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BioWare 'very disappointed' in Anthem's rough launch

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Dedicated to turning the game around

Last month saw the launch of BioWare's big-budget sci-fi shooter Anthem. Unfortunately, after years of hype and no doubt a helluva lot of money, Anthem's initial release did not go down well with the general populace. Complaints ranging from hiccups from a design and technical standpoint to an overall lack of interest in Anthem's world, characters and gameplay.

BioWare lead Casey Hudson, producer of the fantastic Mass Effect trilogy, has taken to the official developer blog to address the fallout. Hudson, for his part, candidly admits to things looking pretty bad right now, but insists that the team will push forward, continuing to support Anthem in efforts to turn its fortunes around, assuring players that the best is yet to come.

"We were of course very disappointed about (the launch), as were many of you", says Hudson in the blog post. "I’ve been in there playing with you since those early days and it makes me sad to hear about any issues that would hold someone back from fully enjoying the game. I take that very personally, and it’s been our top priority to get improvements out to you in the fastest, safest way".

"We continue to listen to your feedback, with more improvements to endgame loot and progression, game flow, and stability and performance coming soon – so there’s a lot more work that we intend to do... But we understand there is skepticism out there.  We hear the criticisms and doubts.  But we’ll keep going anyway, working hard every day on Anthem – an ever-changing world, constantly improving and growing, and supported well into the future by our team of passionate developers".



While I think Hudson is being genuine here, I think we live in a "one and done" era of video games. The consumer today moves faster than ever before, far faster than we did with gaming in the '90s. The chase for the next title is always on, with "the hunt" seemingly far more exciting and important to a lot of modern players than the ultimate prize.

As such I really think - now more than ever before - the gaming industry runs on a "You got one chance, pal" motif, as there's always new titles either on the immediate horizon (such as Apex Legends) or just down the line. I'd love BioWare to turn Anthem around. Not because I personally care about it, but because we should all want everyone to have a great time with the games they choose to play. Better for the industry, better for all of us.

But I think the people today are swamped with big releases, not to mention the perpetually-chugging hype train glamourising "The Next Big Thing". I'm not convinced the majority of today's players have the motivation to "check back later and see how things are going". If BioWare can get Anthem flying high, that'd be great, but they have a mammoth task in keeping eyes on the product while they do.

Anthem is available now on PS4, PC and Xbox One.

Anthem post launch update [Official]

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Chris Moyse
Chris MoyseSenior Editor   gamer profile

Chris has been playing video games since video games began... still terrible at them. Former Saturday Night Slam Master, rambles nostalgically like Abe Simpson. I ain't here to fight, so let's no... more + disclosures


 


 


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  • Anthem's launch sales fell under expectations, but digital sales broke records - Peter Glagowski
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  • BioWare 'very disappointed' in Anthem's rough launch - Chris Moyse
  • BioWare caves, increases Anthem loot quality across the board - Chris Carter
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    Filed under... #adventure #Anthem #BioWare #Editorial #Electronic Arts #multiplayer #Online #Opinion #PC #PS4 #Sci-fi #Xbox One

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