Black Ops violence had to be tailored back

Call of Duty: Black Ops is almost here, but if you thought you were getting the most violent version of the game possible you thought wrong (you also may have some issues you want to work out if you’re thinking about stuff like that). It seems that the motion capture for the facial animations in the game are so advanced that some of the kills got a little too real.

The game’s animation director, Dominique Drozdz, told OPM, “There were situations going too far … It was a a contextual kill where you were twisting the neck. It was too much. The throat cutting [is] nasty, but that was worse.”

I wonder what that’s like? Sitting there designing a kill and you realize you just succesfully pushed simulated killing too far. It has to a pretty sobering moment. Does make you interested to see how spectacular their facial animation is going to be.

Black Ops violence ‘went too far’ – Treyarch [CVG]

Call of Duty: Black Ops is almost here, but if you thought you were getting the most violent version of the game possible you thought wrong (you also may have some issues you want to work out if you’re thinking about stuff like that). It seems that the motion capture for the facial animations in the game are so advanced that some of the kills got a little too real.

The game’s animation director, Dominique Drozdz, told OPM, “There were situations going too far … It was a a contextual kill where you were twisting the neck. It was too much. The throat cutting [is] nasty, but that was worse.”

I wonder what that’s like? Sitting there designing a kill and you realize you just succesfully pushed simulated killing too far. It has to a pretty sobering moment. Does make you interested to see how spectacular their facial animation is going to be.

Black Ops violence ‘went too far’ – Treyarch [CVG]

Matthew Razak