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SmuggleCraft is an ambitious racer, but needs some tweaking

I'm a huge fan of racing games. I'm terrible at them, but I've always loved driving around at high speeds with my friends. Throw hovercraft into the mix and I'm sold from day one. Games like F-Zero, Diddy Kong Racing (I know they were water...   read

 
 
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8===D
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Arcade-inspired roguelike TumbleSeed plays as well as it looks

TumbleSeed is an audio-visual treat. I knew that much before giving it a spin. What I didn't expect was how much strategy comes into play in this arcade-inspired permadeath romp about a fragile seed on a journey up a mountain. Fast reflexe...   read

 
 
We Are Chicago preview photo
We Are Chicago preview

We Are Chicago is a bit rougher than its namesake

We Are Chicago takes place in Chicago's south side. It is a city whose residents are besieged by violent crime, with homicide rates that make Los Angeles and New York look like Pleasantville. Much of that is confined to the gang-heavy south...   read

 
 
Minecraft: Story Mode photo
Minecraft: Story Mode
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Telltale's Minecraft: Story Mode is an interesting change of pace for the series

Since its announcement last year, many fans of both Mojang's Minecraft and Telltale Games were caught off guard by this union of adventure developers. With one focusing on open-ended and procedurally generated jaunts through the unknow...   read

 
 
Into The Stars photo
Into The Stars
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Into the Stars is an intense Space Opera, hits early access July 9

The Space Sim genre has been one of the most ambitious and sought after titles from developers and fans alike. Ever since the early days of gaming, there's been a desire to craft a title that allows for exploration across a sprawling univer...   read

 
 
Relativity preview photo
Relativity preview

Willy Chyr's Relativity is Escher art come to life

When you jump off a ledge in Willy Chyr's Relativity, you can keep falling. Forever. The abstract world, made up of floating platforms and puzzle rooms, loops. Why climb a huge flight of stairs when you can just "fall" to the top? But that'...   read

 
 
Goliath preview photo
Goliath preview

Goliath eliminates the repetition found in survival games

Survival games like Don't Starve can provide some of the best moments in gaming. The early hours of trying to fathom how this new world works, the slow strengthening of self until you gain confidence, and the subsequent downf...   read

 
 
Super Dungeon Bros photo
Super Dungeon Bros

Super Dungeon Bros plays like garbage, with humor to match

Unnecessary negativity is a blight, especially for writers. It can poison the mind and alienate the reader; a cancerous state of mind that serves nobody. Personally, I try and avoid it whenever possible. That mentality does me no favors. No...   read

 
 
Donut County photo
Donut County
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Donut County is a feel-good physics toy with flashes of Katamari Damacy

In Katamari Damacy, you roll up stuff. Small stuff, to start. Then cars, ships, buildings, mountains and, eventually, entire worlds. In Donut County, you slide an insatiable hole around to help it eat anything it can fit inside its maw. The...   read

 
 
High Strangeness photo
High Strangeness

The original Kickstarter game, High Strangeness, is set for release on May 6

Ever since the big Kickstarter boom of 2012, there's never been a short supply of developers looking to get their next title going through crowdfunding. From metroidvania action-RPG titles referencing the golden years of games, to epic adve...   read

 
 


Beyond Eyes preview photo
Beyond Eyes preview

Beyond Eyes abstracts the world as perceived by a blind girl

I have been following Beyond Eyes since I first heard about it a year and a half ago. Videogames can be powerful tools for relating experiences that may otherwise be difficult to comprehend. Blindness both fascinates and terrifies me; I kno...   read

 
 
Masquerada preview photo
Masquerada preview
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Talk turns technical with Masquerada: Songs and Shadows' Ian Gregory

While at PAX East, I was fortunate enough to schedule a chat with the co-founder and creative director of Singapore-based Witching Hour Studios, Ian Gregory, to talk about the studio's beautiful upcoming "pause-for-tacti...   read

 
 
RIVE preview photo
RIVE preview
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RIVE was my favorite twin-stick shooter at PAX East

When I learned that Netherlands-based Two Tribes Studios (Toki Tori & Toki Tori 2) was bringing its snazzy metal-wrecking, robot-hacking, twin-stick shooter RIVE to PAX East this year, I jumped at the chance to set ...   read

 
 
Windward preview photo
Windward preview
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It's easy to zone out in the open ocean of Windward

The PAX East expo floor is one of the least peaceful places to play a game. There are sweaty crowds, children who haven't learned to use their inside voices, and booths blasting dance music and/or eSports commentary. And yet, at the back of...   read

 
 
Necropolis preview photo
Necropolis preview
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Harebrained Schemes nails it once again with Necropolis

As I explored the opening area of Harebrained Schemes' third-person action roguelike Necropolis at PAX East 2015, I discovered an inviting treasure chest. Upon opening it, I realized too late that I wasn’t alone in that first room. Wh...   read

 
 
Firewatch hands-on photo
Firewatch hands-on
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Firewatch has topless teens, meaty hands, and mystery

I've been firewatching out for Campo Santo's new 'exploration mystery' since hearing about the talent behind it. Artist Olly Moss, Mark of the Ninja designer Nels Anderson, and season one The Walking Dead writers and des...   read

 
 
Planet of the Eyes photo
Planet of the Eyes
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Planet of the Eyes is a treacherous place for Polaroid robots

Crash landing on an alien planet is the worst. There's hazardous flora, deadly fauna, and even rock formations that seem to have some sort of blood lust. That just piles on top of the existential crisis of being a robot with an unknown purp...   read

 
 
Volume preview photo
Volume preview
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Volume is a more thoughtful approach to Metal Gear Solid VR Mission-like stealth

Volume is a fitting name for a polygonal, Metal Gear Solid VR Missions-looking stealth game with enough rectangles to feed a geometry class for the entire year. In the case of Mike Bithell's Thomas Was Alone follow-up, however, "volume" is ...   read

 
 
Y2K preview photo
Y2K preview
  Video

Y2K is a surrealist fantasy told through the lens of a Murakami-loving hipster

Y2K began with protagonist Alex Eggleston returning to his his hometown from college. I watched him gaze out of bus windows until the scene shifted to him sharing a seat with a man in a panda costume. This was jarring enough to give Al...   read

 
 
Offworld Trading Company  photo
Offworld Trading Company
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We've got to go to Mars in Offworld Trading Company

In a future where corporate greed has depleted the Earth's resources, humanity has taken to space to acquire the goods needed for survival. The asteroid belt was supposed to be the great salvation, an almost limitless bastion of metal and m...   read

 
 
Sid Meier's Starships photo
Sid Meier's Starships
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The first three rounds of Sid Meier's Starships are not enough

Sid Meier's Civilization: Beyond Earth released to mixed reactions. I loved how it took the took the classic gameplay to alien worlds, and I especially appreciated its underlying narrative about the future of the human race. Other long-time...   read

 
 
New Breach and Clear photo
New Breach and Clear
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Breach & Clear: Deadline is a surprisingly good action-RPG

The original Breach & Clear was a tactical strategy title in the vein of the XCOM or Rainbow Six series. It was fairly surprising when its sequel Breach & Clear: Deadline turned out to be an open-world tactical action RPG with zombi...   read

 
 
JumpJet Rex photo
JumpJet Rex
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JumpJet Rex revels in old-school charm, hits Early Access January 14

There's just something about the 8-bit and 16-bit eras of gaming. Even after decades, it's still a remarkable and enduring period that's managed to stand the test of time. With a slick focus on charming visuals and deeply refined gameplay, ...   read

 
 
The Talos Principle photo
The Talos Principle
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The Talos Principle makes me feel smart and dumb

Back at E3 2014, I got a brief chance to get my hands on The Talos Principle while talking to one of its writers Tom Jubert (FTL: Faster Than Light, The Swapper). In the presentation, Jubert explained the intended approach to discussing phi...   read

 
 
Dungeons II photo
Dungeons II
  Video

Dungeons II takes a humorous approach to being the bad guy

Being the bad guy has its perks. With an entire force of orcs, goblins, and other nasty creatures at your bidding, more gold you can count, and a near infinite supply of dark magic at your disposal -- it seems like you've got things pretty ...   read

 
 



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Tank Troopers"Battalion Snores"

 

Ride 2"I (kinda) wanna take you for a ride"

 

For Honor"Death by a thousand cuts"

 

Horizon Zero Dawn"Dino-might"

 

Sniper Elite 4"Is it OK to shoot a Nazi in the nuts?"

 
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