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#Tim Schafer


LucasArts Retrospective photo

Looking back at Star Wars, Monkey Island, and LucasArts

With the Stars Wars license and money behind LucasArts, the studio only needed to follow. Instead, they innovated for 31 years. Not only did the studio have a hand in adventure, first-person shooter, real-time strategy, and flight sim games...

 
 
Double Fine photo

Ron Gilbert announces departure from Double Fine

In 1990, Ron Gilbert made the genre-defining Secret of Monkey Island with Tim Schafer. Two decades later, Gilbert joined Schafer's studio, Double Fine Productions. And now, after releasing his latest adventure, The Cave, Gilbert is leaving ...

 
 
New Brutal Legend DLC? photo

Tim Schafer might add content to Brutal Legend PC

Depending on how well Brütal Legend does on PC, we may be able to take part in some new adventures in the world of metal. Schafer explains what he would change, speaking to Rock, Paper Shotgun: "I mean, we have a wishlist from when we ...

 
 
Psychonauts 2 photo

Notch backs away from funding Psychonauts 2

The mere possibility of Minecraft creator Notch funding the development of a creatively rewarding yet financially risky game like Psychonauts 2 was wonderful to see play out online, even if the odds were against such an arrangement. In a re...

 
 
Free Ümloud! tickets photo

Win one of 10 early tickets to Ümloud! this Thursday

In the Bay Area this Thursday? Come melt your face at San Francisco's DNA lounge for Ümloud!, the annual California fundraiser that benefits Child's Play. Did I mention Tim Schafer, creator of Psychonauts, Grim Fandango, and&...

 
 
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On The Media talks to Tim Schafer about being awesome

NPR is slowly but surely becoming the best "mainstream" media outlet for intelligent and well-meaning coverage of videogame news. Their coverage of Ian Bogost's Cow Clicker phenomena was fantastic, and I still regularly link ...

 
 
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Preview: Double Fine ventures into The Cave

Double Fine is one of those rare anomalies that carries a truck-ton of admiration from its fans, almost no scorn or distaste from anyone in this industry, and yet it has still experienced a fluctuation of moderate monetary success. And eve...

 
 
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Getting It Right: Grim Fandango

Putting the things you loved when you were younger on a pedestal is as unavoidable a side effect of growing old as nose hair and weak joints. Will I ever taste breakfast cereal sweeter than the 2003 run of Ang Lee's Hulk marshmallow cerea...

 
 
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Tim Schafer demoes Double Fine Kinect prototype 'Specs'

“This thing that I’m going to show you is a really weird thing,” said Tim Schafer, the founder of beloved studio Double Fine Productions, during a recent presentation at New York University. He had come to speak at the sch...

 
 
 
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The DTOID Show: Bioshock, Mechwarrior, & Kickstarter

Hey guys! Here we are again! Today's show, we talk about how Kickstarter is the hottest thing on the web right now, and how Tim Schafer's Double Fine Adventure raised 3.3 million dollars, and how inXile's Wasteland 2 is in the process of be...

 
 
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How Double Fine used their creative juices to survive

In their GDC session "Creative Panic: How Agility Turned Terror Into Triumph," Double Fine's Tim Schafer, Brad Muir, Lee Petty, and Nathan Martz talked about how they used a two-week break during Brütal Legend's production to focus on ...

 
 
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Tim Schafer is Scrooge McDuck

With a mere three days left before donations are no longer accepted, Tim Schafer's adventure game Kickstarter has accrued over $2.6 million. That's well beyond the stated goal of 400 grand. What's a man to do with all that extra green? Tim ...

 
 
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Notch begs internet to chill out over Psychonauts 2

Just as Double Fine were about to announce their now highly-successful Kickstarter campaign, an interesting Twitter exchange between founder Tim Schafer and Mojang founder Notch set the online world into fits of hysteria, as Notch made an o...

 
 
 
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The DTOID Show: FemShep, Kickstarters, & Jackie Talbott!

Happy late FemShep Friday, everyone! Or at least, that's what 99% of my Twitter feed was saying when I woke up yesterday. I can't keep up with all these made-up Internet holidays, damnit! On yesterday's show, we went live and talked all ab...

 
 
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Dream games we'd like to see Kickstarted into reality

Double Fine's attempt at securing funding for an adventure game that everybody seemingly wants has resulted in a massive crowdsourcing success story in less than a day. It sure didn't hurt that you could basically pre-order a game you trust...

 
 
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The DTOID Show: Mass Effect on iOS and Psychonauts 2?!

Could it be that all our dreams have suddenly been answered in just one, 13-minute news program? I hope not, otherwise I may as well pack up my desk and non-existent belongs RIGHT NOW. (Don't worry, I'll never give you the satisfaction.) T...

 
 
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Schafer wants to make Psychonauts 2, and so does Notch

Perpetual maker of doomed games Tim Schafer has confessed that, no matter how many times he's tried to pitch a sequel to the critically acclaimed Psychonauts, he has never found anybody willing to make it. However, he's still more than keen...

 
 
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New Once Upon a Monster trailer is good old family fun

It comes as no surprise that Microsoft has an overly pretentious family enjoying the Kinect in this trailer. Looking past that, the video does a great job showing off how damn fun this game looks. It also gets me all nostalgic and fuzzy in...

 
 
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Double Fine nabs Psychonauts publishing rights

Perhaps the stars are aligning for a follow up to Double Fine's 2005 cult classic, Psychonauts.  Yesterday I noted that series protagonist "Raz" made an appearance in Spicy Horse's Alice: Madness Returns. Now Double Fine has revealed t...

 
 
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Destructoid Show: Dragon BJs, Sony Baloney, and Comedy

After some technical difficulties last night, the great eye of the universe has finally opened. Gaze into it, and you will see the yesterday's episode of The Destructoid Show. In this episode, Nick Chester goes over new releases ...

 
 
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Schafer: Self-censorship stops games being funny

Psychonauts developer Tim Schafer is known for putting a heavy element of humor in his games, but the cult designer wants more. He believes that games aren't funny enough, and it's because of studios vetting their own material.   ...

 
 
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Tim Schafer wants to make games for Nintendo consoles

I've always been baffled by the fact that no Tim Schafer games have ever made it to a Nintendo console (that I know of anyway). The man's irreverent sense of humor, general rejection of realistic visuals, and a focus on absurdity have alway...

 
 
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Tim Schafer wants to make Psychonauts 2

I'd like to imagine that today, all around the world, the rabid fans of Psychonauts will read this news and have involuntary muscle spasms of joy. Yes, their master, Tim Schafer, has seen fit to throw his wisdom down from the mountain,...

 
 




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Secret of Mana (Remake)"Lift me up, Flammie"

 

Review in Progress: Kingdom Come: Deliverance"My kingdom of jank, thievery, and mistakes"

 

Fe"Can't see the forest, but can see the trees"

 

Black Panther"Fight the power"

 

Bayonetta (Switch)"Let's dance, boys!"

 

Dynasty Warriors 9"Dynasty Warriors gets radio towers"

 

Space Invaders Extreme (PC)"40 Years of Space Invading"

 

Mutant Football League"Playing dirty"

 

The 15:17 to Paris"An honest homage that lacks pace"

 
 
 

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Quickposts expand | +quickpost

Monokuma2

Bayonetta 2 is so fucking I cant stop playing it!

 
Osc

Keeping up with their last album, The Chainsmokers have another somber Nothing upbeat, but well see what they I like the song, so looking forward #musictoid | The Chainsmokers - You Owe Me

 
zatoseyes

After 4 years of playing it off and on again on my Vita I finally finished Suikoden I enjoyed it! In the end I still prefer the first game, but Id be lying if Suikoden 2 didnt have some Just the massive battles were way way worse

 
AdmiralAckbong

Work since 6am but living it up at the beach Feel like Ive been pretty absent on here for some But Im always Much love and hope youre all doing well <3

 
Raiku Destructoids Champion

So my dad wrecked the car too so no When it rains it pours I

 
taterchimp

How can we make a boss harder? Lets give him immunity to all kind of damage at 25% health,alongside the ability to instantly kill your whole party! Seems fair

 
Xeo

Can everyone else not send private messages right now? It says my follower/following list is empty so I cant select a Any way around this?

 
Inquisitive Ravenclaw

Im finally off of work! Now I can go straight the long

 
elric6

Went and saw Black Panther It was good, It has what is arguably Marvels best villain (which isnt that hard all things considered), its more character driven than usual, it doesnt treat the audience like fools and its really

 
Xeo

I cant decide between Bayonetta 1&2 or Dragon Quest want a new Switch On one hand I know I like this game, and I never finished either one of On the other I love Dragon Quest but never played

 
 

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