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Amplitude isn't pretty yet, but at least it works

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It's coming along, Kickstarter backers

Judging by the first gameplay video of Harmonix's reboot of Amplitude, development's coming along rather nicely but is still far from done. This prototype update for Kickstarter backers is heavy on placeholder visuals and has some incomplete audio, but the core gameplay looks to be strong.

Creative lead Ryan Lesser runs the off-screen demo and explains how Harmonix is adding some nuance to Amplitude this time around. For instance, tracks will scroll in both a convex and concave fashion, whereas the original reserved the former for singleplayer and the latter for multiplayer. 

We'll see what else all that sweet Kickstarter money brings to the table when Amplitude releases in March on PS3 and PS4.

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Brett Makedonski
Brett MakedonskiManaging Editor   gamer profile

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Also on destructoid: Amplitude   (16)   From our database:

  • Review: Amplitude - Chris Carter
  • FreQuency mode comes to Amplitude reboot - Vikki Blake
  • Amplitude set to release on January 5 for PS4 - Darren Nakamura
  • Harmonix delays Amplitude into 2016 - Kyle MacGregor Burleson
  • Amplitude's multiplayer mode has been reworked for the better - Darren Nakamura
  • I fear for my fingers after seeing Amplitude in action - Jordan Devore
  • Amplitude delayed from March until 'summer' - Chris Carter
  • Harmonix returns to classic rhythm-action with Amplitude - Alessandro Fillari
  • Amplitude isn't pretty yet, but at least it works - Brett Makedonski
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    Filed under... #Harmonix #Kickstarter #Music games #PS3 #PS4 #rhythm games #video

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