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Subtlety be damned, Badass Hero is what I want from an action-platformer

I was well-aware that nuance wouldn't be this game's strong suit when I booked an appointment with Awesome Game Studio to see Badass Hero. It takes a certain kind of wildly confident team to settle on names that are so incredibly blunt. Poi...   read

 
 
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Oh god, I cannibalized a poor space scientist in Symmetry

Symmetry has a great aesthetic about it. It doesn't really do the game justice, actually. The warm pastel hues and hand-drawn art are inviting, when the in-game conditions are anything but. There's a dire story at the heart of Symmetr...   read

 
 
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Maize's chatty corn and Russian teddy bear left me wanting more

Cornfields are an underrated pick for places that have the potential for bad and/or otherwise weird shit to happen. Sure, they aren't as ubiquitously ominous as abandoned hospitals or decrepit mansions, but cornfields have a long history of...   read

 
 
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Civilization VI feels like a new beginning for the series

Sitting down to write this preview was a challenge. That isn’t because I can’t describe Civilization VI or I don’t like the game; it has to do with the nature of turn-based strategy titles. They become so addicting that yo...   read

 
 
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I (Peter the Great) will be a great leader in Civilization VI

I've been playing a lot of the preview build for Civilization VI and I noticed a conspicuous lack of the Russian empire. 2K games has just revealed that the enlightened ruler will be making an appearance in the upcoming Civ, alongside the 1...   read

 
 
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My first life (or ten minutes) as an astronaut in Osiris: New Dawn

I don't have a ton of experience with survival games. I played The Forest last week for the first time in a couple years, barely remembering how to build a fire when I came upon an outpost that my friends had built with blood and sweat and ...   read

 
 
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Arcade-inspired roguelike TumbleSeed plays as well as it looks

TumbleSeed is an audio-visual treat. I knew that much before giving it a spin. What I didn't expect was how much strategy comes into play in this arcade-inspired permadeath romp about a fragile seed on a journey up a mountain. Fast reflexe...   read

 
 
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For Honor has the makings of a winner

Games have always struggled to make multiplayer sword fighting fun. It should be the simplest thing in the world, I mean, what is more video game than lopping off someone's head with a broadsword? But, it’s trickier to pull off in pra...   read

 
 
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Death Squared keeps puzzle teams on their toes

Most modern puzzle games feature one unique mechanic, introducing it plainly at first but building on it over time. Braid had its time manipulation. Portal had its... portals. Death Squared is a little bit different. If there's one idea tyi...   read

 
 
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Ubisoft is onto something cool with Steep

While snowboarding games have had a slight resurgence on Steam, the big publishers -- including EA, which sadly doesn't seem interested in doing anything with SSX -- have been sleeping on the genre. As such, Ubisoft's Steep was one of the b...   read

 
 
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South Park is great, Ubisoft farting directly into my face is not

The Nosulus Rift is real. Much to my chagrin, the Nosulus Rift is real. Ubisoft hoodwinked me into signing a waiver and strapping this abomination to my face. The things I do for this job. Mamas, don't let your babies grow up to be games jo...   read

 
 
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I am not as good at typing as I thought I was

I fancy myself a decent typer-person. I have to do it all day for my job, and even though hunting and pecking would probably technically cut it, I'd die of embarrassment from being silently judged in press rooms. I'm just good enough t...   read

 
 
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Klei's Hot Lava is directly inspired by Counter-Strike

I can't say I expected to turn up at my PAX West appointment for Hot Lava and chat with Klei Entertainment about Counter-Strike mods, but the conversation kept returning to that point. While most of us viewed the upcoming game as a cool, so...   read

 
 
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Longing for more Castlevania? Chasm could be our best bet

In recent months, I've lost track of Chasm. I was on-board with the action-platform game when it was first coming through Kickstarter but, wow, that was actually back in 2013. Making games, even simple ones, takes lots of time. Making metro...   read

 
 
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Some rushed first impressions after a fast Sonic Mania demo

At PAX West, Jordan and I spent maybe five minutes with Sonic Mania. Appropriate, really, given that the blue hedgehog's whole existence is framed around the concept of speed. In and out, super quick. That's all we needed to know that the g...   read

 
 
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Some thoughts after spending two hours with Final Fantasy XV

The food looks amazing but the trees are flat. Cindy's breasts are immaculate but her hair is clumpy. The car's doors open from the wrong direction. Prompto and Noctis enthusiastically high-fived after a very short and routine drive. Noctis...   read

 
 
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Gears of War's Horde mode is greatly enhanced by adding classes

When it comes to Gears of War, all the variation is in the weapons. Each character operates the exact same, it's just the armaments that change gameplay. Someone toting a Boomshot is going to maneuver very differently than someone sporting ...   read

 
 
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We have some exclusive tracks from Starr Mazer: DSP for you

Earlier today, Kevin wrote about how much he's been enjoying Starr Mazer: DSP, the retro-sexy SHMUP that I gushed about earlier this year. Kevin specifically mentioned that the music "brings to mind the robotic guitar licks of Sega's Genesi...   read

 
 
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I've met someone and I think I'm in love, his name is Owlboy

I got a sneak preview press demo of D-Pad Studio's Owlboy, a retro-inspired action adventure game that has been in development for eight years having started in 2008 (to put that in perspective No Man's Sky began development in 2012)....   read

 
 
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Hue is a more colorful Limbo, and that's just fine

Hue is a two-dimensional puzzle platform game where the protagonist, the titular Hue, is tasked with collecting the different colors of a special ring to defeat the nefarious Dr. Grey. My first impression of Hue was that it looked...   read

 
 
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We Happy Few puts a new face on survival, but it's not ready for its close-up yet

When it took the stage at Microsoft's E3 presentation this year, Compulsion Games' We Happy Few was easily one of the most intriguing titles of the show, promising a trippy story set in the drug-addled English township of Wellington We...   read

 
 
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Hands-on with a near-finished Deus Ex: Mankind Divided

The eviction noticed burned pink on the apartment door. Neighbors stood callously outside on the second floor walk basking in the white foglight of the open-air atrium, whispering at eavesdrop levels about his financials woes. He sat on the...   read

 
 
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Human: Fall Flat is a wacky, fun, frustrating physics-based puzzler

Remember QWOP, the frustrating-as-hell human-body-haver simulator that was great fun? Developer No Brakes Games may be creating the next best thing by adding in bizarre dreamscapes and physics-based puzzles with Human: Fall Flat. At this po...   read

 
 
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Dontnod's Vampyr has more in common with Life is Strange than you might think

At a cursory glance, Vampyr, developer Dontnod Entertainment's third game, could not be any more different from Life is Strange. One's an action role-playing game set in early 1900s London; the other is an exploration- and narrative-based d...   read

 
 
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Dang, I should've been following Shiness this whole time!

Do you know about Shiness: The Lightning Kingdom? I didn't know a thing about it -- not until a couple of weeks ago, at E3 2016, where I was given a rapid-fire rundown. Schedule changes and general last-day-of-the-expo busyness meant I had ...   read

 
 



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