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Bethesda explains how the Creation Engine made Fallout 4 so pretty

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Enhancing the engine post Skyrim

Lotta folks think Fallout 4's plum ugly, but a lotta folks think Bob Dylan's a bad singer and that didn't stop him from schilling for Chrysler in a Super Bowl commercial. The point is: never like or believe in anything.

And while Bethesda has gone on record as not caring if you think Fallout 4 doesn't look good, the team did work a lot on its Creation Engine, as detailed in a blog post, post-Skyrim to separate this upcoming Fallout  from Fallout 3 seven years ago.

"The first thing we did after Skyrim was to enhance the Creation Engine’s graphical core by adding a physically based deferred renderer. This new renderer allows us to add many more dynamic lights to every scene, and paint our surfaces with realistic materials. We want objects and characters in the world to feel tactile and grounded, and a big part of that is ensuring that these materials are distinct – that metal reflects light in a distinct manner from wood, for example."

There's some dense stuff here not for idiots, of which I am one. "If you’re not sure what all of that means, don’t worry," it reassures. "What’s important is how this technology comes together with the art and gameplay of Fallout 4 to create a dynamic, immersive experience." Ah, yes, I love to play the video games!

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Steven watches anime & sports, buys meat out of trucks, dates a Muppet, and is only good at cooking. He stands before you bereft of solace and well on the road to perdition. ('^ω^) more + disclosures


 


 


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