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Shin Megami Tensei IV: Apocalypse's localization slip-up makes for a good story

Tales from localization are some of the most entertaining around in this industry. Today's comes from Atlus in light of the recently-released Shin Megami Tensei IV: Apocalypse, and I like it for two reasons. One, it involves a slip-up. It's...   read

 
 
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Before he was Suda51, he was 'just some guy' working tirelessly on The Silver Case

The Silver Case feels like a recovered piece of gaming history. Not only had I never played the game due to its Japan-only 1999 release for PlayStation, I hadn't even heard of it until recently, despite the fact that it was Grasshopper Manu...   read

 
 
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Axiom Verge developer talks about Xbox One port challenges

Tom Happ, the creator of Metroid-like Axiom Verge posted on his blog today that the game had passed certification and will release on the Xbox One on September 30. In the blog post, Happ notes that there's a certain degree of iro...   read

 
 
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Blizzard legend and VP Chris Metzen retires from company

Chris Metzen, who started work at Blizzard in 1995 on the SNES version of Justice League Task Force (I remember renting this!), has retired. For the last 20 years or so his name and visage has been synonymous with some of the company's...   read

 
 
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Interplay is selling off Earthworm Jim, Freespace, and more

When I think of Interplay, I think of the Earthworm Jim series, but that isn't a thought I've had in a long while. There just isn't much happening there unless you're simply rebuying the original games, and the same could be said of most of...   read

 
 
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GameMaker Studio featured in latest Humble Bundle

Are you interested in getting into game development? Would you like to try out GameMaker Studio, but don't have the requisite amount of money to tinker with the software? Humble Bundle has the deal for you, then. In addition to getting the ...   read

 
 
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The new BioShock collection features developer commentary

The upcoming BioShock Collection which features all three of the series' games will also offer developer commentary by BioShock creative director Ken Levine and lead animator Shawn Robertson. In a post on the U.S. PlayStation blog...   read

 
 
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Tomb Raider's new game director helped create Dead Space

Crystal Dynamics has lined up a new game director, Ian Milham, for the Tomb Raider series. While you might not know him by name, you'll definitely recognize his work. During his time at Visceral Games, he was the art director on the wonderf...   read

 
 
Yoot Saito photo
Yoot Saito

Seaman creator Yoot Saito is getting back into gaming

Yoot Saito, the designer behind imaginative games like SimTower, Seaman, and Odama, is once again actively pursuing game development. Speaking at the fourth annual BitSummit festival in Japan, as reported by Wired, he bluntly expressed the ...   read

 
 
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Suda51
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Let's hit the batting cages with Suda51

I'm always curious to hear what creators do to recharge mentally, whether it's going on nature hikes, gardening, working up a sweat at the gym, or just sneaking in a quick midday nap, and how those hobbies might directly or even indirectly...   read

 
 


Necropolis photo
Necropolis

Harebrained Schemes is directly addressing some of Necropolis' biggest problems

Have you played Necropolis yet? What do you think? You already know what I think. Well, you could if you read this review. Done? Well you probably can recall the part where I talk about some of the shortcomings, most not...   read

 
 
Rock Band 4 photo
Rock Band 4

How the new Ghostbusters movie almost possibly delayed Rock Band 4

Most every video game goes through some degree of turmoil en route to becoming a finished product. Creative changes, financial woes, conflict with the publisher -- these are all examples of common issues that might cause strain on the devel...   read

 
 
Sony photo
Sony

PlayStation's Adam Boyes is leaving Sony to 'go make games again'

Sony turned it around this console generation by listening to and more actively working with game developers which has, in turn, benefited PlayStation gamers. When I think of the brand in its current state, a handful of public-facing indivi...   read

 
 
No Man's Sky photo
No Man's Sky

No Man's Sky has gone gold, and thank goodness for that

With that, Hello Games is one step closer to getting No Man's Sky out in August. The long-awaited space exploration game has gone gold, meaning it's ready for manufacturing, and the team's unbridled joy in this celebratory photo ("four yea...   read

 
 
Axiom Verge photo
Axiom Verge

Axiom Verge developer muses on how a 3DS port would be possible

Being so embedded in games on a daily basis, I enjoy getting to chat with developers about the creation process. And there's no better way to do that than with indie teams, who are fairly open about their trade secrets -- Vlambeer is a big ...   read

 
 
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ARC SYSTEM WORKS

Arc System Works opens new office in South Korea

Arc System Works, the Yokohama-based studio best known for fighters like Guilty Gear and BlazBlue, is expanding its operations with a new "Asia Branch" located in Seoul, South Korea. The satellite office opened today and will be providing t...   read

 
 
Until Dawn photo
Until Dawn

Supermassive says it isn't doing Until Dawn 2 'at the moment'

Supermassive Games is into the idea of another Until Dawn, and I am too. It's easy to imagine how the formula could be applied to a different setting, story, and characters to form a horror anthology series. But I've got to cut that daydrea...   read

 
 
UBISOFT photo
UBISOFT

Ubisoft shutters Casablanca studio

Of all the video game studios, in all the towns, in all the world, Ubisoft will be shutting down its satellite office in Casablanca, Morocco on June 13, the company announced Thursday. Ubisoft let the studio know of its plans last week, and...   read

 
 
Doom photo
Doom

Doom's multiplayer is being taken over by id, who promises to fix things

We've spent plenty of time praising Doom's single-player campaign. Our review breathlessly covers it, and we even dedicated most of a podcast to discussing it. The reason we keyed in on that aspect of the game so heavily is because the...   read

 
 
Kojima Productions photo
Kojima Productions

Kojima Productions' mascot is just plain cool

That mascot for Kojima Productions is actually a person, not some sort of badass cyber-skeleton in a space suit, and he's got a tagline: "I'll keep coming." The phrase elicited a few different reactions from us. I laughed, because I'm easy ...   read

 
 
Kojima photo
Kojima

Kojima Productions is using an existing engine for its first game

Game designer Hideo Kojima hasn't just been tweeting out photos of creepy motion-capture face molds on his worldwide studio tour post-Konami and Metal Gear Solid V: The Phantom Pain. There's work to be done, also! The trip has been a way fo...   read

 
 
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Disney Interactive
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Warren Spector wants unreleased IP from Disney

Disney announced plans to cease operations as a console game publisher last week. As a result the company will be discontinuing the Infinity series and shutting down its Salt Lake City-based development studio, Avalanche Software, which has...   read

 
 
Epic Games photo
Epic Games

Epic Games is over single-player campaigns

Epic Games is transitioning away from developing single-player games, the studio tells Polygon. The company plans to develop smaller, free-to-play online games like Paragon, Fortnite, and the new Unreal Tournament, rather than more exp...   read

 
 
Kerbal Space Program photo
Kerbal Space Program

Former Kerbal Space Program developers slam studio for poor pay and crunch time

[Update: Squad has released a statement, denying all of the allegations below: Regarding some recent comments made by former team members that caught community and press attention, we want to share the following statement: In Squad we are ...   read

 
 
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Indie to AAA

Hyper Light Drifter's Teddy Diefenbach is joining Square Enix

These days, it's not uncommon to hear the standard "going indie" story. A game developer works for a big studio for X number of years, tires of the grind and/or the lack of creative freedom, saves up some cash to break away from his or her ...   read

 
 
Darren NakamuraFeatured blogger

Darren is a scientist during the day. He has been a Destructoid community member since 2006, joining the front page as a contributor in 2011. While he enjoys shooters, RPGs, platformers, strateg...

 


 


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Community expand | +quickpost

Roxas1359

Went to see Storks with some Was a surprisingly funny movie that got quite a few laughs out of

 
DanteKinkade

Welp now I need to both try to loose some weight and put on some muscles too, because when I asked my boyfriend if he would like if I got all muscley so I could dom him even better he got really, really, reeeaaaaaalllly It was

 
FakePlasticTree

Persona5ImportAdventures: Finally figured out what the outdoor theme is Luuuuuuuuv Beats Persona 3 & 4s respective

 
DeadMoon

Surprisingly, Bitch Planet might be one of the most important books that have come out in a long The questions it asks about the equality of the modern woman hit extremely Above all else, its just a damn good

 
Electric Reaper

My mental state when doing assignments for a required college course I have no interest in:

 
Robosquid

#dtoidis

 
Rad Party God

Also, #dtoidis

 
Rad Party God

Because I love to feel like shit after watching a post-apocalyptic film, I absolutely LOVED Just saw it a few moments ago, brilliant film; great blend of action, smart Sci-Fi and America eating Absolutely recommended! :D

 
skwerlyman789

Last one, I Sorry, I couldnt decide! #dtoidis

 

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