Activision preps Pitfall Harry’s ‘big adventure’ for the Wii (Update)

Activision’s Dave Oxford asks: “What could be more fun than using the Wii Remote to swing on a vine over bloodthirsty crocodiles as retro-cool Pitfall Harry?”

Well gee, Dave, I don’t know! But it looks like we’ll have a chance to find out this fall, when Activision plans to release Pitfall: The Big Adventure for the Wii. The game will feature 60 levels, spanning jungles and glacial mountains, as Pitfall Harry attempts to steal find ancient treasures and outwit creatures who are just trying to mind their own business when some dude in cargo pants comes in and terrorizes their home. Jeez.

Pitfall: The Big Adventure is being developed by Edge of Reality, the same studio responsible for last gen’s Pitfall: The Mayan Adventure. So now I ask you: what could be more fun than using the Wii Remote to swing on a vine over bloodthirsty crocodiles as retro-cool Pitfall Harry?

[Update: Added three screens of the game to the gallery.] 

Activision Swings into Action with “Pitfall: The Big Adventure” For Wii(TM)

SANTA MONICA, Calif., May 12, 2008 (BUSINESS WIRE) — Activision, Inc. (Nasdaq: ATVI) announced today “Pitfall: The Big Adventure” for Wii(TM) is in development at Edge of Reality and will swing onto shelves this Fall. With more than 10 million Pitfall titles sold to date, Pitfall: The Big Adventure will introduce the franchise to a new generation of gamers while bringing a fresh Pitfall experience to long time fans.

“Pitfall is one of the most legendary franchises in the history of videogames, so we look forward to releasing a new version exclusively for Wii,” said Dave Oxford, Activision Publishing. “What could be more fun than using the Wii Remote(TM) to swing on a vine over blood thirsty crocodiles as retro-cool Pitfall Harry?!”

Set in the Peruvian jungle, Pitfall: The Big Adventure combines the action of reptile dodging and vine swinging with clever puzzles. The game will feature over 60 levels spanning lush rainforests, creature-filled caves, and glacial mountains. Within these dynamic worlds, players will explore cavernous jungles, discover lost treasures, battle shamen, narrowly escape treacherous traps and outwit creatures using innovative, accessible game mechanics developed specifically to take advantage of the Wii motion sensing controls.

“Wii is a natural and perfect fit for a Pitfall game, and it’s been fantastic to revolutionize this classic franchise through the application of the innovative Wii game mechanics. It’s a completely new experience for the gamer,” said Binu Philip, President, Edge of Reality.

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