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#Previews


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The spirit of SCUMM returns in Thimbleweed Park

PAX this year was a little strange for me. I was brought on to Destructoid just as the deadline to apply for media badges expired, so I went to the show as a regular attendee, and didn't take appointments like Brett and Jordan did. I still ...   read

 
 
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Arcade-inspired roguelike TumbleSeed plays as well as it looks

TumbleSeed is an audio-visual treat. I knew that much before giving it a spin. What I didn't expect was how much strategy comes into play in this arcade-inspired permadeath romp about a fragile seed on a journey up a mountain. Fast reflexe...   read

 
 
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For Honor has the makings of a winner

Games have always struggled to make multiplayer sword fighting fun. It should be the simplest thing in the world, I mean, what is more video game than lopping off someone's head with a broadsword? But, it’s trickier to pull off in pra...   read

 
 
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Death Squared keeps puzzle teams on their toes

Most modern puzzle games feature one unique mechanic, introducing it plainly at first but building on it over time. Braid had its time manipulation. Portal had its... portals. Death Squared is a little bit different. If there's one idea tyi...   read

 
 
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Ubisoft is onto something cool with Steep

While snowboarding games have had a slight resurgence on Steam, the big publishers -- including EA, which sadly doesn't seem interested in doing anything with SSX -- have been sleeping on the genre. As such, Ubisoft's Steep was one of the b...   read

 
 
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It's been a long wait, but Dawn of War III is shaping up well

It's no secret that I've been happy about Relic's revival of the Dawn of War series amid the countless other Warhammer 40,000 video game adaptations materializing on a now-yearly basis. There's so gosh darn many of 'em! And, aside from a dr...   read

 
 
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South Park is great, Ubisoft farting directly into my face is not

The Nosulus Rift is real. Much to my chagrin, the Nosulus Rift is real. Ubisoft hoodwinked me into signing a waiver and strapping this abomination to my face. The things I do for this job. Mamas, don't let your babies grow up to be games jo...   read

 
 
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I am not as good at typing as I thought I was

I fancy myself a decent typer-person. I have to do it all day for my job, and even though hunting and pecking would probably technically cut it, I'd die of embarrassment from being silently judged in press rooms. I'm just good enough t...   read

 
 
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Klei's Hot Lava is directly inspired by Counter-Strike

I can't say I expected to turn up at my PAX West appointment for Hot Lava and chat with Klei Entertainment about Counter-Strike mods, but the conversation kept returning to that point. While most of us viewed the upcoming game as a cool, so...   read

 
 
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Longing for more Castlevania? Chasm could be our best bet

In recent months, I've lost track of Chasm. I was on-board with the action-platform game when it was first coming through Kickstarter but, wow, that was actually back in 2013. Making games, even simple ones, takes lots of time. Making metro...   read

 
 


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Some rushed first impressions after a fast Sonic Mania demo

At PAX West, Jordan and I spent maybe five minutes with Sonic Mania. Appropriate, really, given that the blue hedgehog's whole existence is framed around the concept of speed. In and out, super quick. That's all we needed to know that the g...   read

 
 
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Some thoughts after spending two hours with Final Fantasy XV

The food looks amazing but the trees are flat. Cindy's breasts are immaculate but her hair is clumpy. The car's doors open from the wrong direction. Prompto and Noctis enthusiastically high-fived after a very short and routine drive. Noctis...   read

 
 
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World of Final Fantasy combines monster catching with the Tower of Hanoi

I had an hour to check out four games Square Enix was showing at PAX West this year. One was Dragon Quest Builders, which Chris just looked at recently. Two others were old games being brought up to current visual standards, Final Fantasy X...   read

 
 
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Strafe is exactly how you remember the year 1996

I recently swung (swang?) by the Devolver Digital booth at PAX West 2016 to take a good hard look at STRAFE, a hardcore-old-school-ultra-stylized-FPS-roguelike-simulated-gorefest. I've been side-eying STRAFE since its ridiculous Kickstarter...   read

 
 
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Hand of Fate 2 mixes the very best of Gwent and D&D

Hand of Fate 2 is many things. It's a deck-building game. It's a brawler with Arkham-like combat. It's Dungeons and Dragons. It's all of these things simultaneously, taking the best parts of each, creating something that manages t...   read

 
 
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Gears of War's Horde mode is greatly enhanced by adding classes

When it comes to Gears of War, all the variation is in the weapons. Each character operates the exact same, it's just the armaments that change gameplay. Someone toting a Boomshot is going to maneuver very differently than someone sporting ...   read

 
 
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Rock Band VR has completely changed, now it's style over skill

The last time we saw Rock Band VR, the best summary of the experience was a simple "Well, it's Rock Band, but in VR." Six months later, that's no longer the case. Not even close, actually. Harmonix has completely reworked the game, to the p...   read

 
 
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We have some exclusive tracks from Starr Mazer: DSP for you

Earlier today, Kevin wrote about how much he's been enjoying Starr Mazer: DSP, the retro-sexy SHMUP that I gushed about earlier this year. Kevin specifically mentioned that the music "brings to mind the robotic guitar licks of Sega's Genesi...   read

 
 
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My time with Dragon Quest Builders was delightful, yet simple

With the runaway success Minecraft has had, I don't blame many eastern studios for trying to emulate the formula. It's gotten to the point where a new voxel-like sandbox game pops up every few weeks or so, and even Square Enix is getti...   read

 
 
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I've met someone and I think I'm in love, his name is Owlboy

I got a sneak preview press demo of D-Pad Studio's Owlboy, a retro-inspired action adventure game that has been in development for eight years having started in 2008 (to put that in perspective No Man's Sky began development in 2012)....   read

 
 
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Hue is a more colorful Limbo, and that's just fine

Hue is a two-dimensional puzzle platform game where the protagonist, the titular Hue, is tasked with collecting the different colors of a special ring to defeat the nefarious Dr. Grey. My first impression of Hue was that it looked...   read

 
 
Deckstorm preview photo
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Deckstorm may convert this non-card dude

The last time I wrote about a mobile card game (okay, it was more of a match-3, but I love bringing up this piece) it didn't go exceedingly well. I can only assume that someone at DeNA read that piece and thought "Man, Zack sure knows card ...   read

 
 
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We Happy Few puts a new face on survival, but it's not ready for its close-up yet

When it took the stage at Microsoft's E3 presentation this year, Compulsion Games' We Happy Few was easily one of the most intriguing titles of the show, promising a trippy story set in the drug-addled English township of Wellington We...   read

 
 
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Rock Band Rivals' best feature is a VH1 Behind the Music-style mockumentary

Around the reveal of Rock Band 4 in the spring of 2015, developer Harmonix assured us that Rock Band 4 wouldn't just be the game before Rock Band 5 and Rock Band 6. Instead, Harmonix was taking a more dedicated approach to th...   read

 
 
Deus Ex preview photo
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Hands-on with a near-finished Deus Ex: Mankind Divided

The eviction noticed burned pink on the apartment door. Neighbors stood callously outside on the second floor walk basking in the white foglight of the open-air atrium, whispering at eavesdrop levels about his financials woes. He sat on the...   read

 
 
Steven HansenFeatured blogger

Steven watches anime & sports, buys meat out of trucks, dates a Muppet, and is only good at cooking. He stands before you bereft of solace and well on the road to perdition. ('^ω^)

 


 


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Hitman: Colorado"LET'S GO DENVER"

 

Forza Horizon 3"Crocodile Dandy"

 

Sonic Boom: Fire & Ice"Speeding into obscurity"

 

PowerA Fusion Controller for Xbox One"More buttons, more sticks, less money"

 

River City: Tokyo Rumble"Kickin' ass and takin' coins"

 
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Community expand | +quickpost

Dr Mel

You set up your toilet paper nest in the work bathroom all nice for making the good clean poopoos, but it has an autoflusher so before you sit it flushes and vomits public toilet water all over your precision crafted nest and blows half of it loose!

 
Shinkz

Oooooh

 
Shinta

Overhead cam of Thomas Haake (Meshuggah, drummer) playing Nostrum, their new Totally, totally sick if youre into drumming at

 
Flegma

I played some Gradius Rebirth As much as Id like to love Gradius V (on PSN), the cutscenes I dont know how to skip are a pain I avoid by playing other Such as Gradius

 
BarnacleBritches

Did some sketching tonight! I dunno why I have Evangelion on the brain lately, but I Had fun with this Added some quick sketchy color in the

 
Kyle MacGregor

Buys new Wii Cant find Buys Tries to play Wii Batteries in Wii remote have Cleans Wii Pilfers 360 controller Dont Pilfers keyboard 10 mins later batteries FML

 
Fuzunga

Silly Pizza Dog, you cant eat the whole dang box!

 
The Dyslexic Laywer

For a 15 year old series, Ace Attorney still hasnt lost its touch for Ill need some time to reflect on the game more but Ill say Spirit of Justice improves on its predecessor on many levels and reminds me why I got into gaming in the first

 
Shinta

DQ Builders: If youre OCD enough, you can literally dig a giant moat around your whole city, and connect it to a tunnel leading to the ocean and fill it with I currently built giant highways across the whole game world to the So

 
StriderHoang

Whos that Pokemon!

 

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