 on 1 because everyone is focusing on only you there’s no one else to interfere like Ground Pounds.

I made these fixes so each character can be the best they can be and evening the playing field for top tiers instead of only 10 to 15 that’s only like 20% of the roster. It's going to come down to who has the better move sets and statistics meaning matchups. The only way to have an even 50/50 balance is if you fight the same character your using there will always be matchup problems for close ranged and long ranged characters mid range characters should have the least problems since they can deal with both because of a versatile move set. There are a couple of characters that had so much potential but they didn’t give them most of their tools like all the abilities Kirby has or all the power ups Mario and Luigi could have used for example.

I will use these below to label how I changed something. The characters with the most issues will have the longest sections making them high priority or I made some new moves for them. Some characters like Duck Hunt only need a few fixes to make them much better overall. I did the best I could and I spent most of my time on this last section and it is over 120 pages long. There were some very difficult characters to fix because they shouldn’t be here the things they can and cannot do is just retarded.

These are the labels I will combine them with a “/” if they need a fix and a change of some kind. I said this earlier but remove all Custom Moves if it is a clone we don’t need a more powerful version of a K.O move or an even weaker combo move only keep Up Specials that go higher for better recovery or lower as an attack move.

(Fix) To describe a move that needs fixing they don’t have to be bad to fix but usually I can make good moves even better or moves with potential to be good by combining their customs into the original I found myself doing that a lot like literally almost every character. This is used the most.

(Remove) When a move is so bad or over powered it's beyond fixing or I have a replacement.

(New) When I come up with a move for that character which will usually be a character I like if I don’t like them enough I’m not qualified to make new moves for them my new moves would lack effort and be incomplete because I just don’t care enough. I see it myself like when I get to the 3rd Custom that move lacks or more like I lack the enthusiasm to complete it. I hate making up moves if they don’t have enough they just don’t have enough period which are usually the character’s that got in for no reason like Wii Fit Trainer, Duck Hunt and Mr. Game and Watch their moves are just weird.

(Change) This is for changing a move completely to something better it’s usually a strong suggestion of a move from the actual game to replace a made up move, changing a moves direction input, name or a move I made to fill the hole after removing a move. I will also be using the specific moves name or I will use the type of move like (Neutral Specials) so you apply that fix to all of the moves meaning the default and customs under (Neutral Special).

(Gameplay) To assign Attack, Defense and rarely fix certain characters passive abilities or Speed. I use this on everyone but the Miis. I also describe what I fixed primarily and give my personal tier ranking from Bottom, Low, Mid High and Top Tier but I will try very hard to get everyone to at least Mid Tier.

This will be posted at the start of each part so nothing is confusing if you weren’t here by part 1.

 

 

<(Yoshi)>

 

He’s branched off onto his own series like many Mario Characters but he’s still most seen in Mario games so I left him here. This is Yoshi you can’t not like him he’s like Kirby. I don’t like the controls of his games it just feels weird. He has some over powered moves with really good movement and the best spike in the game in his Front Aerial. I don’t love this character but I like him enough to give him entirely new Special Moves thank NintendoCaprisun for that the defaults were basically combined with the Customs like most characters they were so much better except for his original Up Special. All I had to use for Special Moves are jumps, eggs and rainbows that’s all he really had. His default Special Moves are good in a free for all but 1 on 1 not so much.

(Summary)

The ONLY setback he has is no recovery move for some reason so he isn’t used much but he is top 10 he has amazing horizontal movement which allows him to basically bounce around the stage he’s great in free for alls which his Special Moves are very good for. He just needs a recovery Up Special and his (Egg Lay) Special Grab is over powered it can be used on foes off stage to fall into a pit or take around 40% damage since he can spam Smash Attacks while you are stuck inside. His Up Smash has no startup or cool down it’s terrible there’s only an opening behind him. His Front Aerial is the best spike in the game even if you miss the spike it still has great knockback and is very fast aided by his horizontal movement it’s very hard to miss. His Final Smash is not bad like people think his fire breath at close range does high damage and the fireball can K.O and penetrates through multiple foes let alone he can bump into multiple foes repeatedly and the fire element assist. Focusing fire on 1 player can really ruin their shield.

 

(Gameplay) Attack is 120% and Defense is 90%. Remove the super armor on his double jump and let him do 3 flutter jumps like how Charizard can jump 3 times in the air. Decrease horizontal movement by 25% so he can’t bounce around as much and he has 4 jumps now anyway. He is in your face all the time his air speed is too much he can literally be inside of you after attacks he can easily chase and string together combos because of all that horizontal movement. Give him a normal shield like everyone else I made an egg version as a Down Special. Definite low key top 10 character just he has no recovery for some reason but really easy to play.

 

(Fix-(Grab) Just grabs them only Special Moves can have ranged grabs unfair.

(Fix)-(Up Smash Attack) Give this startup and cool down it almost doesn’t exist I mean just bruh.

(Fix)-(Side Ground Attack) This is his only normal attack that sucks it just pops them up and has very short range. Change it to a round house kick Medium to poke.

(Fix)-(Front Aerial) Double startup and cool down so it’s like Mario’s right now it’s the easiest to connect and fastest spike in the game even without the spike it has really decent knockback.

(Fix)-(Down Aerial Attack) This is too powerful because it can hit any foe for up to 32% damage at any % since it has no knock back and is capable of doing major damage to shields almost breaking them. Lower the damage to 20% total and speed it up so it doesn’t last so long should launch diagonally with the final kick or on landing Medium. 20% is still a little much for an Aerial Attack though.

 

(Change)-(Up and Side Specials) Change them around I’m giving him new Up Specials so he’s playable he is one of the only characters in the game without a recovery which makes him difficult to use and a rare pick. His eggs look like a Side Special anyway.

 

(New)-(Up Special)-(Super Flutter Jump) Moves his legs at turbo speed for extra height. Hold to go upwards tap to do a regular flutter to decrease falling speed so he can move horizontally faster last 3 seconds. Can deal high damage if you hit with his feet knocks foes away while going upwards though Medium. This should be the default Up Special.

(New)-(Up Special)-(Rainbow Leap) Can be angled straight and diagonally in any upwards direction. Leaps in an arc leaving a rainbow trail behind knocks foes away he bumps into Medium. Rainbows only there to look pretty this is faster but has less height and weaker overall. Fastest horizontal recovery.

(New)-(Up Special)-(Flutter Leap) Does a single jump high upwards can be angled diagonally slightly Medium bumping into foes on the way up. Fastest vertical recovery.

 

(Fix/Change)-(Egg Throw) Allow this to be held to throw it farther and add an arrow while charging easier to aim slow the startup time but increase damage up to 10% with Weak/Medium knockback based on charge. This should be the default Side Special (Egg Roll) is a custom now.

(New)-(Side Special)-(Egg Pitch) Throws an egg straight it’s weaker but much faster and doesn’t arc should do 5% damage Weak.

(Fix)-(Egg Roll) This move is really good in a free for all you can roll around to knock opponents in the air and you can move back and forward extremely fast to get in or out of opponents faces or harass their shield but has no super armor so it can be stopped easily and jumping has no attack. Give this super armor and when hatching out of the egg it should knock foes back Medium but increase cool down by half to offset. It’s not quite (Spin Dash) functions similarly but cannot follow up with an attack at will.

 

(Fix)-(Egg Lay) While inside of an egg foes should take half the damage Strong or higher knockback attacks should break you out of the egg and launch you but again damage and knockback is halved. While in an egg you can control your trajectory to try and stay on stage, if you breakout you have invincibility to avoid an attack if they happen to hit you just as you breakout and the shards knocks foes back Medium. I’m not sure if this is a Special Grab it looks like one but you don’t keep them in your grasp and not quite a throw.

(New)-(Neutral Special)-(Spit) You should be able to swallow items, enemies and projectiles and spit it back out like in Mario games but you are like Kirby slower with super armor but spits out the projectile or character instead of stars. Since he can eat fire balls in the game he can swallow energy projectiles too. This one is without a doubt a Special Grab so you can break out of it like Kirby’s (Inhale) Delayed Reflect.

(New)-(Neutral Special)-(Fireball) Charges for up to 3 seconds before spiting out a fireball that goes straight penetrates through opponents Weak/Medium Fire Elemental sets them on fire for 1 to 3 seconds also based on charge the fireball is larger and faster. He can eat fire and spit it out in the games so I just made a normal projectile.

 

(Fix)-(Yoshi Bomb) Make it work exactly the same as Bowser’s (Bowser Bomb) for just a headbutt/uppercut and remove the stars he’s not from Kirby they have no relationship. Obviously it should be weaker he’s much smaller.

(New)-(Down Special)-(Egg Defense) Goes inside an egg to block attacks but they knock him backwards when hit stronger the attack farther he goes only use as a secondary shield that can be used in the air to help land should act like Peach’s (Parry Perry).

(New)-(Down Special)-(Explosive Egg) Lays an egg below that explodes on impact with opponents or surfaces if used on the ground has a 3 second fuse before it explodes either way Medium knockback it’s a bomb so hurts you too. I was reaching for a final Down Special this can be used to help land, ledge guard or trap opponents from going near that area if used on the ground with the fuse.

 

 

<(Donkey Kong)>

 

He has some really good games and they are still hard to this day I don’t like playing as him though he’s so big and clunky I rather use a chimp but his fur looks really good in this game. He’s very good if you don’t get stuck in combos he hits extremely hard but like all large characters trouble with projectiles. He isn’t bad at all just they need to combine some customs into his Special Moves he can wreck shields and can have up to 4 spikes at once. And don’t you think he should have a banana too? All of his normal attacks are great nothing to fix there he just needs more useful Special Moves I made some that were obvious. He owns some of the most over powered Custom Moves in the game including (Kong Cyclone) I’m not touching those remove them. I think that’s his summary.

 

(Gameplay) Attack is 150% and Defense is 130%. Hard hitter, can have 4 spikes at once and he’s a Shield breaking monster. He just has trouble recovering it has a whole lot of horizontal movement but the attack is weak and low height he’s actually easy to spike from above. If he can get in your face he can pressure and destroy your shield quickly his throw combos aren’t the best other than Up Throw to Up Aerial I would rather them have launching power instead. Improved some Special Moves and added a few not a lot though.

 

(Fix)-(Grab and Throws) Cannot carry and jump with this anymore it has to be a Special Move tired of these passives. All throws must be Medium or higher he’s a hard hitter he shouldn’t be able to combo into them off of a throw.

(Fix)-(Down Throw) Change this into a K.O Throw. Raises foes above his head before slamming them on the ground to launch Powerful but slow.

 

(Fix)-(Headbutt) This should do half damage to shields instead of what looks like 80%.

(New)-(Side Special)-(Cargo Throw) Grabs foes and then puts them on his back before carrying and throwing them Medium but you cannot throw downwards or jump so you cannot go off stage to increase it’s K.O power you can only carry them to the ledge. Special Throw but you can break out like a normal grab and they all should have Strong knockback to prevent combos.

(New)-(Side Special)-(Barrel Throw) Picks up a barrel over his head which he can roll across the ground by clicking Special again or toss it in an arc that makes it bounce across the stage by holding up before throwing or using the normal attack button both are Medium. It breaks upon impact with a wall and penetrates through foes he can walk and jump while carrying a barrel.

 

(Fix)-(Hand Slap) Give him super armor on startup and should be held to use this continuously for 3 seconds total. The first slap is most powerful and has 50% more range which decreases overtime because he gets tired and his hands hurt from slapping concrete.

 

(Fix)-(Spinning Kong) This should trap foes more easily on the ground and the last hit of this move should launch Strong. While airborne it should launch foes Medium if you hit with this currently he can be punished easily because they fall out of it now that it launches it should be dangerous to ledge guard him horizontally. This looks and acts the same as R.O.B’s (Arm Rotor) yet when airborne he spins even faster but gains no height why? He’s even smaller and looks like a helicopter while doing so.

(New)-(Up Special)-(Barrel Blast) Goes inside of a barrel which can be angled in any direction before being shot out travels a long distance penetrating and knocking foes away Medium. Just a better recovery which he needs and can be angled in all directions.

 

(Fix)-(Final Smash)-(Konga Beat) This is easy to avoid by running and jumping away from him since it goes in random directions. Allow this to be aimed straight and diagonally while playing so the shockwaves from the drums can focus fire in front and behind the longer your combo the more powerful and larger the shockwaves. Don’t focus on the meter just match the beat while aiming at opponents at least it’s easy for me to do with my eyes closed just get the tempo down and you should be fine.

 

 

<(Diddy Kong)>

 

I don’t really like him he looks like a serial killer or a horror film character all he needs is some cymbals. I know he used to be the best in the game because of his Up Aerial and his (Banana Peel) which I will fix but he could have more moves by combining his normal chimp abilities with the others which can be alternates just change the animations a bit. Instead they really hated this chimp I don't understand why you didn't just change the whole animation for his Up Aerial so it doesn’t hit in front only above and that would have fixed it. They gave him no buffs at all he needs some he has useless or difficult to use Special Moves.

(Summary)

He is still extremely good though 1 on 1 could still be top 5 or 3 he still wins tournaments. He has very good customs some over powered some don’t make sense. But overall his free for all game is really bad his (Peanut Popgun) is useless lacks a lot of range with low damage his (Rocketbarrel Boost) can be destroyed easily and his (Banana Peel) is only good on 1 opponent. Only good free for all move is his (Monkey Flip) kick but his Final Smash is hard to aim with. As you can see all of his Special Moves except for his (Monkey Flip) can’t penetrate through foes. I’m not doing customs some are over powered remove them and they should know what to do with the other chimps moves I don’t think I have to explain how they should work. They could also allow him to use some of his smaller animal friends since he’s smaller than Donkey Kong.

 

(Gameplay) Attack is 80% and Defense is 80%. Most normal attacks got nerfed, (Banna Peel) got nerfed but the rest of his Special Moves got buffed. Should still be borderline top 5.

 

(Fix)-(Dash Attack) Hits a long series of attacks but slow and punishable make them hit quicker or decrease the amount.

(Fix)-(Neutral Ground Attack) His multi jab can be escaped easily make the first 2 hits suck foes in easier so they take more damage before falling out of it or the finisher is used.

(Fix)-(Side Ground Attack) This is slow but weak increase its knockback to Strong it looks like a Strong attack has about the same speed as Wario’s.

(Fix)-(Down Ground Attack) This should not combo increase the slaps knock back to Medium to prevent follow ups like an Up Smash and remove the freeze effect it has.

(Fix)-(Up Aerial) Make the hit boxes activate after his foot goes above his head so it can’t be used as a Front Aerial the (Stale), (DI) and (Up Aerial) changes should fix this moves combo ability.

 

(Fix)-(Peanut Popgun) This has extremely poor range and damage only good for cutting off recoveries never ever use this in a free for all it’s not worth the risk. Double its uncharged range and overall damage. Also at full charge I don’t know why these backfire on him but could the peanut penetrate through foes instead to make it good? Nobody else has a projectile like this they just put it there just because.

 

(Fix)-(Monkey Flip) Allow this to automatically cling to walls if you touch one. If you activate the kick it cannot cling but don’t take away his jump if you do the kick. I already made a change in the (Gameplay) section to fix his reversing momentum it should work with his (Banana Peel) too.

 

(Fix)-(Banana Peel) Make it like R.O.B’s Gyro once it’s gone it has a 5 second cool down before you get another and this can only trip if you step on it if you throw it has Weak knockback to prevent these automatic dash up smash setups. increase startup and cool down by 25% each to make him vulnerable if doing so in an opponent’s face and can prevent him from grabbing it on reaction.

 

(Fix)-(Rocketbarrel Boost) This explodes off of the ledge if you come at it too fast horizontally and not from below. While this is still active give it more ledge snap range horizontally so this doesn't happen. Also if you crash on a surface this should explode or you can do it yourself by clicking special again but the longer you charged it and the lower the fuse the more knockback Medium/Strong. Also the barrels should only explode if an opponent hits them with a Strong or higher knockback attack and it should hit you both in that case so he can use it again if he doesn’t die that is to prevent gimps.

 

(Fix)-(Final Smash)-(Rocketbarrel Barrage) He should always shoot directly below him just because his jetpack tilts doesn’t mean his arms should too it’s so simple how to fix this move. It’s very hard to aim with this right now making it a very bad Final Smash. I have another issue with this name it’s a jet pack that je shoots explosive peanuts with not barrels but gonna leave that alone.

 

 

<(Lucario)>

 

Pokemon is by far the worst strategy game I have ever played. Basically the game is just keep switching Pokemon until yours counters their element so you will K.O them in 1 hit and they barely do 10% damage to yours. If online it’s just constant switching it’s ridiculous you’ll be doing that for the entire match. The only reason it’s still here is because people like to collect them all and they always release 2 versions of the same game for some reason. It’s always a 1 on 1 rarely you will have 2 on 2 and 3 on 3 matches. I play Monster Sweetie an Android App much more fair you can beat your counter element and it’s more like Final Fantasy because it’s 4 on 4 instead of 1 on 1 you actually have a team not a rotational team. I don’t know much about Pokemon but I looked at the moves in the game and how they work in Smash Bros some don’t look or do anything that the original move was supposed to do. I really like this character but he really needs more range and damage to start off with.

(Summary)

This character is the Mario Kart character of Smash because of his (Aura) mechanic combined with (Rage) he can K.O extremely early but without at least 70% damage his attacks are too weak I don’t know what type of fighter he’s supposed to be can’t really combo and not a hard hitter. The game plan on him is K.O him early so he doesn’t get a lot of knockback if you don’t you’re in trouble. His (Aura) combined with rage is ridiculous if you manage to survive.

His base Attack needs to be stronger than what feels like 30% and his maximum (Aura) Attack needs to be weaker. His Special Moves need some changes but I’m not doing cloned Customs remove them except for his Up Specials and give him more fighter and steel type attacks since that’s the type of Pokemon he is there’s a lot to choose from for Customs with Pokemon.

 

(Gameplay) Attack is 80% and Defense is 100% so now he can actually deal more than 3% damage on regular attacks. With (Rage) removed he is the only one capable of simulating it now with (Aura). That is the only thing that makes him unique he has very poor attack range if you K.O him early or don’t damage him at the start he can barely do anything K.O him at around 80% completely shuts him down he just doesn’t have enough power until then. People that are DI masters can make him really dangerous since they can survive at high damages which is where he wants to be living on the edge. That is not safe though he is Mid Tier to me your not gonna live that long every stock especially not in a Free For All and the lack of range too? Nope. He’s a mid weight acting like a heavyweight basically.

 

(Fix/Remove)-(Aura) Damage is too low at 0% too much at high % he needs to be stronger to start off and have a damage cap at higher %. First of all Aura should not affect his Special Moves they always have a set range no matter his % around 70% damage’s range only damage grows. He starts off at 80% Attack instead of what feels like 50% and caps at 150% Attack at 200% damage. I made his Final Smash maximize his Aura and affect Special Moves even more. I know this is a passive but this isn’t as bad as others anymore it really handicaps him for the most part. I would remove this for a fair character and will improve him as well they only added this to make him “Unique” his Final Smash should just use this at full strength.

(Fix)-(All Ground and Aerial Attacks) These Need RANGE. It is very difficult to hit with these he’s like Little Mac horrendous range on every normal attack he has like Mac has short limbs double its range with Aura please… Only his Smash Attacks, Dash, Jab, Side Ground Attack and Front Aerial hit reliably but could still use more range. They have to make his attacks look clear where they make impact not quite like a blade but enough to know just how far they reach only his Neutral Aerial shows exactly how much range it has even though it sucks.

(Fix)-(Neutral Aerial Attack) This is a not bad but weak move allow it to multi-hit and it will be reliable Medium.

(Change)-(Down Aerial) His foot stomp is weird it is only good for foes that are laying on the ground or harass shields. Change it to a Stomp to spike Strong.

 

(Fix)-(Aura Sphere) This should no longer hit while charging this is so stupid it’s the only chargeable stored move that does this annoying if you’re trying to get up from the ledge because it stops normal, jumps and he can just shoot it to catch you when rolling onto the stage. Really it can stop all ledge getups since it can still hit a get up attack and can trap you while shielding at the ledge it’s a shield eater but my (Shield) change would have you fall off. It should be fine damage wise.

 

(Fix)-(Force Palm) Special Grabs/Throws just can’t get a break this is his best K.O move but he can’t land it. This has horrendous range to actually grab them and again slower than a normal grab. The small orb before he does the blast of energy should be able to grab so it has more range, the grab should be quicker able to clash and the blast of energy itself should have twice the range. Also allow this to grab in the air but weaker. Grab is Strong on the ground Medium in the air the blast of energy is always Medium.

 

(Fix)-(Extreme Speed) Double its default distance and allow this to attack foes during not after the move Medium an impact landing should make a shockwave Medium with landing recovery if you soar without impacting the ground has no extra landing recovery time. Now it’s a really good mobility move can be used offensively and defensively but if used on the ground he shouldn’t fall off stage. This also makes it safer since it has an attack now.

(Fix/Change)-(Extreme Speed Attack)-(Straight Extreme Speed) Double its distance but has more startup time so you have more time to angle this before he uses it and is Strong since it cannot be adjusted mid flight I changed the name to make it make more sense too.

 

(Fix/Change)-(Double Team) This is the best counterattack in the game for free for alls other than Greninja’s because it covers a lot of distance and can hit multiple foes. This should launch diagonally at a low angle Medium/Weak if used horizontally to help it’s K.O ability but should be a weaker counterattack since it can hit multiple foes. Also allow this to be used upwards and in both directions like Greninja’s (Substitute). To be honest I wish this wasn’t a Counterattack wasn’t in Pokemon just boosted evasion its good for movement a weaker (Falcon Kick) that could be angled.

 

(Fix/Change)-(Final Smash)-(Mega Lucario)-(Maximum Aura) This is a bad name he does not get larger I would have just called it (Maximum Aura) like he says. This boost his Aura to the maximum increasing Attack up to 200% and all of his Special Moves affects and range are doubled but he can’t get close because he still has slow speed. Increase Horizontal Speed by 50% should last 15 seconds it already has flinch and launch resistance and halves damage taken.

 

 

<(Charizard)>

 

I wish we had a good looking dragon in this game they put Ridley in after being annoyed by fans but he looks so unhealthy you can see his bones now it’s like everyone just forgot about him like King K Rool gets in then just suddenly vanishes off the radar even though he had all that hype. It’s not really the real Ridley either it’s like one of his spawns he’s much bigger than that. I want a real dragon with actual scales but there’s not really a popular dragon character around that isn’t Spyro which is too cartoony and he basically acts like another Sonic annoying I really don’t want to see him here. Charizard has none of these features he just breaths fire and I would have preferred Charmander he’s my favorite Pokemon even though I don’t play it.

(Summary)

Charizard is a slightly faster Bowser has more range with his tail, multiple jumps and more offensive Special Moves. He is not bad just needs a few Special Move improvements he’s really balanced already but a rare pick. Not doing Customs except for Up Specials. He’s a Dragon and Fire type give him new custom moves based on those types. His normal move set is solid only his Special Moves need help.

 

(Gameplay) Attack is 140% and Defense is 140% He’s this games berserker since Snake didn’t make it he takes a lot of damage from (Flare Blitz) so he’s usually at high damages 200% is normal for him his recovery is predictable so every time he’s off stage he will use it to get on stage safely and take even more damage another one that lives on the edge. Try and recover normally he’s easily spiked unless their afraid of being stage spiked by (Fly). He hits hard when he needs to, has combos and a spike he’s not too bad if you can DI to stay alive he’s a monster when he does land those heavy attacks.

 

(Change)-(Down Throw) Make this a damage throw dealing up to 15% damage.

(Fix)-(Up Throw) Like Kirby don’t jump as high to land on higher platforms just make it into a suplex K.O Throw.

(Fix)-(Up Ground Attack) Allow him to spread his wings to hit foes on his sides before clamping them upwards it’s useless on grounded opponents right now it’s a ground attack why? Basically like R.O.B’s.

 

(Fix)-(Flame Thrower) It’s a Fire Breath not a literal Flame Thrower. Anyway this is a more direct (Fire Breath) does much more damage than Bowser’s but low range. Just copy my change to Bowser’s and make the flames wide like his it’s the only way this type of move can be good way I see it.

 

(Fix)-(Flare Blitz) Add super armor throughout the entire attack to go through projectiles and does increased shield damage this only impacts opponents, shields and walls and on impact has an explosion which should be able to hit multiple foes. Should have great shield push this is the most powerful Headbutt in the game but difficult to land a direct hit at least it now does high shield damage recoil still stings though.

 

(Fix)-(Rock Smash) Uh this move just sucks I don’t understand what it’s for and shouldn’t this have recoil damage too he’s smashing his skull through a rock. Give it more super armor and a single hit with more range to act as a manual counterattack Strong/Medium but add cooldown to offset.

 

(Fix)-(Fly) Allow this to be angled in any direction straight or diagonal and travels the same distance as (Dragon Rush). Now he can recover better but this should knock foes away instead of multi-hit so he can’t drag them across or off stage like (Dragon Rush) does but lower knockback to Medium.

(Fix)-(Fly High) Should knock foes away on the way up Strong/Medium so he isn’t vulnerable this now has the original (Fly's) knockback.

(Fix)-(Rising Cyclone) Should only multi-hit on the ground Powerful when grounded Strong in the air increase startup time to be fair.

 

(Fix)-(Final Smash-(Mega Charizard X) Like Yoshi’s you should be able to bump into foes this is very hard to aim with the drilling attack though maybe allow it to be curved during instead of only straight? Gonna leave this name alone.

 

 

<(End of Character Balancing Part 7)>

 

- Black Mage, White Mage, Freya Crescent, Gabriel Belmont for Smash!


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About ABowlOfCerealone of us since 6:45 PM on 04.24.2019

Ohaider I'm not really a writer I just write about stuff I care about for the most part things that I felt I had to do. Dunno what to write here really trying to be Anonymous but I eat Cereal for dinner sometimes and play and listen to rare video game music just give me a song I can usually counter it with a much better one. I collect rocks make smaller ones into necklaces I draw a bit do low key pottery and play Maplestory M daily my mains CerealKnight a Hero class on the Croa American Server in the guild called "Luv". I played some real life sports when I was younger so no I'm not a nerd trust me I'm probably also one of the only people that hasn't seen Star Wars or Game of Thrones I'm 19 btw. Been trying to post every Wednesday at 2:30pm EST but things happen and i'm a perfectionist I'm always working on the next one and days are to short. I am finishing up on (Smash 4 Blueprints) about to get into PVZ Battle for Neighborville I probably won't be posting here I need a break but I'll upload some songs though.

Maybe impossible and I maybe a fool for trying but Shia LaBeouf has helped me move forward a lot with his "Just Do It" speech. He said Don't let your dreams be dreams, make your dreams come true. One of these days your going to work hard at it nothing is impossible. You should get to the point where anyone else would quit but your not going to stop there JUST DO IT. Which I have many times I don't care what people think of him that speech came from his heart.