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Mikami: Japanese RPGs were never really popular'

Many pundits like to wax philosophical about the decline of the Japanese game market, especially noting how JRPGs just aren't as popular as they used to be. Resident Evil creator Shinji Mikami, however, offers a more radical suggestion -- J...   read

 
 
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Shadow Hearts publisher getting back into videogames

Shadow Hearts is one of my favorite RPG series, but unfortunately the general public didn't quite agree. At least, not enough of the public to stop developer Nautilus from falling apart and publisher Aruze from pulling out of the game indus...   read

 
 
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Sony patents controller that works with Wii/Xbox 360

How curious. A patent has been dug up by Internet sleuths that suggests Sony may be working on a universal controller that would work with the PlayStation 3, Xbox 360 and Wii. According to the patent, this controller would be a fully-fledge...   read

 
 
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Saudis use videogames to reintegrate terrorists

Here's an interesting little fact that doesn't have that much to do with videogames, but just enough to be posted. Saudi Arabia uses videogames as part of its program to reintegrate terrorists in to society. It seems the exact specifics of ...   read

 
 
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Writer demands more realistic violence in videogames

While mainstream media outlets rally the braindead public against so-called "realistic" videogame violence, one comic book writer has gone in the opposite direction -- criticizing videogames for not being realistic enough with its more barb...   read

 
 
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Why do we use review scores?

[Editor's Note: We're not just a (rad) news site -- we also publish opinions/editorials from our community & employees like this one, though be aware that it may not jive with the opinions of Destructoid as a whole, or how our moms rais...   read

 
 
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Heavy Rain's David Cage wants game industry to grow up

With its complex narrative and serial killer storyline, there's no denying that PS3-exclusive Heavy Rain will be a thoroughly adult affair. Developer Quantic Dream has no intention of marketing this game to kids, and boss David Cage wishes ...   read

 
 
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Ex-Dtoid editor has the touch, makes me want Epic Mickey

David Houghton is one of my favorite videomgame journalists; he's got an great analytical eye, and he knows how to express his excitement without coming off as insincere. It figures that he would be the one to make me interested in Epic Mic...   read

 
 
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Visceral Games bummed about Dead Space Extraction sales

According to a NeoGAF post from a Visceral Games employee- "It is a shame that no one bought this (Dead Space Extraction). As much as everyone made fun of Frank Gibeau's 'experiment', it will actually influence the SKU plan with respec...   read

 
 
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Buddhist monk recommends games for treating aggression

Videogames often get criticized by out-of-touch old cranks for causing violence and encouraging aggressive behavior, so it's very interesting indeed to see that one man, who could rightly be regarded as an expert on serenity and anger-manag...   read

 
 
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Gay publication asks if games are getting gayer

Following on from the Shadow Complex debate, the question is being raised as to whether or not games are becoming more accepting of homosexuality and gay issues. Gay publication The Advocate asks if games are getting gayer and decides that ...   read

 
 
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Rhianna Pratchett: Cutscenes are still important

It's become very en vogue to rail against cutscenes, claiming they break the flow of gameplay and do the interactive medium a disservice, but at least one writer believes otherwise. Rhianna Pratchett, whose last writing credit was Overlord ...   read

 
 
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Valve's learning sign language for Half-Life 2: Episode 3

Valve's Gabe Newell has been moving his hands around in very fast, repetitive motions in a room full of people. By that, I of course mean that he's been practicing sign language, and is looking at how to implement it in videogames, most not...   read

 
 
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Ex-Midway Newcastle artist spills on studio's last weeks

In an attempt to stave off impending closure, Midway Newcastle spent its last month working on and, more importantly, pitching Necessary Force to potential buyers. Unfortunately, they were unsuccessful, and the company was closed on July 14...   read

 
 
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Obsidian: Not having sex in RPGs does genre 'an injustice'

We've been speaking with Chris Avellone, lead creative designer on the intriguing spy-themed RPG, Alpha Protocol. We've all heard by now that Alpha Protocol will be following in BioWare's footsteps by providing us with some "tasteful&q...   read

 
 
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Obsidian: Story is important, but not that important

The subject of story in videogames is becoming more and more of an interest to me, so when I had a chance to speak with Chris Avellone, lead creative designer of Obsidian's upcoming spy RPG Alpha Protocol, I had to ask what a studio famous ...   read

 
 
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Valve: Games don't have 'moral choices'

"Moral choice" is one of the hottest buzzterms used by game developers these days, with titles such as BioShock and inFAMOUS proudly boasting that their storylines feature complex narratives where actions have consequences. Despit...   read

 
 
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Obama in brief videogame reference SHOCKER!

You know, I'm all for criticizing those who attack videogames. Anti-game lobbyists are one of the core subjects I write about here at Destructoid. However, that doesn't mean that every single person who briefly mentions gaming as part of an...   read

 
 
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Halpin: Gamers need to stick up for themselves

Entertainment Consumers Association president and all-round nice chap Hal Halpin has penned his monthly column for Industry Gamers, talking about the importance of perception and how the general public have been allowed to think of gamers. ...   read

 
 
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PSPgo needs non-games, claims maker of non-games

With the PSPgo, it's very clear that Sony is planning to seriously compete when it comes to digital entertainment. In order to do this, iPhone App creator Russel Black has strongly advised that Sony embrace the non-game, and claimed that th...   read

 
 
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Flower dev: Games need real 'mature content'

Flower and Fl0w developer Jenova Chen has been discussing mature content at the Develop conference in Britain, claiming that videogames need much more of it. Of course, he's not referring to what we commonly think of as mature content -- fa...   read

 
 
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A difficult subject

[I had no idea that a Cblog on the subject of difficulty was written, or that it would get promoted. Now you get to read two articles on the same subject.] Difficulty in videogames is a subject that crops up often. Retro fans lament how gam...   read

 
 
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GDC 09: Could games get too politically correct?

Videogames have been accused of unnecessary violence, racism, sexism and homophobia in the past, but this is the first time I can remember someone warning that games could become too politically correct. First Amendment lawyer Lawrence Walt...   read

 
 
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Sony's Maguire: Let's change how the industry is viewed

Sony's UK managing director Ray Maguire has written a very interesting column over at MCV, discussing the recent Change4Life controversy, and how the games industry itself has perpetuated a negative stereotype in the past and is now reaping...   read

 
 
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Are gamers helping to over-standardize the industry?

Ask any hardcore gamer what they think about the games industry's tendency to rehash and follow the latest trends with no thought to striking out, and you'll likely find that most of them will be against such an idea. A vast majority of the...   read

 
 
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When you chainin and every turn they call for help and its successful

 
On Air Fish

Two days ago I microwaved a lunch and then didnt stir the That resulted in me taking a bite of the potatoes and literally burning my Now Im on a new diet called Fuck! It hurts to swallow!

 
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I sometimes think pretty much all gripes by my fellow gamers on the state/practices of the gaming industry can be summarised as Grrrr,

 
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Ben Heck made some really neat improvements to the Virtual If only Nintendo had done this 21 years ago, maybe it actually would have sold

 
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