On DES: PUBG Guide: How to get your first solo chicken dinner
dark        

As an avid Arkham player, Spider-Man PS4 manages to differentiate itself quite a bit

0

Speed

You could say that I embed myself in a wide array of action games, including the Batman: Arkham series.

I tend to notice little nuances of combat as they evolve over time, and it's crazy to see just how much of an impact that the first Arkham and Assassin's Creed had on the rest of the genre. That simple "attack incoming, counter" symbol above enemy heads is pretty much a staple now -- even MMOs are utilizing telegraphed attacks more in recent years. But not every project draws from that same well.

I managed to get my hands on Spider-Man's E3 build by way of an event hosted by Sony, and I have to say: any comparisons to Arkham (which I've seen quite a bit of in the past year) are surface level at best.

You really have to play Spider-Man to get a sense of its flow. Sure he can web-swing and get around larger locales faster (which no doubt makes things harder to design when you have to account for a giant hub), but the key difference between Spider-Man and Batman is that the former has a general sense of speed at all times -- including combat situations.

Even the simple act of walking around is quicker than most action games, and I was amazed at how differently I approached those aforementioned counter symbols with Spidey (which fit in with his Spider-Sense). Instead of instinctively pressing triangle to do a cool looking choreographed counter, I was flying all over the place and found myself in a completely different area within seconds, able to freestyle my own tactics. Or, more effectively, you can just attack them with any ability you want (gadgets, web shots, punches/kicks) and you'll get it out before their attack hits. He's that fast.

Insomniac Games has a respectable background in platformers having crafted the best years of Spyro's life and Rachet & Clank, but they've really outdone themselves here. While Rocksteady's Batman is stylish as hell in his methodical approach to taking out droves of baddies, Spider-Man is equally sharp in his own way. Even if there are too many cooks in the kitchen in regards to its winding story packed full of Spidey-verse characters, Insomniac managed to nail what it's like to actually control Spider-Man. And that counts for a lot.

You are logged out. Login | Sign up

 
 

 

TwitterRedditEmailFacebook
 
Chris Carter
Chris CarterReviews Director, Co-EIC   gamer profile

Chris has been enjoying Destructoid avidly since 2008. He finally decided to take the next step, make an account, and start blogging in January of 2009. Now, he's staff! ------------------- T... more + disclosures


 


 popular around the network
 


Also on destructoid: Spider-Man   (13)   From our database:

  • Sony redecorates New York subway train for Spider-Man PS4 - Chris Carter
  • Spider-Man's high-flying launch trailer lets the pros do all the fighting - Brett Makedonski
  • Spider-Man has some pretty great names for its difficulty settings - Brett Makedonski
  • Marvel's Spider-Man is ready to websling onto your PS4 - Chris Moyse
  • As an avid Arkham player, Spider-Man PS4 manages to differentiate itself quite a bit - Chris Carter
  • The Spider-Man PS4 Pro bundle splashes the white logo across a red console - Brett Makedonski
  • The new Spider-Man story trailer puts the super in superhero - Brett Makedonski
  • Marvel at the first look at Spider-Man in his classic suit - Brett Makedonski
  • The classic cartoon theme song suits Spider-Man well in this fan-made trailer - Jordan Devore
  • More related stories
    Filed under... #action #Comics #Impressions #Insomniac Games #PS4 #Spider-Man

    READER COMMENTS LOADING BELOW...


    LET'S KEEP THE COMMUNITY GREAT


    You're not expected to always agree, but do please keep cool and never make it personal. Report harassment, spam, and hate speech to our community team. Also, on the right side of a comment you can flag nasty comments anonymously (we ban users dishing bad karma). For everything else, contact us!



     
     
  •