Gaming News, Game Reviews, Game Trailers, Tech News

dtoid   |   japanator   |   flixist   |   tomopop   |   store


 
 
 




#Exclusive on Destructoid


Super Mario 3D World photo
Super Mario 3D World

Super Mario 3D World composers talk cats, dogs, and more

We mentioned a few days back that we had an interview with Nintendo composers Mahito Yokota and Koji Kondo regarding their work on Super Mario 3D World in the works. Well, here it is! The two take the time to share with us how cats influenc...   read

 
 
Phantom Army interview photo
Phantom Army interview

Talking about F2P & Phantom Army with Zombie Studios head

Last night, we brought you the first look at Phantom Army, the upcoming (2014) free-to-play third-person shooter from Zombie Studios (Blacklight: Retribution, Daylight) and SmileGate, makers of the massively popular CrossFire. I talked with...   read

 
 
Zombie Studios photo
Zombie Studios

Exclusive! Zombie Studios announces Phantom Army

Update: We have an interview! Like '80s comic books?  You're gonna dig this -- Destructoid just received an exclusive look at Zombie Studios' next game: Phantom Army, a free-to-play third-person cover-based shooter with a distinctive a...   read

 
 
Critical Hit band debuts photo
Critical Hit band debuts
  Watch Video

Critical Hit all-star game cover band led by WoW composer

World of Warcraft composer Jason Hayes and VGMarket founder Michael Gluck (remember Piano Squall?) head up new band Critical Hit. This all-star band performs and records their own arrangements of videogame music themes. All-star? In additi...   read

 
 
 photo
8===D

You can date Lolo from Klonoa in Namco High

Shifty Look's upcoming browser-based dating sim Namco High will welcome recurring Klonoa character Lolo to the cast. She has broke out to make guest appearances before (PS2 game Namco x Capcom), but now she's going to school with other game...   read

 
 
Chrono Trigger Symphony photo
Chrono Trigger Symphony
  Watch Video

Sneak peek at Chrono Trigger Symphony fan album

On August 22, 1995, Chrono Trigger released in the US and changed the RPG paradigm forever. Exactly 18 years later, Blake Robinson is paying tribute with Chrono Trigger Symphony: Volume 1, the first in a three-part set celebrating the laude...   read

 
 
Hearthstone music photo
Hearthstone music
  Watch Video

Enjoy these Hearthstone: Heroes of Warcraft music samples

It's been a while since we've talked about the Warcraft card game spin-off, Hearthstone: Heroes of Warcraft. Blizzard Entertainment is currently taking beta sign-ups, so I thought it would be a good time to find out what's going on with the...   read

 
 
New Wii U bundle photo
New Wii U bundle

Report: Wii U 32GB with Wind Waker HD bundle coming

Destructoid has learned of Nintendo's upcoming plans to release a new Wii U bundle and new 3DS XL bundles. The information was revealed to us by a source at Target, a major North American retailer, where they were able to show us a firsthan...   read

 
 
 la cartridge photo
la cartridge
  Watch Video

A la cartridge: Dragon's Crown pork monster

Food is good. Videogames are good. Food inspired by videogames are doubleplusgood. It's simple science. Science and art. I would like to humbly present the first episode of Steven Hansen's À la cartridge, a straightforward cooking s...   read

 
 
Secret of Mana photo
Secret of Mana
  Watch Video

Celebrate 20 years of Secret of Mana with fan remix album

It's really been 20 years since Secret of Mana was released. I still listen to the game's amazing soundtrack composed by Hiroki Kikuta on a weekly basis, so it's great news that a group of musical masterminds have combined forces to br...   read

 
 
Windborne photo
Windborne
  Watch Video

Debut trailer for the social sandbox game, Windborne

Last week, Destructoid brought you the first real details on Windborne, the next game from Hidden Path Entertainment heading to Steam on the PC. Now we can exclusively debut the first gameplay trailer showing off the game's world. Note tha...   read

 
 
Windborne photo
Windborne

Build, create, and share your own world in Windborne

Hidden Path Entertainment, makers of Defense Grid: The Awakening, Counter-Strike: Global Offensive, and Age of Empires II HD, have exclusively revealed to Destructoid their next project, Windborne. The new title is a social sandbox creation...   read

 
 
EarthBound photo
EarthBound

Nintendo comments on EarthBound's pricing

[Art by Zac Gorman] The cult classic SNES game EarthBound was released on the Wii U Virtual Console last week for $10. That's $2 more than most SNES Virtual Consoles games cost. A couple days later, we posted a feature on what makes the gam...   read

 
 
Castlevania photo
Castlevania

Dave Cox: Lords of Shadow 2 is 'the last one for us'

Speaking with producer Dave Cox at San Diego Comic Con about Castlevania: Lords of Shadow 2, we found ourselves surprised by the candid response we received when we asked about the future of the franchise: "I’ve always thought that th...   read

 
 
Archie Mega Man photo
Archie Mega Man

The world has been shut down in Mega Man #31

I've been so busy diving into Sonic and Mega Man's "Worlds Collide" comic mini-series that I've neglected to talk about Mega's post-crossover story arc. How do you raise the stakes after a dimension-bending war against both Drs. Wily and Eg...   read

 
 
Teenage Pokemon photo
Teenage Pokemon
  Watch Video

Teenage Pokemon returns this month with some new friends

[Update: Slight delay! The new season is now set to start on June 23rd, with an episode about depression and E3. That's this Sunday! Max Scoville as Spiky-eared Pikachu! Anthony Carboni as his trainer! Eric Stuart as Brock! Real talk with ...   read

 
 
Etrian Odyssey photo
Etrian Odyssey

Etrian Odyssey Untold: The Millenium Girl coming our way

Destructoid has confirmed the rumor that Atlus will be localizing 3DS Etrian Odyssey remake Shin Sekaiju no Meikyu: Millenium no Shoujo for North America. They are, and it's coming our way this fall, renamed Etrian Odyssey Untold: The&...   read

 
 
Mirror's Edge 2 photo
Mirror's Edge 2

Possible Mirror's Edge 2 details

We won't say where these character details come from. But we're pretty sure they're from an upcoming EA game, Mirror's Edge 2. And if they're not, they're from a big franchise game from the same publisher.  The details we have touch on...   read

 
 
Psychonauts photo
Psychonauts
  Watch Video

Feel doubly fine with Adam WarRock's Psychonauts single

Asian sensation Adam WarRock is a pretty chill dude. Our own Tara Long of course loves him to pieces, but it was I who managed to score a brotastic fist bump at last year's Nerdapalooza in Orlando. He's so skilled, he can turn literally an...   read

 
 
Castlevania hip hopera photo
Castlevania hip hopera
  Watch Video

Preview Mega Ran's Symphony of the Night hip hopera

I gotta give it up for my man Mega Ran, without a doubt one of my favorite nerd music acts around. He's got quite the spread, from Mega Man to Final Fantasy VII and even to River City Ransom. And next on the block is the turning point of t...   read

 
 
 photo
8===D
  Watch Video

Cart Life dev reveals new game, is humble and lovable

I'd like to pay Richard Hofmeier to talk to me about videogames. During last week's Sup Holmes (now on iTunes), he told me about so many great things, like the free online "game" Geoguessr, surrealist interactive text auteur Porpentine's p...   read

 
 
Banjo-Kazooie Symphony photo
Banjo-Kazooie Symphony
  Watch Video

Preview the upcoming Banjo-Kazooie Symphony

Abridged soundtracks to Banjo-Kazooie and Banjo-Tooie were recently released online for free, and Banjo composer Grant Kirkhope has been popping his head seemingly everywhere. Is it just me, or is the classic Rare platforming series undergo...   read

 
 
 photo
8===D

Confirmed: Game sequel in development right now

Today, Devolver Digital has confirmed that a sequel to a game you like is in development as we speak. This exciting news, delivered by CFO Fork Park via Twitter, could be taken as absolute confirmation that Shadow Hearts IV is in developmen...   read

 
 

On "Nilin The Hunter"

[embed]252904:48472:0[/embed]

"This is the main theme, during its first half it represents Nilin, a strong female character whose memory has been wiped out. The main melody is performed by a morphed sound between a synth and a voice. Throughout the whole cue you can hear "Remember Me" several times in the far back (listen carefully: five times). The second half is more about Neo Paris and the echoing sounds of memories. The last part is back to Nilin’s reconstruction up to the end. During the entire game the main melody is exposed piece by piece (as Nilin is reconstructing her memory) and this track is played at the very end of the game, when Nilin gets her full memory back."

On "The Fight"

[embed]252904:48473:0[/embed]

"This music plays during some big fights. It's mostly hand-to-hand and the music reflects that with the punchy orchestra. The full cue is completely dynamic and reacts to the player's behavior. Its real length is about nine minutes to make sure all the situations are covered. I wanted the music to support as much as possible how the player will apprehend every situation. The final part of the track is when the player succeeds in doing many successful combos in a row, it's like a perfect play! (Once again, a lot of "Remember Me" hidden)"

On "Hope"

[embed]252904:48474:0" data-vidtitle="

Remember Me exclusive music samples, composer commentary Are you looking forward to Remember Me next month? I've been looking forward to the game's soundtrack, composed by Olivier Deriviere, who some may know from Alone in the Dark and Of Orcs and Men.We're now getting a sense of w...  
Full story

" data-purl="remember-me-exclusive-music-samples-composer-commentary-252904.phtml" data-vidsummary="" data-remodal-target="watch">Remember Me Soundtrack photo
Remember Me Soundtrack

On "Nilin The Hunter"

[embed]252904:48472:0[/embed]

"This is the main theme, during its first half it represents Nilin, a strong female character whose memory has been wiped out. The main melody is performed by a morphed sound between a synth and a voice. Throughout the whole cue you can hear "Remember Me" several times in the far back (listen carefully: five times). The second half is more about Neo Paris and the echoing sounds of memories. The last part is back to Nilin’s reconstruction up to the end. During the entire game the main melody is exposed piece by piece (as Nilin is reconstructing her memory) and this track is played at the very end of the game, when Nilin gets her full memory back."

On "The Fight"

[embed]252904:48473:0[/embed]

"This music plays during some big fights. It's mostly hand-to-hand and the music reflects that with the punchy orchestra. The full cue is completely dynamic and reacts to the player's behavior. Its real length is about nine minutes to make sure all the situations are covered. I wanted the music to support as much as possible how the player will apprehend every situation. The final part of the track is when the player succeeds in doing many successful combos in a row, it's like a perfect play! (Once again, a lot of "Remember Me" hidden)"

On "Hope"

[embed]252904:48474:0" data-vidtitle="

Remember Me exclusive music samples, composer commentary Are you looking forward to Remember Me next month? I've been looking forward to the game's soundtrack, composed by Olivier Deriviere, who some may know from Alone in the Dark and Of Orcs and Men.We're now getting a sense of w...   full story

" data-purl="remember-me-exclusive-music-samples-composer-commentary-252904.phtml" data-vidsummary="" data-remodal-target="watch">  Watch Video

Remember Me exclusive music samples, composer commentary

Are you looking forward to Remember Me next month? I've been looking forward to the game's soundtrack, composed by Olivier Deriviere, who some may know from Alone in the Dark and Of Orcs and Men.We're now getting a sense of what the game wi...   read

 
 


Derek Duke (Blizzard Entertainment)
Role: Composer
Selected Past Works: StarCraft series, WarCraft III, World of Warcraft, Diablo III

On being the “Zerg” guy and his contributions to Heart of the Swarm

“Helping Glenn out with this one was a lot of fun. With so many other composers dipping into zerg territory, it really forced us to clarify a lot of what’s at the heart of zerg music. Glenn wanted to build off of the Queen’s theme, as heard in the zerg rollout trailer and in various incarnations in Liberty. Sharing certain scales and chord voicings that are particular to the zerg was also cool. It’s not always just strange sounds and textures that make zerg music.

We spent time each week for a while specifically creating zerg music textures and source at my home studio, using all means of analog and digital music paraphernalia... analog modular synths, vintage synths and hardware effects, alternate controllers, and so on. We got some great 'music design' source material from those sessions.

We were also able to expand upon the electric guitar vocabulary. We had the opportunity to involve guitarist and composer David Torn, who has a very unique and extraordinarily musical approach to the guitar. In contrast to the guitar and Dobro stylings used in Wings, David was in our 'infested' guitarist.”

On his exclusive audio sample

[embed]251947:48208:0[/embed]

“This comes from a piece called “Corruptors,” written for the Skywalker Symphony Orchestra and David Torn. You’ll hear the zerg Queen’s theme featured and various nods to the zerg music from the original StarCraft. I was unable to attend the session—always a challenge—so having conductor Eimear Noone there at the podium worked out great for the music. She had also conducted for Wings, and really 'gets' a lot about my musical language.”



Russell Brower (Blizzard Entertainment)
Role: Composer / Audio Director of Blizzard Entertainment
Selected Past Works: World of Warcraft series, StarCraft II, Diablo III

On his contributions to Heart of the Swarm

“Since Glenn Stafford founded the Blizzard sound department and, along with Jason Hayes and Derek Duke, defined the sound and musicscape of StarCraft and StarCraft: Brood War, my own musical responsibility—as the “new guy,” relatively speaking—continues to focus on staying true to the series’ roots wherever I have influence, and to suggest ways to evolve things where it makes sense in context. As composers, we also strive to cast ourselves into roles that are the best fit for our individual strengths. In the end, every Blizzard game to date contains the art of multiple composers—I believe this is part of the 'secret sauce' that makes Blizzard’s music and games timeless.

For instance, on StarCraft II: Wings of Liberty, I had the opportunity to write a couple of themes that covered new territory or expanded character development: specifically, melodies for Jim Raynor, Zeratul, and the 'space opera' main title piece, which was a special request from Chris Metzen. I also had a hand in suggesting that we add to the terran music vibe with virtuoso, legendary live players—Tony Levin, Jerry Marotta, Jesse Gress, and others. The terran musical composition, production, and DNA, however, are 100% Glenn, and stay very true to StarCraft tradition. In fact, the majority of the Wings score was written by the original StarCraft composition team; I wrote what made sense for me to write, and wore my administration hat for the rest of that project.

This brings us to StarCraft II: Heart of the Swarm: With the focus squarely on the zerg, Glenn and Derek built on their established musical vocabulary, as they’ve described, and created a spine-tingling score... and that’s really the heart of this particular musical swarm."

[embed]251947:48209:0[/embed]

"My musical contributions to Swarm happened in two waves. During the earliest recording sessions, the Skywalker Symphony Orchestra was so good, we realized that we were going to run out of music to record before the sessions were over, and it was too late to cancel the unneeded time. Gasp... ka-ching! This afforded me an awesome opportunity and challenge: I wrote about six minutes of additional music to leverage the remaining session time, with the clock ticking, in the control room—all while Neal Acree’s cinematic scores were booming live over the speakers. With pencil, paper, and an iPad piano sound in headphones, I wrote fast and furious during the sessions. No pressure! I’m proud of those two pieces, affectionately and nonsensically titled 'Zergs in the Banana Patch' and 'The Protoss Take Kiev.' These cues found their way into some of the later missions, and, yes, they’re big and loud... I couldn’t waste a world-class 87-piece orchestra!

As the later missions’ gameplay matured, we found some opportunities for additional music, to which I contributed. Jason had rejoined the team by then, and he and I finally got to collaborate in person, on purpose, after all these years. A personal highlight is a piece called “Overdrive,” which was composed and produced by Jason and arranged for orchestra by me from his piano demo—It was such a blast to truly create something together. That experience pretty neatly sums up why I find Blizzard to be such a unique place to work, collaborate, and create."

Jason Hayes (Blizzard Entertainment)
Role: Composer
Selected Past Works: StarCraft, WarCraft III, World of Warcraft



On his return to Blizzard Entertainment

“Being back at Blizzard is like coming home for me—I couldn't be more thrilled! And yes, it was especially exciting to arrive during the final push on Heart of the Swarm. Working on StarCraft again is so cool.”

On his exclusive audio sample

[embed]251947:48210:0[/embed]


“I came up with the idea for 'Overdrive' while thinking of the past between Arcturus Mengsk and Kerrigan—his unquenchable thirst for power, and hers for revenge. As I was coming up with ideas, a musical theme from StarCraft: Brood War occurred to me. This was in the intro cinematic, where Admiral DuGalle abandons a group of confederate colonists to be overrun by the zerg. There seemed to be a symmetry between this and Kerrigan's situation—after all, she was also abandoned to the zerg by Mengsk.

I found that by taking this musical idea and punching it up with a militaristic insistence, it could help to frame some important events to come. Collaborating with Russell on the arrangement was a lot of fun—after years of indirect collaboration with him on a number of pieces, it was great to work with him in person.”



Neal Acree
Role: Composer
Selected Past Works: World of Warcraft series, StarCraft II, Diablo III

On being the king of cinematics and contributing in-game tracks as well

“First of all, it was an absolute thrill to be involved in helping tell the continuing story musically through the cinematics. So many talented people put their hearts and souls into making them what they are, and getting to write music to that is a dream come true. What made it even more fun is that the story runs the gamut of emotions and stylistically asked for some very different things from I had done before. I felt a huge responsibility in taking on the cinematics, but it was ultimately a lot of fun and I'm really proud of the final result. Getting to work with the Skywalker Symphony Orchestra and choir was a thrill as always. They are some of the best musicians in the world, and I never get tired of recording there. I wouldn't say we did anything too wild with the orchestra but we did hire an extended low brass section for an absolutely massive sound. See if you can spot those moments in the soundtrack.

As for in-game music, I had done a bunch for World of Warcraft: Cataclysm and Mists of Pandaria, so I was familiar with the process, which is quite different than writing for the cinematics. Though I very much enjoy the process of writing to picture, writing without it can be a very freeing experience. Writing for the cinematics takes a lot longer because the music tends to evolve as the cinematic evolves due to the collaborative process. This can result in some really cool stuff that none of us had necessarily envisioned when we started out. In the case of Heart of the Swarm, Glenn wanted me to write some in-game music that would incorporate some of the stylistic and thematic DNA of the cinematics, which was a lot of fun. I got to blend a lot of orchestra with synthesizer and get really experimental, which is the most fun part for me—there’s definitely a lot of zerg-specific stuff in there.”

On his exclusive audio sample

[embed]251947:48211:0[/embed]

“This is a standalone version of a theme written for Kerrigan and Raynor that underscores some of the cinematics in Heart of the Swarm. It's a slow-building piece that is somber and tragic with an epically heroic yearning... I hope that's not reading too much into it. It's not your typical love theme, but this isn't your typical love story. My inspiration for it was the story and the characters who have a lot going on beneath the surface. It was really cool to be able to write something like this for a game. It also features vocals by Laurie Ann Haus, who was a big part of the Kerrigan sound on both Wings of Liberty and Heart of the Swarm.”



Cris Velasco
Role: Composer
Selected Past Works: God of War series, Darksiders, Borderlands series, Soul Calibur V

On being brought on to contribute to Heart of the Swarm and his love for StarCraft

StarCraft is one of my all-time favorite games. I cannot even begin to count the number of hours I put into the original one. A couple of friends and I used to pull all-nighters, just building our units up, and then having a massive 3-way battle that would ultimately crash the computers. So even though I didn't have a huge role this time around, I still consider it one of my favorite projects to work on simply because I couldn't believe how amazing it was to be writing music for this franchise."

[embed]251947:48212:0[/embed]

"Writing for the zerg let me be really experimental with my music. There was a definite dark slant to it, although not necessarily horror. I did some fun things like taking the sound of an insect, slowing it way down, pitching it down a few octaves, and then using it as a percussion bed. Another fun one was taking the sound of a heartbeat, reversing the sound, then lowering the pitch again and adding a touch of distortion. I used this sparingly as a percussive hit. These kinds of things felt in line with how creepy, weird, and insectoid the zerg are.”



Evan T. Chen (Blizzard Entertainment)
Role: Sound Design Lead
Selected Past Works: Diablo III, Starhawk, Killzone 3, Dawn of the Dead, Futurama

On the scale of StarCraft II’s sound design and the unsung heroes who undertake it

“I'm just one of many sound designers on this project. The other members of the StarCraft audio team did all of the heavy-lifting with the support of the audio department at Blizzard and a myriad of other amazing talent. Here's a sound design montage that offers a glimpse of our collective work, which includes contributions from sound designers Jonas Laster, Ed Cerrato, Pedro Seminario, JP Walton, Paul Menichini, and Alex Ephraim.

[embed]251947:48213:0" data-vidtitle="

Meet the StarCraft II: Heart of the Swarm sound team Maybe you played StarCraft II: Heart of the Swarm. Maybe you enjoyed the soundtrack disc that came packed in with the collector's edition, or perhaps you simply enjoyed it in-game. With this expansion focusing on the Zerg, I ...  
Full story

" data-purl="meet-the-starcraft-ii-heart-of-the-swarm-sound-team-251947.phtml" data-vidsummary="" data-remodal-target="watch">StarCraft II Music photo
StarCraft II Music


Derek Duke (Blizzard Entertainment)
Role: Composer
Selected Past Works: StarCraft series, WarCraft III, World of Warcraft, Diablo III

On being the “Zerg” guy and his contributions to Heart of the Swarm

“Helping Glenn out with this one was a lot of fun. With so many other composers dipping into zerg territory, it really forced us to clarify a lot of what’s at the heart of zerg music. Glenn wanted to build off of the Queen’s theme, as heard in the zerg rollout trailer and in various incarnations in Liberty. Sharing certain scales and chord voicings that are particular to the zerg was also cool. It’s not always just strange sounds and textures that make zerg music.

We spent time each week for a while specifically creating zerg music textures and source at my home studio, using all means of analog and digital music paraphernalia... analog modular synths, vintage synths and hardware effects, alternate controllers, and so on. We got some great 'music design' source material from those sessions.

We were also able to expand upon the electric guitar vocabulary. We had the opportunity to involve guitarist and composer David Torn, who has a very unique and extraordinarily musical approach to the guitar. In contrast to the guitar and Dobro stylings used in Wings, David was in our 'infested' guitarist.”

On his exclusive audio sample

[embed]251947:48208:0[/embed]

“This comes from a piece called “Corruptors,” written for the Skywalker Symphony Orchestra and David Torn. You’ll hear the zerg Queen’s theme featured and various nods to the zerg music from the original StarCraft. I was unable to attend the session—always a challenge—so having conductor Eimear Noone there at the podium worked out great for the music. She had also conducted for Wings, and really 'gets' a lot about my musical language.”



Russell Brower (Blizzard Entertainment)
Role: Composer / Audio Director of Blizzard Entertainment
Selected Past Works: World of Warcraft series, StarCraft II, Diablo III

On his contributions to Heart of the Swarm

“Since Glenn Stafford founded the Blizzard sound department and, along with Jason Hayes and Derek Duke, defined the sound and musicscape of StarCraft and StarCraft: Brood War, my own musical responsibility—as the “new guy,” relatively speaking—continues to focus on staying true to the series’ roots wherever I have influence, and to suggest ways to evolve things where it makes sense in context. As composers, we also strive to cast ourselves into roles that are the best fit for our individual strengths. In the end, every Blizzard game to date contains the art of multiple composers—I believe this is part of the 'secret sauce' that makes Blizzard’s music and games timeless.

For instance, on StarCraft II: Wings of Liberty, I had the opportunity to write a couple of themes that covered new territory or expanded character development: specifically, melodies for Jim Raynor, Zeratul, and the 'space opera' main title piece, which was a special request from Chris Metzen. I also had a hand in suggesting that we add to the terran music vibe with virtuoso, legendary live players—Tony Levin, Jerry Marotta, Jesse Gress, and others. The terran musical composition, production, and DNA, however, are 100% Glenn, and stay very true to StarCraft tradition. In fact, the majority of the Wings score was written by the original StarCraft composition team; I wrote what made sense for me to write, and wore my administration hat for the rest of that project.

This brings us to StarCraft II: Heart of the Swarm: With the focus squarely on the zerg, Glenn and Derek built on their established musical vocabulary, as they’ve described, and created a spine-tingling score... and that’s really the heart of this particular musical swarm."

[embed]251947:48209:0[/embed]

"My musical contributions to Swarm happened in two waves. During the earliest recording sessions, the Skywalker Symphony Orchestra was so good, we realized that we were going to run out of music to record before the sessions were over, and it was too late to cancel the unneeded time. Gasp... ka-ching! This afforded me an awesome opportunity and challenge: I wrote about six minutes of additional music to leverage the remaining session time, with the clock ticking, in the control room—all while Neal Acree’s cinematic scores were booming live over the speakers. With pencil, paper, and an iPad piano sound in headphones, I wrote fast and furious during the sessions. No pressure! I’m proud of those two pieces, affectionately and nonsensically titled 'Zergs in the Banana Patch' and 'The Protoss Take Kiev.' These cues found their way into some of the later missions, and, yes, they’re big and loud... I couldn’t waste a world-class 87-piece orchestra!

As the later missions’ gameplay matured, we found some opportunities for additional music, to which I contributed. Jason had rejoined the team by then, and he and I finally got to collaborate in person, on purpose, after all these years. A personal highlight is a piece called “Overdrive,” which was composed and produced by Jason and arranged for orchestra by me from his piano demo—It was such a blast to truly create something together. That experience pretty neatly sums up why I find Blizzard to be such a unique place to work, collaborate, and create."

Jason Hayes (Blizzard Entertainment)
Role: Composer
Selected Past Works: StarCraft, WarCraft III, World of Warcraft



On his return to Blizzard Entertainment

“Being back at Blizzard is like coming home for me—I couldn't be more thrilled! And yes, it was especially exciting to arrive during the final push on Heart of the Swarm. Working on StarCraft again is so cool.”

On his exclusive audio sample

[embed]251947:48210:0[/embed]


“I came up with the idea for 'Overdrive' while thinking of the past between Arcturus Mengsk and Kerrigan—his unquenchable thirst for power, and hers for revenge. As I was coming up with ideas, a musical theme from StarCraft: Brood War occurred to me. This was in the intro cinematic, where Admiral DuGalle abandons a group of confederate colonists to be overrun by the zerg. There seemed to be a symmetry between this and Kerrigan's situation—after all, she was also abandoned to the zerg by Mengsk.

I found that by taking this musical idea and punching it up with a militaristic insistence, it could help to frame some important events to come. Collaborating with Russell on the arrangement was a lot of fun—after years of indirect collaboration with him on a number of pieces, it was great to work with him in person.”



Neal Acree
Role: Composer
Selected Past Works: World of Warcraft series, StarCraft II, Diablo III

On being the king of cinematics and contributing in-game tracks as well

“First of all, it was an absolute thrill to be involved in helping tell the continuing story musically through the cinematics. So many talented people put their hearts and souls into making them what they are, and getting to write music to that is a dream come true. What made it even more fun is that the story runs the gamut of emotions and stylistically asked for some very different things from I had done before. I felt a huge responsibility in taking on the cinematics, but it was ultimately a lot of fun and I'm really proud of the final result. Getting to work with the Skywalker Symphony Orchestra and choir was a thrill as always. They are some of the best musicians in the world, and I never get tired of recording there. I wouldn't say we did anything too wild with the orchestra but we did hire an extended low brass section for an absolutely massive sound. See if you can spot those moments in the soundtrack.

As for in-game music, I had done a bunch for World of Warcraft: Cataclysm and Mists of Pandaria, so I was familiar with the process, which is quite different than writing for the cinematics. Though I very much enjoy the process of writing to picture, writing without it can be a very freeing experience. Writing for the cinematics takes a lot longer because the music tends to evolve as the cinematic evolves due to the collaborative process. This can result in some really cool stuff that none of us had necessarily envisioned when we started out. In the case of Heart of the Swarm, Glenn wanted me to write some in-game music that would incorporate some of the stylistic and thematic DNA of the cinematics, which was a lot of fun. I got to blend a lot of orchestra with synthesizer and get really experimental, which is the most fun part for me—there’s definitely a lot of zerg-specific stuff in there.”

On his exclusive audio sample

[embed]251947:48211:0[/embed]

“This is a standalone version of a theme written for Kerrigan and Raynor that underscores some of the cinematics in Heart of the Swarm. It's a slow-building piece that is somber and tragic with an epically heroic yearning... I hope that's not reading too much into it. It's not your typical love theme, but this isn't your typical love story. My inspiration for it was the story and the characters who have a lot going on beneath the surface. It was really cool to be able to write something like this for a game. It also features vocals by Laurie Ann Haus, who was a big part of the Kerrigan sound on both Wings of Liberty and Heart of the Swarm.”



Cris Velasco
Role: Composer
Selected Past Works: God of War series, Darksiders, Borderlands series, Soul Calibur V

On being brought on to contribute to Heart of the Swarm and his love for StarCraft

StarCraft is one of my all-time favorite games. I cannot even begin to count the number of hours I put into the original one. A couple of friends and I used to pull all-nighters, just building our units up, and then having a massive 3-way battle that would ultimately crash the computers. So even though I didn't have a huge role this time around, I still consider it one of my favorite projects to work on simply because I couldn't believe how amazing it was to be writing music for this franchise."

[embed]251947:48212:0[/embed]

"Writing for the zerg let me be really experimental with my music. There was a definite dark slant to it, although not necessarily horror. I did some fun things like taking the sound of an insect, slowing it way down, pitching it down a few octaves, and then using it as a percussion bed. Another fun one was taking the sound of a heartbeat, reversing the sound, then lowering the pitch again and adding a touch of distortion. I used this sparingly as a percussive hit. These kinds of things felt in line with how creepy, weird, and insectoid the zerg are.”



Evan T. Chen (Blizzard Entertainment)
Role: Sound Design Lead
Selected Past Works: Diablo III, Starhawk, Killzone 3, Dawn of the Dead, Futurama

On the scale of StarCraft II’s sound design and the unsung heroes who undertake it

“I'm just one of many sound designers on this project. The other members of the StarCraft audio team did all of the heavy-lifting with the support of the audio department at Blizzard and a myriad of other amazing talent. Here's a sound design montage that offers a glimpse of our collective work, which includes contributions from sound designers Jonas Laster, Ed Cerrato, Pedro Seminario, JP Walton, Paul Menichini, and Alex Ephraim.

[embed]251947:48213:0" data-vidtitle="

Meet the StarCraft II: Heart of the Swarm sound team Maybe you played StarCraft II: Heart of the Swarm. Maybe you enjoyed the soundtrack disc that came packed in with the collector's edition, or perhaps you simply enjoyed it in-game. With this expansion focusing on the Zerg, I ...   full story

" data-purl="meet-the-starcraft-ii-heart-of-the-swarm-sound-team-251947.phtml" data-vidsummary="" data-remodal-target="watch">  Watch Video

Meet the StarCraft II: Heart of the Swarm sound team

Maybe you played StarCraft II: Heart of the Swarm. Maybe you enjoyed the soundtrack disc that came packed in with the collector's edition, or perhaps you simply enjoyed it in-game. With this expansion focusing on the Zerg, I was most lookin...   read

 
 
Jayson NapolitanoFeatured blogger

Jayson Napolitano was Destructoid's Music Editor, specializing in coverage of game music, chiptunes, and more. He now owns and operates , a game audio PR and record label company, continuing to s...

 


 


Reviews   filter by...

Overcooked"Nearly a masterpiece"

 

Yo-Kai Watch 2: Bony Spirits"Yeah, I'll take more cat creatures"

 

Hitman: Colorado"LET'S GO DENVER"

 

Forza Horizon 3"Crocodile Dandy"

 

Sonic Boom: Fire & Ice"Speeding into obscurity"

 

PowerA Fusion Controller for Xbox One"More buttons, more sticks, less money"

 
More ReviewsGame Trailers
 


 


Not in stores: Upcoming games

More Previews
 

Destructoid Originals

More Originals
 
 

Community expand | +quickpost

JcDent

How hard did the British Army of The Rhine sucked in 1973? Fairly hard Also, a reminder that the S-tank is not a defensive tank

 
JcDent

Having American presidential and Lithuanian parliamentary election on the same year is almost too much bullshit to On one side, On the other side, 17ish populist bullshit parties, with current majority party in total brain

 
Electric Reaper

Haydee is one weird If they focused more on the beauty of the character, they would have given her a human head, and (at least partially) human If they focused more on her robotic nature, the torso and legs would likely be

 
EAPidgeon

So apparently my University which only has wifi has an insane amount of packet ~4-5% on CS:GO is virtually unplayable although somehow Overwatch is This video should give you a general idea of what its like at the 6:45

 
BarnacleBritches

Well shit, now my youtube page is filled with Slam Jam GUESS I GOTTA POST EM

 
JcDent

(NSFW) Well, I think this Suicide Girls photoshoot is pretty great

 
ScionVyse

You people wanted some more of my music, so here it I had to do sound for a film scene for a project This is what I wrote for Some things may not flow properly on their own without the video, but I also had like 4 hours to do

 
MeanderBot

*Sees article title containing hella* This has to be a Steven

 
toonrinku

gonna post something long-form about shin megami tensei 4: quick impression is its more of whats fantastic about the

 
Zaboru

Get home -> Fall asleep until next Thanks, Anyway, heres a soundtrack that still counts cause its not the next day everywhere

 

Blogs | expand

 

WTF IS DESTRUCTOID? 10 years of pants optional Free Download

Stats