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#Inversion


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Review: Inversion

Inversion is one of those games that seem to have been around forever, quietly popping its head up out of the bushes every few months to remind us it still exists while we continue living our lives and barely so much as grunt an acknowledge...

 
 
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Oh look, a new Inversion trailer

Here's a new Inversion trailer for you. It's that game, you know the one. No, not that one. The other one. What? No, that was Mindjack, this is something else. No it's not Timeshift either. It's the one you saw with the things and the thin...

 
 
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Inversion: why you probably won't care

We've been following a little game called Inversion for some time. Our own Maurice Tan walked away underwhelmed by the single-player portion, while Casey Baker seemed a bit more optimistic about the multiplayer. For our final preview, we do...

 
 
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Inversion's going upside down in this new trailer

Aside from its most recent trailer a couple of months back and our preview of the game's multiplayer not too long after, there really hasn't been much news on Saber Interactive's third-person shooter Inversion that allows players to manipu...

 
 
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Inversion: Why you should care

Last month, Maurice Tan brought us a preview of the co-op campaign that can be found in Inversion. Generally speaking, he summed up the gameplay to be a sort of Gears of War clone with light gravity manipulation. One really cannot argue aga...

 
 
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Preview: Inversion

Take Gears of War, add gravity mechanics and a bit of a TimeShift vibe, and you have Inversion. We got to try out two-player co-op in a campaign level during gamescom, and yep, it was a cover-based shooter with bulky men who shoot bulky non...

 
 
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New Inversion trailer shows off gravity-defying co-op

Inversion has been a long time coming ever since it was announced way back in 2009 as a third person shooter like no other due to the fact that you're able to manipulate gravity. Since then, we've seen a live action trailer,...

 
 
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Interview: Inversion game director on gravity & gameplay

While the Namco Bandai PR team weren't looking, I kidnapped Inversion game director Ricky White so we could do our interview in the wonderful Dubai sun. While Ricky continued along the "I can't talk about that until E3" line, we ...

 
 




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