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Review: Divide

Old-school point-and-click adventure games often left the player without the faintest of clues as to where to go next. You had a relatively small area to move around in with a bunch of items to pick up. Sometimes you could combine certain i...   read

 
 
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Review: Nioh

The PS4 is really kicking off 2017 with some damn good exclusives. If you count the VR version of Resident Evil 7 (which you should, as it's fantastic), it also has Gravity Rush 2, Kingdom Hearts HD 2.8 Final Chapter Prologue, Yakuza 0...   read

 
 
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Review: Dragon Quest VIII: Journey of the Cursed King (3DS)

In order to finish this review, I've done pretty much nothing other than play Dragon Quest VIII: Journey of the Cursed King (DQVIII) for the past several days and nights. It's a testament to the quality of this title that all I really want ...   read

 
 
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Review: Atelier Shallie Plus: Alchemists of the Dusk Sea

When I first picked up Atelier Shallie Plus for my review in progress a while ago, I never thought I would ever get into a game that was mostly about making stuff and other secondary activities that lead to even more stu...   read

 
 
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Review: Pokemon Duel

One of the big challenges of getting a competitive free-to-play game just right is making sure it never feels like someone can simply pay-to-win. As a person who isn't totally against buying a microtransaction or two, I want to make sure th...   read

 
 
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Review: Tales of Berseria

When I first wrote about Tales of Berseria, I held the belief that while the game wasn't particularly groundbreaking or innovative, it nonetheless provided a highly polished and consistently excellent experience. At the time, I'd only put 2...   read

 
 
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Review: Poochy & Yoshi's Woolly World

When I first heard I was going to be reviewing Poochy & Yoshi’s Woolly World, I turned on my Wii U and popped in my copy of the original game to see how far along I got in it. Turns out, I didn't make it past the first world. I bl...   read

 
 
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Review: Candleman

Ten seconds. That's all you get in Candleman -- ten seconds of light to navigate an environment of near-darkness. It's a fascinating concept, one that turns a rudimentary platformer into an always-tense affair. It's maybe the most inte...   read

 
 
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Review: Call of Duty: Infinite Warfare: Sabotage

Call of Duty: Infinite Warfare was one of the most uneven releases yet from the studio trifecta of Infinity Ward, Treyarch, and Sledgehammer, which both worked for and against it. The campaign felt so by-the-numbers in spite of flashes of g...   read

 
 
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Review: Double Dragon IV

Double Dragon II NES was a staple in my household. I convinced just about every person I knew to take at least one run at it, and depending on their prowess, they'd either get bored after the first stage or rage at the final boss into ...   read

 
 
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Review: Nefarious

I’ve often wondered what it’s like to be the final boss in a video game. To live those final moments. To have to endure the sheer cheek of some helmeted twit kicking down the barricades to your secret science city. To watch him ...   read

 
 
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Review: Mighty Morphin Power Rangers: Mega Battle

If there’s one big franchise that I’ve had a weird relationship with, it’s the Power Rangers series. I abandoned ship after Power Rangers in Space’s finale since it ended the Mighty Morphin universe on a solid note. ...   read

 
 
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Review: Dandy Dungeon: Legend of Brave Yamada

Developer Yoshiro Kimura has a brain that, I believe, runs perpendicular to everyone else in the games industry. When creating his own games, you get oddities not only in design but in character and world building. Sometimes his genius...   read

 
 
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Review: The Descendant

[Disclosure: I went to university with The Descendant's lead writer, Giles Armstrong - same film course, same graduating year - though I haven't spoken to him in over a decade. He did not request me to review this game (it was the Swedis...   read

 
 
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Review: Resident Evil 7 biohazard

Resident Evil's been a roller coaster of quality for twenty years now. The first handful of games terrified players by making them exceedingly vulnerable in a world where a biological weapon turned living beings into various nasties that wa...   read

 
 
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Review: Kingdom Hearts HD 2.8 Final Chapter Prologue

Kingdom Hearts has had a rough but eventful history. It debuted in 2002 and took the world by storm with its genius marriage of Final Fantasy and Disney -- a combination no one knew they even wanted. To fuel the fire there was a portable se...   read

 
 
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Review: Razer Ornata Chroma Keyboard

In the year 2016, mechanical keyboards and membrane keyboards are currently embroiled in an ongoing war. Those in love with the former contend that having actual mechanical switches under their buttons gives typing and gaming a higher amoun...   read

 
 
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Review: Yakuza 0

Japan in the '80s was a wonderful time for business owners. The yen was exploding in value and money was flowing like water. If you were involved in any kind of business, legit or not, you were basically so wealthy that you could blow your ...   read

 
 
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Review: Fate/Extella: The Umbral Star

I'll be the first to admit that when a Western release of Fate/Extella: The Umbral Star was first announced, I couldn't help but be a little excited. Type-Moon's Fate universe is something that I hold a high level of adoratio...   read

 
 
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Review: AUKEY KM-G3 RGB Mechanical Keyboard

I love mechanical keyboards. I used to think people that raved and ranted about them and spent hundreds of dollars on a basic-looking, loud-as-hell keyboard were stupid idiots -- until I tried one. Now I can never go back. That said, I see ...   read

 
 
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Review: Rise & Shine

Have you ever fallen head over heals for someone extremely beautiful only to find out that what is at their very core is just not good, and may even be downright bad? It gives me no pleasure to say that is how I feel about Rise & Shine,...   read

 
 
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Review: Binding of Isaac: Afterbirth+

Over the years, I’ve grown to have almost an obsession with Edmund McMillen’s games. They typically are fiendishly simple ideas with tremendous complexity in execution. Super Meat Boy is just a platformer, but the level design f...   read

 
 
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Review: Gravity Rush 2

Back in 2012 I was whisked away to the land of Hekseville with Kat and Raven, and fell in love with a brand new low-key property from Sony. Gravity Rush was everything I wanted an open world action game to be, and for several years, nothing...   read

 
 
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Review: Hatsune Miku: Project DIVA Future Tone

If I didn’t know better and wasn’t aware that the timelines don’t quite add up, I’d say the subtext around the release of Hatsune Miku: Project DIVA Future Tone feels aggressive, even adversarial....   read

 
 
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Review: HoPiKo

Have you ever wondered why a lot of modern platforming games have nothing to do with platform jumping? While I appreciate the amount of diversity that exists within the genre, why are most of the obstacles usually enemies instead of the lev...   read

 
 



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