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Expenite is a valuable resource in Deep Rock Galactic: Rogue Core, and we have to farm it to gain different upgrades on our run. While the initial upgrade costs 120 Expenite, the rate goes up the more boosts we get.

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With so many options available in the current version, it can be tough to decide what to pick. This guide will provide a complete list of every upgrade you can apply (based on your luck).

Complete list of Expenite upgrades in Deep Rock Galactic: Rogue Core

The following tables contain every upgrade, spread across different rarities.

Common upgrades

UpgradeEffect
Health RewardAdds +20 Base Health.
Heals by 100%.
AdaptabilityEvery time you hit an enemy, you get +1% Critical Chance until you inflict a Critical Hit.
Adhesive Snare+20% chance to spawn an Adhesive Snare on kill that does 99% Slowdown.
Adrenaline ChargerGetting hit reduces active cooldowns by +10%
BackburnerWhen Class Ability is on cooldown, your Pickaxe Damage and Power Attack recharge rate increases by +20%.
Burning ExposureDeal +30% Weakpoint Damage to burning enemies, radiating that damage as Fire Damage in a two-meter radius.
Combo StrikeDealing Melee damage recharges your Power Attack by +25%.
Cool PrecisionWeakpoint hits reduce active ability and power attack cooldowns by +10%, based on damage dealt.
Critical StrikeCritical Melee Hits damage all other enemies within four meters of the target.
Critical RechargeCritical Hits reduces active ability and power attack cooldowns by +10% of damage dealt.
Fire LeechAbility and Power Attack Recharge Rate increases by +20% per burning enemy within 10 meters.
Fish In a Barrel+25% damage against stunned targets.
Frost HarvestKilling medium or large frozen targets gives plus three Stone Skin. Critical kills triple it.
HemoforgeWhen below 50% Max Health, killing an enemy will make it drop a Red Sugar.
Magic Missiles+10% chance to shoot a magic missile when firing your weapon.
Marksman’s LoopScoring two weakpoint hits in a row with a weapon or tool loads plus one ammo into its magazine.
Mercy Trigger+50% Weakpoint Damage to enemies beneath 50% health.
Nerves of SteelStanding still reduces Spread by +30%.
Pelter+35% Magazine Size
Poison ExtractionWhen poisoned enemies within five meters get hurt, you restore one Health per enemy.
Subzero RageFor every frozen enemy within five meters, you gain +10% melee damage.
Suppressing FireDamaging an enemy applies a stack of 2 percent Slowdown for 10 seconds. Stacks up to 45 times.
Ticking BombDeal +200 Explosive Damage in a five-meter radius after suffering 50 damage total.
VampireHeal seven Health on Melee Kill of medium-sized or larger creatures.

Uncommon upgrades

UpgradeEffect
Arc LungeHitting electrified targets with Melee Attacks drains their electricity to send arcs of lightning to all enemies within three meters. Arc damage scales with damage dealt.
Armor Boost+12 Armor
BOOM! You’re Dead! Killing enemies makes them explode, dealing Explosive Damage equal to kill damage in a 1.5 meter Radius
Crippling StrikeMelee attacks stun enemies for +1.5 seconds
Critical Hit ChancePlus four percent Critical Chance
Flux ConduitFor every unit of Armor missing, you gain one percent Ability Recharge Rate
Reloading Trick The first shot (can be increased) in your magazine has a 100% Critical Chance
Repositioning45% Movement Speed for two seconds on reload.
Sharpshooter+50% Weakpoint Damage to targets more than 10 meters away.
Spore ReleaseKilling poisoned targets leaves behind a poison cloud lasting five seconds, dealing 50 Poison damage per second.
Steadfast SurgeStanding still increases the recharge rate of ability and power attack by +200%.
Stunning RechargeStunning an enemy reduces your ability and power attack cooldowns by +20%
Sweet Surrender25% Chance for medium-sized or larger enemies to drop Red Sugar (10 HP) on death.
Ticking BombDeal +300 Explosive Damage in a five-meter radius after suffering 50 damage total.
Volatile CombustionKilling a burning enemy deals +150 Fire Damage within a three-meter radius.

Rare Upgrades

UpgradeEffect
Armor Boost+18 Armor
Armor ChargerPlus one percent Electricity for every armor active.
Better Red SugarGain +75% Health from Red Sugar
BrittleFrozen non-boss enemies have a (100 – remaining health) percent chance to shatter on hit. +50 base chance per additional upgrade.
Bolt DashSprinting into enemies deals +50 Electricity damage on impact. Damages scale with velocity.
Cold BloodWhen taking damage, you transfer +20 Cold Damage to nearby enemies
Critical Hit chancePlus seven percent Critical Chance.
Critical BurnCritical hits get +50% Heat.
DefibrillationRevive other players +50% faster.
Duck and WeavePlus 15 percent Dodge Chance when sprinting.
Hot FeetSpawn flames while moving. Flames last two seconds and deal 7-28 Fire Damage per second and 10 percent slowdown.
Magazine-Routed HeatDo one percent Heat per one percent ammo missing from your magazine.
ProvokingWhile your health is above 25 percent, you attract +30 percent enemy aggro!
Oozing Arsenal
Reloading or overheating emits a toxic pulse in a four-meter radius, dealing 10 percent Poison per 10 percent magazine spent or heat built up.
Poison AuraSpawn poison clouds while moving. Clouds last two seconds and deal 50 Poison Damage per second and 30% Slowdown.
Snapfire Extraction
Scoring two Weakpoint Hits in a row on the same target makes it drop a red sugar (20 HP). 0.5 Second Cooldown.
Ticking BombDeal +500 Explosive damage in a five-meter radius after suffering 50 damage total.
Wayward SparksWhile armor is active, auto-fire one homing bolt that deals 20 Electricity Damage. Bolt Rate Of Fire scaled per percent of armor active.

Epic Upgrades

UpgradeEffect
8-FF BoosterWhen an ally is within a five meter radius, you both recover one Armor every second.
Ability BoosterUsing your class ability within +10 meters of allies reduces yours and theirs active ability cooldowns by 25 percent.
Air JumpPlus one Jump while Airborne.
Armor Boost+24 Armor.
Better Red SugarGain 100 percent Health from Red Sugar.
Blood RushPlus three percent Damage per 10 percent current Health.
Cooling UnitFor every 10 percent Armor active, you deal plus two Cold Damage to enemies within a 4m radius per second.
Critical Hit Chance+10 percent Critical Chance.
Critical ShotWeakpoint hits get +30 percent Critical Chance.
Cryo DrainFrozen enemies within five meters take +10 Damage per second and recover your Armor by one.
Damage DamTaking Health damage gives you 100 percent damage reduction for one second.
DecoyWhen your health goes below 25 percent, you spawn a decoy.
Defensive FightingDealing Melee Damage makes you invincible for two seconds. Has a three-second cooldown.
Exposing ShotCritical hits make the target take double damage for one second.
Gun-LinkWhen within five meters of another player, you both deal +33 percent damage.
Magazine OverdriveEvery one percent of ammo missing in your magazine adds one percent damage.
Magnetic PropulsionFor every 10 percent of active Armor you gain five percent Sprinting Speed and two percent less gravity.
Precision RegenRecover plus five Armor when scoring two weakpoint hits in a row.
Shock ChargerBeing within three meters of electrified enemies regenerates one Armor per enemy every second.
WardenBeing within five meters of an ally below 25 percent health makes you both heal three percent max Health every second.

Legendary Upgrades

UpgradeEffect
Armor BatteryWhile below 20 percent of Armor, restore one Armor every second when not taking damage for three seconds.
Armor Boot+30 Armor.
Better Red SugarGain 150 percent Health from Red Sugar.
Bio EnergyConvert 1% target max health into ammo on kill.
Bio ChargeKilling an enemy refills your armor by two.
Critical Hit Chance+15 percent Critical Chance.
Exposing StrikeDealing melee damage makes the target take 200 percent Damage for three seconds.
Immunity BufferGain two seconds of immunity after using your suit ability.
Every hit received during this time recovers five Armor.
In The Zone+25 percent Crit Chance and Crit Damage for five seconds after scoring a Critical Hit.

Artifacts

UpgradeEffect
Adrenaline BoosterDo +100 percent damage when below 20 percent health.
Bastion+50 percent damage and +50 percent Damage reduction while standing still
Brawler+250 percent Power Attack Recharge Speed. Dealing Melee Damage awards 2-18 Stone Skin, depending on the damage dealt.
Caching+100 percent overkill damage is transferred to the next damage you deal.
Ceramic DefenceGain +40 percent Damage Reduction.
Minus one percent Damage Reduction for each percent of missing Health.
Critical Dodge+10 percent Critical Hit Chance. 50 percent of your Critical Hit Chance is added as Dodge Chance.
Combat-ReadyWhen a wave spawns, you get +99 Stoneskin and +25 percent Damage, Fire rate, Reload Speed, Cooling rate, and Interaction Speed for 30 seconds.
CQC ProtocolEvery one percent Max Ammo missing per weapon gives one percent melee damage.
ElementalistEvery time you reload or overheat, the weapon gets imbued with a random +50 percent elemental bonus.
Extreme Vigor+50 Health Regeneration Threshold.
Minus two-second Health Regeneration Delay.
+1000% Health Regeneration Rate.
Fountain of YouthRecovers one HP every two seconds.
FrenzyKilling targets adds +20 percent Damage Dealt
Frontline MedicWhen everyone but you is down, you get +50 percent revive speed and +99 Stoneskin. Five-minute cooldown.
Glass CannonAdds +150 percent Damage.
Reduces Max Health by -90 percent.
Heavy LandingEvery time you land, you do damage in an area instead of taking damage yourself. The harder you land, the more damage you do.
LightweightAdds 55 percent to movement speed.
Reduces Movement Speed by ten for each piece of Gear carried.
Pro+10 percent Reload Speed.
Plus five percent Crit Chance.
+10 percent Max Health.
+10 percent Sprint Speed.
RampagePlus one percent Damage per kill.
Getting hit reduces the bonus by five percent.
Safety First+50 percent Max Health.
Sniper’s MarkHitting a target’s weak point at a distance of +12 meters grants 100 percent Critical Chance against it for five seconds.
SymbioticBeing within 10 meters of an ally increases both of your Damage Resistances by 15 percent.
Super Strapped+100 percent Max Ammo.
+100 percent Max Grenade Count.
-10 percent Movement Speed.
Tarred Hands+50 percent Reload speed.

Deep Rock Galactic: Rogue Core is in early access, and I expect to find new upgrades to appear in future patches. Once that happens, I will add all the new entries to the tables above.

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