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#Tripwire Interactive


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Here's how to hit switches and open gates in Maneater

There's not much about Maneater that's confusing. See food, eat food. About halfway through this aquatic power fantasy, your baby shark has grown big enough that most less-capable predators go down in a couple chomps. You will eventual...

 
 
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Review: Maneater

Maneater is exactly the kind of bonkers idea we need right now: a people-eating shark sim. I know what you're thinking though. While there is plenty of dumb meme potential baked in, Tripwire actually managed to create a fun little arcade fo...

 
 
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Here's how to get out of the first area in Maneater

Maneater might seem like a wacky shark simulator, but there's a method to its madness. Distilled, it's actually an open world chomper that has a lot in common with games like Assassin's Creed. In other words, there's a certain degree of map...

 
 
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Maneater is the kind of 'comfort food' game I need right now

Maneater might not top anyone's most-wanted-games list for 2020, but a budget-friendly open-world action-RPG about a shark "eating [its] way up the ecosystem" sounds cathartic. Every few years someone captures my imagination with a promisi...

 
 
 
 
 
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Killing Floor 2 adds a new mode, maps, and weapons

At the risk of reminding Zack that we played Killing Floor 2 together once, had a good time, then proceeded to never cooperatively* fend off the Zed hordes again, I'd like to point out that there's a free new Descent Content Pack out now fo...

 
 
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Review: Killing Floor 2

Over the last year and a half, I've been playing a ton of Killing Floor 2 (just under 400 hours) during its time on Steam Early Access. It's an in-staff joke at this point: if news about the game pops up, the team knows I want to read it an...

 
 
 
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Killing Floor 2's tenth perk is the Survivalist

As Killing Floor 2 creeps closer to full Steam release this November, players have been wondering what the final perk (character class) would be. Some community folks dug into the code and found references to the Martial Artist, which every...

 
 
 
 
 
 
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Killing Floor 2's PVP mode is available now

Tripwire Interactive's Killing Floor series has always been a strictly cooperative affair. Grab some buddies, put a few bullets in some monsters, drink a beer or two, and walk away with a grin on your face. Starting today with Killing Floor...

 
 
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Killing Floor 2 now has full Steam Workshop integration

Last week I wrote that Tripwire Interactive is bringing a competitive mode to Killing Floor 2. Some of you are excited to see how that turns out, and others would prefer the game to stick to its cooperative roots. Today, Tripwire annou...

 
 
 
 
 
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Games are kicking my ass right now, and it's great

"There's nothing to play right now" is an all-too-common sentiment when the novelty of holiday releases begins to wane. Personally, 2016 has already brought a wealth of Good Stuff that I'll be playing well in to the end of this year, and th...

 
 
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Dynamic difficulty tuning is coming to Killing Floor 2

Killing Floor has a fairly hardcore following: these folks build wikis to know every single damage value in the game, and pore over enemy animations so they can know the best way to take them down. The Hell On Earth difficulty is where they...

 
 
 
 
 




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Pokemon Cafe Mix"I've never wanted to eat a Pokémon more than I do right now"

 

Bloodstained: Curse of the Moon 2"Classic Castlevania vibes with a modern co-op twist"

 

Ninjala"Minor League Chew"

 

Iron Man VR"I am...two Move controllers"

 

The Almost Gone"If these walls could talk"

 

Goosebumps Dead of Night"Buyer beware, you're in for a scare"

 

Early Access Among Trees"The shadow from the starlight is softer than a lullaby"

 
 
 

Community Blogs | expand

 

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Gamemaniac3434

Shadow Warrior 3 is giving me DOOME Hopefully it does things better than DOOME Guess well

 
ShadeOfLight

Finished Future Connected today, in basically one It was a nice little expansion on Melias character (who has never been cooler!) and the new area has some lovely The only thing that I found weird was *spoilers in

 
Roager

Not that its really surprising that the URL they mentioned has an actual site:

 
Punished Nietzsche

i like that the Devolver Digital stream was as fucking insane as i And that new DevolverExpo game (?) looks dope, im downloading it as soon as im

 
Electric Reaper

Im kinda disappointed that theres cursing in the text chat just before the end credits of the Bofuri :/ I didnt expect to see that in such a cute

 
Inquisitive Ravenclaw

T-Minus 10 minutes until NIIIIINA STRUTHERRRRRRRRRS!!!!! (Art sauce: )

 
Uncle Arena Fighter

Big Brain: Drakengard 1s joke ending leads into the NieR Cosmic, Shimmering Galaxy Brain: Several of The Theory of Evolutions bad endings lead into various early Dragon

 
Slimybear245

Whats a thing your curious of in games that sounds weird if you try to explain? Like say for me wanting to see all the death animations in Inside while playing it despite the fact your a little child in

 
Seymour

Vocals are still a little inconsistent, but I decided to touch up an older cover because I love AiC way too I hate pulling a George Lucas on my music (and I plan to do it with my BLACK EP), but some things I wanna look back on with the utmost

 
 

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