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#GDC Austin


Social games datamining?
Meet Melissa. She's a forty-year-old mom who has recently become hooked on DragonVale, a free-to-play iOS game. She is what social game analysts call a whale. No, this isn't a comment on her physical stature or deep, raspy...   read
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Ultima Forever lives on
“We went back in time to go forward," Ultima Forever creative director Paul Barnett said during a GDC Online presentation, Wednesday, on the game's tumultuous production history. Ultima IV is one of those much praised g...   read
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Bioware Austin win most awards at GDC Online

Despite having a hard time with employment and keeping membership afloat this year, GDC Online's judges sent Bioware Austin home with four awards for its Star Wars MMO The Old Republic. The developer won four awards in its six nominated cat...   read

 
 
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New event GDC Next set for Los Angeles November 2013

The organizers of Game Developers Conference have just announced their newest event, GDC Next. This event is the successor to GDC Online, which has always taken place in Austin. After it's final show this October, GDC Next will take over, d...   read

 
 



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2012 Game Developers Choice Online Awards nominees

Here are the Game Developers Choice Online Awards nominees for this year, chosen by the organizers of the Game Developers Conference Online, set to go down this October in Austin, Texas. These nominees are among the best of this year's onli...   read

 
 
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GDC Play Showcase to show off games at GDC events

Game Developer Conferences worldwide will now show off more games as the organizers of the GDC have announced the debut of a new event for developers to showcase their games.  Inspired by the success of the Independent Games Festival P...   read

 
 
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Alec Holowka, formerly one half of Bit Blot (Aquaria) and currently the head of Infinite Ammo (Paper Moon), was the last speaker to go on at the Independent Games Summit of GDC Austin. A lot of the talks to go on in the hours...   read

 
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GDC Austin 09: Twisted Pixel's 'Splosion Man Postmortem

We all know that Twisted Pixel's 'Splosion Man is a great game. But do you know how it was made, what went into it, or what mistakes were made during its development? I didn't either, until I attended Mike Henry and Sean Riley's postmortem ...   read

 
 
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GDC Austin 09: Flashbang: How to Make a Game in 8 Weeks

It's very likely that you've played the hell out of one of Flashbang Studio's games. They've been on a roll the past few years with releases like Off Road Velociraptor Safari and Minotaur China Shop.Matthew Wegner and Steve Swink are two me...   read

 
 
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GDC Austin 09: The Fantastic Contraption Postmortem

Fantastic Contraption is a Flash-based browser game. Colin Northway is the man who made it. He is now a full time game developer for it. It's as simple a story as the game itself. The Independent Games Summit of GDC Austin 09 gave Colin and...   read

 
 
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GDC Austin 09: Gaijin Games: Holistic Indie Game Design

Many eyes have been upon Bit.Trip developers Gaijin Games recently. They are just barely a year old, but within the span of six months, they've already made three fantastic games. Not only that, but more is still to come mere months down th...   read

 
 
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My name is I like video games, and to write and Sometimes I combine the I have a

 


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ChrisHannard

Supernatural shenanigans happening in your house? Forget about videoing it - get out, get the Ghostbusters #MovieLessonToid

 
Mike Martin

Always brush your teeth and wipe You never know when youll become part of a human #MovieLessionToid

 
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Pixie The Fairy

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Another thing I predicted: Federation Force/Blast Balls art style is a result of the 3DS hardware Should have been a damn Wii U game

 
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Quite a few gaming websites are awash with clickbait article links, even though none seem to be games Heres my attempt at redressing the

 
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Torchman

After playing several rounds of Blast Ball on my 3DS XL, I can safely say

 
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