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#Talk Fast


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Talk Fast with Ackk Studios about Two Brothers

Have you ever seen a giant Gameboy? How about two giant Gameboys? How about two Giant Gameboys playing a Secret of Mana/Legend of Zelda inspired black and white videogame that takes you to a full color afterlife whenever you die?  All...   read

 
 
Electronic Super Joy photo
Electronic Super Joy
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Talk Fast: Rave party in limbo with Electronic Super Joy

The Talk Fast interview series continues! Electronic Super Joy is a smart, fast paced platformer that features soundtrack-driven level design featuring funny dialog and little ant things that look like Commander Video from the Bit.Tri...   read

 
 
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Talk Fast with Nuns with Guns

Remember that Hitman trailer with the nuns with guns and the subsequent stir that followed? Nun Attack takes that premise (arguably with a bit more class) and runs it into a full game, currently available on iPhone, Android, and ...   read

 
 
Talk Fast: PAX Interview photo
Talk Fast: PAX Interview
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Talk Fast with Alix about Legend of Dungeon

Legend has it that Legend of Dungeon was born from Reddit. Robot<3Kitty, the world's first married game development team was cruising around the popular aggregate website when they discovered the artwork of Seba...   read

 
 
Talk Fast: Divekick photo
Talk Fast: Divekick
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Talk Fast with Divekick: The best fighter of PAX East

Adam "Keits" Heart and I crossed paths once before, a few years back at the Tatsunoko Vs. Capcom launch event in New York City. Back thin he was just a championship level fighting game expert, representing the game with Seth Killian. ...   read

 
 
Mercenary Kings photo
Mercenary Kings
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Mercenary Kings is Contra Pokemon for weapon collecters

Mercenary Kings has a lot of surface level appeal. The dot-art mastery of modern animation legend Paul Robertson is enough for many to make the game an instant purchase. Thankfully, the team at Tribute Games (Wizorb) weren't content to let...   read

 
 
Talk Fast! photo
Talk Fast!
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Asobogo combines crowdfunding and distribution for games

In one of the more business-oriented discussions Jonathan Holmes had at PAX East, Sam Ee describes his new company, Asobogo, which seeks to offer crowdfunding and distribution of indie games on a single platform. Check out more of Holmes'&...   read

 
 
Talk Fast! photo
Talk Fast!
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Inside the minds (and merch booth) of Mega64

While at PAX East this weekend, Holmes took a swing by the merchandise booth of Mega64 to discover what drives them to produce their unique brand of satirical humor and who they're trying to reach with it.  Check out more of Holmes'&n...   read

 
 
Talk Fast! photo
Talk Fast!
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Media Molecule offers up the basics on Tearaway

In another fast-paced interview from PAX East, Jonathan Holmes talks with James Spafford of Media Molecule to discover what makes Tearaway so special.  Check out more of Holmes' Talk Fast interview series!     read

 
 
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Flying high on Luftrausers with Vlambeer

Holmes talks with the ever-charming Rami Ismail of Vlambeer to help those of you with short attention spans learn more about Luftrausers, coming soon to almost all the things (PC, Mac, Linux, PS3, PS Vita). Check out more of Holmes' T...   read

 
 


Talk Fast! photo
Talk Fast!
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Digging to the heart of Shovel Knight with Sean Velasco

Shovel Knight was given our coveted "Must Play" award at PAX East, and with good reason. Jonathan Holmes caught up with Sean Velasco of Yacht Club Games to find out what it is that makes this retro-inspired platformer so dang special....   read

 
 
Talk Fast! photo
Talk Fast!
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Holmes discovers some High Strangeness

We're still going through all of the rapid-fire interviews Jonathan Holmes engaged in during PAX East this past weekend. Here's one with a familiar face, as Holmes talks with Ben Shostak, who Destructoid users may know better as "AgentMoo....   read

 
 
Talk Fast! photo
Talk Fast!
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Blendo tells us what Quadrilateral Cowboy is

In another time-saving interview from PAX East 2013, Jonathan Holmes talks with Brendon Chung of Blendo Games about their upcoming 1980's inspired cyberpunk hacking game, Quadrilateral Cowboy.  Check out more of Holmes' Talk Fast...   read

 
 
Transistor! photo
Transistor!
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PAX: Fast Talk with Supergiant Games about Transistor

One of the biggest reveals to come out of PAX East this year is Transistor from Supergiant Games, developers of Bastion. Holmes pinned down Supergiant co-founder Amir Rao to get you the skinny on this new action-strategy title. Check ...   read

 
 
Talk Fast! photo
Talk Fast!
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PAX: Phil Tibitoski lays out Octodad: Dadliest Catch

Jonathan Holmes is a maniac. He's been running around PAX East shoving microphones in faces and forcing immediate and swift responses. In this installment of Talk Fast, Holmes pins down Phil Tibitoski of Young Horses to get a straight dirt...   read

 
 
Talk Fast! photo
Talk Fast!
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PAX: James Silva talks fast about Charlie Murder

In another rapid-fire interview from PAX East, Jonathan Holmes talks with James Silva of Ska Studios about their upcoming brawler, Charlie Murder. Check out more of Holmes' Talk Fast interview series!   read

 
 
Renegade Kid photo
Renegade Kid
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PAX: Talking fast about Mutant Mudds, Cult County

Jools Watsham of Renegade Kid, the studio behind Mutant Mudds and the recent ATV Wild Ride 3D, unveiled a new 3DS first-person shooter at PAX this week: Cult County. Jonathan Holmes wanted to get the skinny on all these wares directly from...   read

 
 
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Community expand | +quickpost

homeoftheblues

An ode to one of my favorite Qtoid

 
SeymourDuncan17

Also, on the topic of my music, I really wanna thank DTOID (Strider, specifically) for featuring my Undertale EP on the front I got a lot of positive feedback on all my platforms (here, YouTube, and SoundCloud)!

 
Shinkz

Arcade machine t molding done!

 
AlbertP

When you see your articles printed in a national games #hype

 
Kerrik52

I just spent my morning trying to make my laptop recognize my headphones I have only one thing to say to the driver programmers of this world: I am watching you, and ready for any type of attack you send my way!

 
Flegma

Creating a static Huffman encoder with the intention to minimize resulting archive size is Creating one that minimizes the decoder code + level data (hopefully when encoded at most a kilobyte or two) is Or maybe just use

 
 Dango

Photoshopbattles is having a Science vs Magic Think Ill try pushing my abilities and do a robot version of

 
homeoftheblues

There are not many better things than when stuff goes down at work, and you get to sit, do nothing and Destructoid while getting paid for

 
Sharukurusu

When you have to save 2 or 3 times, out of some unfounded paranoia that somehow the game didnt save the first time

 
SeymourDuncan17

So, like, I dont know when to stop, I Im seriously still adding songs to my Persona/SMT album after having suddenly jotted down a cool idea for a P4 boss tune, a background tune for P3, and gotten into writing some P5-esque

 

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