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Mega Man Legends photo
Mega Man Legends
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This post explains the entire Mega Man Legends copyright situation

For years now people have been clamoring for the release of Mega Man Legends 1 and 2 on the PSN (or the Nintendo 64 version on the eShop, for that matter), but Capcom hasn't budged. We're one step closer with The Misadventures of ...   read

 
 
Gurumin review photo
Gurumin review
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Review: Gurumin: A Monstrous Adventure

Luckily, growing up I had a lot of friends who were either from Japan or were heavily into eastern games -- so the opportunity to play imports, including the coveted Radiant Silver Gun, was always an option.  Gurumin kind of got l...   read

 
 
Brandish PSP review photo
Brandish PSP review
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Review: Brandish: The Dark Revenant

Antiques possess a magnetic quality, an appeal to our imaginations, a false nostalgia for a time most of us are too young to remember. There's a comforting allure to these relics. They offer a window into the past, a living history. It's a ...   read

 
 
Final Fantasy Type-0  HD photo
Final Fantasy Type-0 HD

How Final Fantasy Type-0 came to PS4 and Xbox One

Final Fantasy Type-0 HD wasn't on the show floor at PAX last weekend, but Square Enix did show off the action RPG behind closed doors. During our meeting with the publisher, Destructoid touched base with director Hajime Tabata to discu...   read

 
 



100% God of War photo
100% God of War

100% Series Retrospective: God of War

[Read on for a description of every God of War game ever released in the US, and my completion of them all in 2013.] 2013 is an exciting year. Now that I know you guys enjoy reading my Quests, I'm going to make an effort to do even more of ...   read

 
 
Kevin Butler gets sued photo
Kevin Butler gets sued

Sony sues for 'Kevin Butler character' playing Mario Kart

Art by LoveChin88 [Update: Here is a revised version of the commercial with Jerry Lambert removed.] Sony is in the process of suing Bridgestone and Wildcat Creek Inc over a recent TV commercial where a character played by actor Je...   read

 
 
 photo
8===D

Love and war in the world of PS Minis with FuturLab

The choice was simple: Go indie or go big. However, over the past console generation, this changed. Now, some indies make more money than major studios, and “going indie” has become a fair bit more difficult than uploading a ...   read

 
 
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8===D

How $250 could still be too much for a Wii U

We learned a lot about the Wii U at E3 this year, but we didn't learn what is likely to be the defining factor in its success or failure: the price. Recent rumors from reliable sources price it in the $400 range, which could be disastrous f...   read

 
 
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E3: Recap of the Sony press conference

Sony closed out the day with its press conference, and while nothing too crazy was put on display, it was an all-around decent showing. I would've liked to see more Vita titles, personally, but not everything at E3 needs to necessarily get ...   read

 
 



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8===D
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Review: Resistance: Burning Skies

For a long time, Sony has wanted to bring the console experience to handheld devices, and the PlayStation Vita represents its most successful attempt to date, armed as it is with impressive visual capabilities and a wealth of control option...   read

 
 


Probably Kirby. When you think about it, he's really the Rogue (X-Men) of Nintendo games, he can absorb any other power he wants. Except Kirby's more my style, because he is large, pink, and loves to swallow.




Favorite track you wrote for the game (with lots of detail!)



Two tracks. The two that took the longest to finish!

The first is the track "Cyborg Mission II" (from the pre-order bonus tracks).

Originally, [Brian Provinciano] wanted to use a lot of my older tracks as casual music you could hear on the radio when you are driving around the world map. Some of the tracks date back quite a ways to my first chiptune album (Melodia di Infinita). When I wrote those songs, the idea of ever having my chiptunes in a game was a pipe dream. There were no real retro throwback games, and mobile devices weren't yet used for gaming. I wrote them as a hobby, and I was (in my opinion) pretty bad at it from a technical standpoint. I've had years and years to listen to these old songs, and more and more I found little things I wished I could change. It had become so bad that I couldn't even listen to my old stuff. A couple of these songs, Brian was interested in using for the game! This was kind of a chance for redemption, because I was able to go back in to my original .IT files [Editor’s Note: .IT is a file format native to Impulse Tracker, a DOS-based software used to write music] and fix them up. It took quite a while, but I was actually able to make peace with every single "classic" track Brian wanted to use... Except one. The original "Cyborg Mission."

Brian, however, seemed to enjoy the original quite a lot, and even featured it in a cut scene for one of the demo builds he'd sent me. I knew that this track had to be fixed, no matter what. I struggled and struggled with my original file, trying to make it sound up to par, but my methods back then were just too crusty. In the original .IT file, I must have used drum samples from 6 or more NES games, and my drum fills were just a machine gun firing out all of them all over the place. There were also little melodic bits that trailed off and didn't connect anywhere (transitions are so important). It seemed like a lost cause, so, I just decided it was time to rewrite the entire song anew, using my modern templates and techniques. Instead of just recreating the song though, I went somewhere totally new with it, and it came out very epic. I look at it as a triumph over my old careless ways, and I can finally put the original Cyborg Mission to rest. Though, I still have online friends that tell me they prefer the original. Psssht, fanboys.

The second is the track "Smut Peddler."

[embed]226249:43460[/embed]

This all started out so simple... In November of 2010, Brian asked me if I could write a parody track for a mission in the game that would resemble the classic Paper Boy. The original Paper Boy only had one extremely simple song that played during every second of gameplay. One simple song that will forever haunt my dreams.

This was the first time I had ever been tasked with parodying a song in chiptune format. Up until this point, I had painstakingly worked at accurately recreating songs in NES format. But making something sound similar, without actually being the original is so much harder (virt makes it look and sound so easy). And since this was not just a project for fun, I learned I could potentially get Brian in some legal trouble.

My first draft was a little too close to the original song for Brian's comfort. I basically, directly, referenced portions of the original song, then transitioned into my own unique sections, and back and forth. Brian really liked my sections, and asked me if I could just alter the pieces that referenced the original enough so that it would not be a legal issue, and this was what caused so much trouble. Altering the sections was definitely foreign territory for me, and I didn't really know what was allowed, or how much you needed to change it. Throughout the entire process I kept pestering virt through email, asking him if he thought I had changed it enough. But in the end, the portions of the original song just pervaded, and Brian was quite concerned. The real shame was, the parts that I wrote from scratch were some of Brian’s and my favourite music I had written for the game, and neither Brian or I wanted to see them go. But simply removing the portions that sounded too close to the original and leaving just my parts were not possible due to the way everything was transitioned together.

In November of 2011, a year of 'here and there' revisions went by, still with no luck, and it came time to release the soundtrack for Retro City Rampage. “Smut Peddler” was a definite choice to be on the soundtrack, if only it could be finished. Eventually, I think it was Len (FreakyDNA) who came along and peppered my file with some of his own melodies and sent it back to me as a suggestion for how to proceed. I didn't end up using the suggestions, but it was this small collaborative effort that really sparked my creativity again for this track, and over the next couple days, I was able to belt out a finished version that was finally license free! It wasn't until I heard Freaky's ideas and a different perspective that I was finally able to pull myself out of the depths of hell and finish. For any other musicians out there who are simply stuck (both creatively, and systematically), if it is in your means, have a friend offer you some suggestions. It will kick your butt into shape.

All said and done, I spent over 100 hours of my life on this song... now go back and listen to the original, hahaha. My nightmare.



[embed]226249:43461[/embed]

My favourite track for the game is "Bit Happy." I had a listen to the original game and thought I'd try to follow some of the existing song melodies but I ended up not taking anything from the original game at all. I basically just sat down and composed the core of the song in a few hours by figuring out some riffs that I really liked on the acoustic guitar while sitting in the sun at home. I transposed these riffs into OpenMPT and figured out how to arrange them for the NES sounds. Unlike a lot of my other chiptune songs, I really tried to keep the percussion really simple as having a lot of beats tends to make the song heavier and not as happy as I wanted it to be. It was really a good exercise in restraint for me to not add extra notes but to really focus on the transitions between segments of the song. There's a heavy little electro-beat breakdown that happens in the song that I'm really pleased with as I feel I was able to move in and out of this section in a way I hadn't tried before. Basically, this song makes me happy each time I hear it so I'm glad to have been able to include it on the vinyl.

[embed]226249:43462[/embed]

One of the songs I'm most happy with on the technical side is "Riff Down." It was one of the first songs I came up with for Retro City Rampage and was basically through figuring out an interesting riff on the acoustic guitar. I really enjoy all the breaks that are in there and feel that it has a great funky feel without getting too technically oriented. There're parts that I really have no idea how I came up with which really helps keep the song fresh. The way I worked on the songs for Retro City Ramapge is to come up with strong melodic bits on the guitar, translate them over to the tracker program and then repeatedly polish a group of songs over the course of the two years we spent developing the songs for the game. This song and other songs have basically received days of tweaks by me over the time of the project so it's always important to not get things too "tweaky" and to make the groove the king. I've basically only been doing chiptunes a couple years now and still really like this song so it has a special place in my heart when I'm listening to it.

Overall:
For those that don't know, making quality chiptunes is really a labour of love, a certain amount of talent and a massive amount of time. I'd say that I can produce conventional electronic music about ten times faster than working on a similar amount of chiptune music. It's really like making music through a microscope and the tricky part is making all the details come together but still have the big picture make sense so that the song conveys the right feeling. I've learned tons by working on Retro City Rampage and the problem is that I've kinda been bit by the chiptune bug so it's hard for me to listen to certain types of music now as I can almost see their notes streaming by in a tracker. I'm really lucky to have been able to work with [Matt “Norrin Radd” Creamer] and “Jake “virt” Kaufman] and hope that people can really enjoy the depth of emotion and detail that we've done our best to put into the songs of Retro City Rampage.



[embed]226249:43463" data-vidtitle="

Interview: The music of Retro City Rampage We've been talking a lot about Retro City Rampage and its soundtrack dating all the way back to 2010. The game's finally due out on nearly every platform in May, and after our favorable review of the soundtrack and a look at ...  
Full story

" data-purl="interview-the-music-of-retro-city-rampage-226249.phtml" data-vidsummary="" data-remodal-target="watch"> photo
8===D


Probably Kirby. When you think about it, he's really the Rogue (X-Men) of Nintendo games, he can absorb any other power he wants. Except Kirby's more my style, because he is large, pink, and loves to swallow.




Favorite track you wrote for the game (with lots of detail!)



Two tracks. The two that took the longest to finish!

The first is the track "Cyborg Mission II" (from the pre-order bonus tracks).

Originally, [Brian Provinciano] wanted to use a lot of my older tracks as casual music you could hear on the radio when you are driving around the world map. Some of the tracks date back quite a ways to my first chiptune album (Melodia di Infinita). When I wrote those songs, the idea of ever having my chiptunes in a game was a pipe dream. There were no real retro throwback games, and mobile devices weren't yet used for gaming. I wrote them as a hobby, and I was (in my opinion) pretty bad at it from a technical standpoint. I've had years and years to listen to these old songs, and more and more I found little things I wished I could change. It had become so bad that I couldn't even listen to my old stuff. A couple of these songs, Brian was interested in using for the game! This was kind of a chance for redemption, because I was able to go back in to my original .IT files [Editor’s Note: .IT is a file format native to Impulse Tracker, a DOS-based software used to write music] and fix them up. It took quite a while, but I was actually able to make peace with every single "classic" track Brian wanted to use... Except one. The original "Cyborg Mission."

Brian, however, seemed to enjoy the original quite a lot, and even featured it in a cut scene for one of the demo builds he'd sent me. I knew that this track had to be fixed, no matter what. I struggled and struggled with my original file, trying to make it sound up to par, but my methods back then were just too crusty. In the original .IT file, I must have used drum samples from 6 or more NES games, and my drum fills were just a machine gun firing out all of them all over the place. There were also little melodic bits that trailed off and didn't connect anywhere (transitions are so important). It seemed like a lost cause, so, I just decided it was time to rewrite the entire song anew, using my modern templates and techniques. Instead of just recreating the song though, I went somewhere totally new with it, and it came out very epic. I look at it as a triumph over my old careless ways, and I can finally put the original Cyborg Mission to rest. Though, I still have online friends that tell me they prefer the original. Psssht, fanboys.

The second is the track "Smut Peddler."

[embed]226249:43460[/embed]

This all started out so simple... In November of 2010, Brian asked me if I could write a parody track for a mission in the game that would resemble the classic Paper Boy. The original Paper Boy only had one extremely simple song that played during every second of gameplay. One simple song that will forever haunt my dreams.

This was the first time I had ever been tasked with parodying a song in chiptune format. Up until this point, I had painstakingly worked at accurately recreating songs in NES format. But making something sound similar, without actually being the original is so much harder (virt makes it look and sound so easy). And since this was not just a project for fun, I learned I could potentially get Brian in some legal trouble.

My first draft was a little too close to the original song for Brian's comfort. I basically, directly, referenced portions of the original song, then transitioned into my own unique sections, and back and forth. Brian really liked my sections, and asked me if I could just alter the pieces that referenced the original enough so that it would not be a legal issue, and this was what caused so much trouble. Altering the sections was definitely foreign territory for me, and I didn't really know what was allowed, or how much you needed to change it. Throughout the entire process I kept pestering virt through email, asking him if he thought I had changed it enough. But in the end, the portions of the original song just pervaded, and Brian was quite concerned. The real shame was, the parts that I wrote from scratch were some of Brian’s and my favourite music I had written for the game, and neither Brian or I wanted to see them go. But simply removing the portions that sounded too close to the original and leaving just my parts were not possible due to the way everything was transitioned together.

In November of 2011, a year of 'here and there' revisions went by, still with no luck, and it came time to release the soundtrack for Retro City Rampage. “Smut Peddler” was a definite choice to be on the soundtrack, if only it could be finished. Eventually, I think it was Len (FreakyDNA) who came along and peppered my file with some of his own melodies and sent it back to me as a suggestion for how to proceed. I didn't end up using the suggestions, but it was this small collaborative effort that really sparked my creativity again for this track, and over the next couple days, I was able to belt out a finished version that was finally license free! It wasn't until I heard Freaky's ideas and a different perspective that I was finally able to pull myself out of the depths of hell and finish. For any other musicians out there who are simply stuck (both creatively, and systematically), if it is in your means, have a friend offer you some suggestions. It will kick your butt into shape.

All said and done, I spent over 100 hours of my life on this song... now go back and listen to the original, hahaha. My nightmare.



[embed]226249:43461[/embed]

My favourite track for the game is "Bit Happy." I had a listen to the original game and thought I'd try to follow some of the existing song melodies but I ended up not taking anything from the original game at all. I basically just sat down and composed the core of the song in a few hours by figuring out some riffs that I really liked on the acoustic guitar while sitting in the sun at home. I transposed these riffs into OpenMPT and figured out how to arrange them for the NES sounds. Unlike a lot of my other chiptune songs, I really tried to keep the percussion really simple as having a lot of beats tends to make the song heavier and not as happy as I wanted it to be. It was really a good exercise in restraint for me to not add extra notes but to really focus on the transitions between segments of the song. There's a heavy little electro-beat breakdown that happens in the song that I'm really pleased with as I feel I was able to move in and out of this section in a way I hadn't tried before. Basically, this song makes me happy each time I hear it so I'm glad to have been able to include it on the vinyl.

[embed]226249:43462[/embed]

One of the songs I'm most happy with on the technical side is "Riff Down." It was one of the first songs I came up with for Retro City Rampage and was basically through figuring out an interesting riff on the acoustic guitar. I really enjoy all the breaks that are in there and feel that it has a great funky feel without getting too technically oriented. There're parts that I really have no idea how I came up with which really helps keep the song fresh. The way I worked on the songs for Retro City Ramapge is to come up with strong melodic bits on the guitar, translate them over to the tracker program and then repeatedly polish a group of songs over the course of the two years we spent developing the songs for the game. This song and other songs have basically received days of tweaks by me over the time of the project so it's always important to not get things too "tweaky" and to make the groove the king. I've basically only been doing chiptunes a couple years now and still really like this song so it has a special place in my heart when I'm listening to it.

Overall:
For those that don't know, making quality chiptunes is really a labour of love, a certain amount of talent and a massive amount of time. I'd say that I can produce conventional electronic music about ten times faster than working on a similar amount of chiptune music. It's really like making music through a microscope and the tricky part is making all the details come together but still have the big picture make sense so that the song conveys the right feeling. I've learned tons by working on Retro City Rampage and the problem is that I've kinda been bit by the chiptune bug so it's hard for me to listen to certain types of music now as I can almost see their notes streaming by in a tracker. I'm really lucky to have been able to work with [Matt “Norrin Radd” Creamer] and “Jake “virt” Kaufman] and hope that people can really enjoy the depth of emotion and detail that we've done our best to put into the songs of Retro City Rampage.



[embed]226249:43463" data-vidtitle="

Interview: The music of Retro City Rampage We've been talking a lot about Retro City Rampage and its soundtrack dating all the way back to 2010. The game's finally due out on nearly every platform in May, and after our favorable review of the soundtrack and a look at ...  
Full story

" data-purl="interview-the-music-of-retro-city-rampage-226249.phtml" data-vidsummary="" data-remodal-target="watch">  Watch Video

Interview: The music of Retro City Rampage

We've been talking a lot about Retro City Rampage and its soundtrack dating all the way back to 2010. The game's finally due out on nearly every platform in May, and after our favorable review of the soundtrack and a look at the limited edi...   read

 
 
 photo
8===D
  Watch Video

Silent Hell: the rage-fueled tale of Book of Memories

Silent Hill: Book of Memories is to be the series' first foray into the PlayStation Vita, and its dramatic departure from traditional survival horror is proving to be quite controversial. You see, Book of Memories is a top-down dungeon craw...   read

 
 
 photo
8===D

F*ck yeah! PlayStation Vita launch day!

The day is finally here! Today is the day that North Americans and Europeans get their PlayStation Vita game systems. Today is the day that my bragging rights (two Vitas, all the games) end. Today is the day that I get a billion Twitter and...   read

 
 
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Ten whining PlayStation Vita nitpicks

We recently reviewed the PlayStation Vita and had quite a few positive words to say about it. All things considered, the Vita is a great handheld gaming device that hopefully does very well and gets the software support it deserves. Still, ...   read

 
 



 photo
8===D

Destructoid's PlayStation Vita launch review schedule

We have our faces buried in our PlayStation Vita systems, working to bring you reviews of all the launch games set to hit shelves early next week. There are so many of them, and we are trying to play them all at once! Bear with us, and don'...   read

 
 
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8===D

Review: PlayStation Vita

The PlayStation Portable is quite possibly the greatest electronic device that I ever resented. I hated so much about the PSP, and not because I disliked the system -- I absolutely loved it. However, the lack of support from third parties, ...   read

 
 
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8===D

Review: Uncharted: Golden Abyss

You may have had enough of hanging from glowing ledges, jumping from crumbling floors and narrow escapes from massive explosions, but I can't get enough of the adventures of "Dude Raider" Nathan Drake. I loved all of the PS3 games, with Unc...   read

 
 
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8===D

Vita downloads confirmed cheaper than cartridges

For those wondering if PlayStation Vita owners in the US will get a discounted price for purchasing the digital releases of their games as compared to boxed retail copies (as in Japan), it looks as though that may indeed be the case. An int...   read

 
 
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8===D
  Watch Video

Man up! Pac-Man and Mega Man in Street Fighter X Tekken

Previously hinted at company mascots Pac-Man and Mega Man have been confirmed as PS3/PSV exclusive characters for Street Fighter X Tekken, joining Cole from inFamous, and Sony Japan mascots Toro and Kuro. Unless the 360 version of the game...   read

 
 



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PS Vita UMD Passport game list is live, missing key games

While the PlayStation Vita will support PSP games, it does not have a UMD drive. For this reason Sony came up with their UMD Passport program. Through this, you'll be able to register UMD games to get a discounted digital copy for your Vita...   read

 
 
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Confirmed: PlayStation Vita is region free

We kind of thought that the Vita would be region-free, and at E3 we heard some positive news, but now we know for sure. According to 1UP, Sony Computer Entertainment's president of Worldwide Studios, Shuhei Yoshida confirmed it. In response...   read

 
 
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Metal Gear Solid & Zone of Enders HD collection revealed

Zone of the Enders is coming back in glorious HD format! Both Zone of the Enders games are being remastered in HD and is hitting the PlayStation 3 AND Xbox 360. Zone of the Enders will be out in 2012. As for the Metal Gear Solid HD collecti...   read

 
 
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PlayStation Store is back with a stampede of updates

Good news: The PlayStation Store is back online in North America! Bad news: There's so much new content that was put out all at once that it's simply overwhelming. Not saying it's bad news for the consumer, but it's just a shame that all th...   read

 
 


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Rumor: Sony NGP to be called PlayStation Vita

We're a week out from E3, but that doesn't mean the rumors have to stop just yet. According to a supposed E3 fact sheet, Sony's PSP successor, codenamed NGP, is going to be known as the PS Vita.  Yes, it sounds like something you'd cal...   read

 
 
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PSP Remaster title series coming to PS3

We already told you a bit about Sony's upcoming PSP Remaster ports for PS3 in our Monster Hunter Portable 3rd news item, but we wanted to pass along a few more details on this series of games. Remasters will be PSP titles customized for PS3...   read

 
 
Dale NorthFeatured blogger

I am Destructoid's former Editor-In-Chief. I love corgis. I make music.

 


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Community expand | +quickpost

LinkSlayer64

Also if you are experiencing the issue where you are stuck in a ball, access the pause menu via the keyboard and select xbox one controller + win 10

 
JcDent

Archaon the Everchosen is the worst Marry Sue in WHFB and AoS, and also has the worst character portrait of any Total Warhammer Look at that Blingeed helmet!

 
LinkSlayer64

I AM PLAYING YOOKAH LAYLEE TOYBOX (no pictures so everyone can experience it themselves, Ill say one pause menu voices!

 
Nathan D

Not nearly enough Tremors memes around Appropriately enough, this was my reaction when I tried to reinstall GTA5 and it told me it had to load a 10GB update @ around 3

 
a spider

Dont kinkshame me,

 
KeithTheGeek

Ive been on a Sonic music kick since that disastrous listened to His World more times in the past few days than I care to

 
absolutfreak

Really HBO? Theyve let Gordon, Bob, and Luis go as Sesame Street moves to the I was always a Gordon

 
Occams

Almost

 
D-Volt

The Nintendo NX will also be a printer, a bagel slicer, a back massager, and compatible with Keurig Trust me, I have an uncle that works at

 
King Kaiser

This is my favorite Harry Potter

 

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