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Alan Wake devs talk story, gameplay, sequel possibilities

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A recall that a few months back, I got a few frantic messages from my co-worker Conrad Zimmerman in reference to a little game by the name of Alan Wake. "Oh my God," he said. "Alan Wake has completely blown me away -- you have to see this game. RIGHT NOW." I watched the E3 video of the game and certainly thought it looked fascinating -- after all, the protagonist's predicament reminded me of a mix of my beloved Silent Hill 2 and the best of the best Stephen King novels.

Seeing Alan Wake in person at this year's Comic-Con was an entirely different experience for me than watching the videos out there on the web, and all the piqued interest I had quickly tumbled into an obsessive, borderline fanatical interest in what I was looking at. We were able to speak to Remedy Games' Matias Myllyrinne and Oskari Häkkinen about the title, and they offered some fascinating insight into what makes the game tick, why they chose to go with one firm ending and more. Hit the jump to take it all in!


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Colette Bennett
Colette Bennett   gamer profile

preview check out Destructoid's collectible toy culture blog, which I proudly run: Come find me on: Twitter: more + disclosures


 



Filed under... #Comic-Con #Destructoid Originals #Remedy #video #Xbox 360

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