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Arc returns to their roots with Guilty Gear Xrd -SIGN-

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I can't believe it's not buttery-smooth sprite animation

When Arc Systems Works created BlazBlue, many assumed that Guilty Gear as we knew it was over. Guilty Gear 2: Overture certainly wasn't very encouraging. Well surprise surprise, Guilty Gear is back, with series co-creator Daisuke Ishiwatari is at the helm, running on the Unreal engine.

Polygon margarine on Guilty Gear muffin? Say it ain't so, Ma! Wait a minute, are you sure you put polygons in this? It sure tastes like 2D sprite-based butter to me. There even appear to be traditional frame-by-frame animations, a perfect fit for the kind of lightning fast, easily cancel-able attacks that 2D fighting game fans crave. Could this be the greatest imitation of hand-drawn art every achieved by a group of polygons?

We'll just have to stay tuned to find out.

Rejoice?! Arc Sys announces Guilty Gear Xrd -SIGN- [Japanator]


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Jonathan Holmes
Jonathan HolmesBad Joke Uncle   gamer profile

"Where do dreams end and reality begin? Videogames, I suppose."- Gainax, FLCL Vol. 1 "The beach, the trees, even the clouds in the sky... everything is build from little tiny pieces of stuff. Ju... more + disclosures


 



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  • Dizzy joins Guilty Gear Xrd: Revelator roster - Kyle MacGregor Burleson
  • Guilty Gear Xrd: Revelator announced for PS4, PS3 - Kyle MacGregor Burleson
  • Check out Guilty Gear Xrd Revelator's Jam in action - Chris Carter
  • Players can vote for the next potential Guilty Gear Xrd character - Chris Carter
  • Guilty Gear Xrd -REVELATOR- debuts in August with playable Jam Kuradoberi - Ben Pack
  • Guilty Gear Xrd glitch unlocks cool gold and shadow skins - Chris Carter
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    Filed under... #Fighting Games #Guilty Gear #PS3 #PS4 #video

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