Gaming News, Game Reviews, Game Trailers, Tech News

dtoid   |   japanator   |   flixist   |   tomopop   |   store


 

 

Assassin's Creed III develop: Easy modes can 'ruin' games

2012-09-04 09:30:00·  2 minute read   ·  Chris Carter@DtoidChris
0

Alex Hutchinson, lead designer for Assassin's Creed III, recently told Edge that easy mode can often "ruin" games. To be clear, he isn't saying that easy mode "always" ruins games, he simply states that if it is not done correctly, it can take away from the spirit of the game, and change it into something else entirely -- often times, an inferior product.

For instance, he gives the example, "if you have a cover shooter and you switch it to easy and don't have to use cover, you kind of broke your game." The Assassin's Creed series already circumvents this issue by historically offering a standard difficulty level, but allowing players to nab optional objectives for 100% completion, like "don't take damage" or "stay undetected the entire level."

As someone who has a penchant for difficult games, I'm honestly torn on this one, as I think it should be on a case by case basis. You guys already had a very well spoken debate on this in a recent Dark Souls post, and I think both sides of the argument have their merits.

I've always said that major action games should include a Devil May Cry-esque "easy automatic" mode so that non-fans can get acclimated to the mechanics, and eventually work their way up to higher levels of difficulty. Specifically, I think that technical games should have easy modes.

But for exploration-based games like Demon's and Dark Souls, I believe that the ability to select an easier difficulty would in fact ruin the experience. At the end of the day, both of those games are not particularly hard.


You are logged out. Login | Sign up
 
 

Playing them on a lower difficulty would cheapen the experience, as the Souls series is made on forcing you to always be on your toes, expecting danger at every turn. Allowing players to instantly take that aspect out with an easy mode option would take away the sense of accomplishment you get from conquering a tricky portion of the game for the first time: and you can never get that back.

To some degree, I think that applies for Assassin's Creed, but I never thought the series was honestly all that hard anyway.

What do you think? "Yay" or "nay" for easy modes, as a general rule?

Easy mode often ruins games [Edge]

 

TwitterRedditEmailFacebook
 
Chris CarterReviews Director, Co-EIC // Profile & Disclosures
Fronts8247Posts1Blogs 36Following182Followers445

Chris (Magnalon) has been enjoying Destructoid avidly since 2008. He finally decided to take the next step, make an account, and start blogging in January of 2009. Now, he's staff! -----------... more


 



#Assassins Creed #Developer stuff
 
 


READER COMMENTS LOADING BELOW...

Please login (or) make a quick account (free)
to view and post comments.



 Login with Twitter

 Login with Dtoid

Three day old threads are only visible to verified humans - this helps our small community management team stay on top of spam

Sorry for the extra step!

spacer