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#Developer stuff


Ori photo
Ori

Ori dev: Nintendo is being too secretive with the NX

Thomas Mahler of Moon Studios (of Ori and the Blind Forest fame) is known for being candid, which is a wonderful juxtaposition to this industry full of canned PR responses. This time he's sounding off on Nintendo, who he is kind of fru...   read

 
 
Remedy photo
Remedy
  Watch Video

That is a big-ass bottle of champagne that Remedy has

Ever had a Cham Night? That's when one of your friends declares "Cham Night!" and everyone goes to the liquor store and buys a bottle of Andre (approximate retail price: $4). Cham Night is always a good time but never a good decision. Sam L...   read

 
 
The Truth photo
The Truth

Gaming is 'only limited by the bastards with the money,' says Guillermo del Toro

The DICE 2016 talk between director Guillermo del Toro and game designer Hideo Kojima just wrapped up (watch the replay here), and there were a few awesome quotes from both creators.  "The storytellers look ahead to see what they can d...   read

 
 
Mass Effect photo
Mass Effect

Mass Effect: Andromeda writer leaves BioWare for Bungie

Mass Affect: Andromeda lead writer Chris Schlerf has departed BioWare Montréal for Bungie. Schlerf called his time with the Mass Effect and Dragon Age studio one of the "best experiences" of his career and expressed ex...   read

 
 
Quantum Break photo
Quantum Break
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Quantum Break sure has changed over the last four years

I haven't been following Quantum Break too closely, even though I love Max Payne and Alan Wake. What I've seen so far has felt a bit generic, lifeless, and grey, so I'm hoping that Remedy's traditional bizarre touch is h...   read

 
 
Reactions photo
Reactions
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Tommy Refenes REACTS to kids REACTING to Super Meat Boy

Tommy Refenes, half the development team of Super Meat Boy, made a reaction video over the weekend. That's a rebellious thing to do because popular YouTubers The Fine Brothers are currently in the process of trying to trademark the word "r...   read

 
 
Hellblade photo
Hellblade

I forgot to mention Tameem's f***hat in that Hellblade video

When I typed up that post about Hellblade's newest developer video, something jumped out at me: director Tameem Antoniades' hat. I made a mental note to mention it, but then ended up focusing on the motion capture. I've made a grave mistake...   read

 
 
Rare throwback photo
Rare throwback
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Let's listen to David Wise play the Battletoads theme

Well, this is just lovely. If you've been enjoying Rare's behind-the-scenes videos looking back at its decades of video game development, today's upload is another treat. Longtime Rare composer David Wise talks about what it was like to mak...   read

 
 
Destiny photo
Destiny

Bungie president steps down, new CEO announced

Harold Ryan has stepped down as Bungie's president.  As yet a replacement president has not been announced, although former COO Pete Parsons will be taking up a new position as CEO. Though there’s no explanations as to why Ryan h...   read

 
 
The Witness photo
The Witness

Jonathan Blow's pee in a bottle

Jonathan Blow, developer of soon-to-be-released The Witness, has resorted to peeing in a bottle. Or, he insinuates that at least. This is a bottle with what looks to be a good amount of urine in it, along with the caption "Here is another t...   read

 
 
Phantom Dust photo
Phantom Dust

Microsoft files new Phantom Dust trademark... again

If you thought Phantom Dust was dead, think again - Microsoft has, once again, filed a new trademark application. The filing - which was spotted by those cool cats at DualShockers - was made on January 13, 2016 and is listed as game softwa...   read

 
 
Capcom Vancouver photo
Capcom Vancouver

Dead Rising studio shifts to Unreal Engine for upcoming games

Capcom Game Studio Vancouver, best known for the Dead Rising series, is expanding. A number of full-time positions are now open as the team focuses its efforts on Unreal Engine 4 going forward. "We have some ambitious visions for where we w...   read

 
 
Devs Play photo
Devs Play
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Devs Play season two has over five hours of game makers chatting

Whether it's games, movies, books, whatever, I love listening to creators talk about their craft. It can be enthralling to hear how the creative process differs between not only mediums, but individuals. One video series I'm fond of is Devs...   read

 
 
Japanese devs on 2016 photo
Japanese devs on 2016

Notable Japanese developers share their plans for 2016

Once again, Weekly Famitsu polled a bunch of Japanese game developers about their aspirations for the new year. Perusing this summary provided by Gematsu, a few responses stood out. "We'll safely release Persona 5 in 2016... I think," said ...   read

 
 
Platinum Games photo
Platinum Games

Making Bayonetta almost destroyed Platinum Games

Back in September, GameSpot submerged itself in the depths of Platinum Games. It has now emerged with a treasure trove of details about all of the work going into the studio's upcoming games, such as Nier: Automata, Star Fox Zero,...   read

 
 
Rare photo
Rare
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A lost look at Rare's scrapped SNES project that eventually became Banjo-Kazooie

With the archival nature of Rare Replay -- a collection of games on Xbox One that spans the developer's entire history -- it's natural that the studio would be digging through a lot of old boxes lately. One of those boxes (proverbial ...   read

 
 
Remedy photo
Remedy
  Watch Video

I could spend all day watching Sam Lake doing Sam Lake stuff

I guess the sticking point from this here video is that Remedy's working on putting an Alan Wake easter egg in Quantum Break. A responsible writer would've focused on that, maybe crafted an SEO-friendly headline, came up with something gen...   read

 
 
AMD photo
AMD

AMD was so angry at Geralt's hair, it made an open-source graphics API for developers

Nvidia’s GameWorks is a widely used toolkit that allows developers to add fancy visual effects and cool physics simulations to their game without costing them too much development time. The toolkit has some awesome effects, like PhysX...   read

 
 
Swery photo
Swery
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It's tequila time! Watch Swery drink and explain inspirations for his games

If you're going drinking in Osaka, Swery looks to be about the best tour guide you could ask for. If you want to know a little more about Swery's life and the inspiration behind his games, this video looks to be about the best tour guide y...   read

 
 
Kojima photo
Kojima

Hideo Kojima reportedly forming new studio

[Update: Hideo Kojima has confirmed that his contract with Konami was terminated as of December 15, 2015, and that he has established an independent studio called, heh, Kojima Productions. Its first game is a "new franchise" that will be co...   read

 
 
Microsoft photo
Microsoft

Xbox boss is '100% committed' to keeping you engaged with Xbox consoles

Xbox boss Phil Spencer has confirmed that Microsoft is already looking ahead to the next generation console. Talking to The Verge about the future of consoles in an age where TVs and mobile devices are becoming smarter, Spencer sa...   read

 
 
Documentary photo
Documentary
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This Psychonauts making-of is a fun look at early Double Fine

After hearing that Double Fine was crowdfunding Psychonauts 2, the first thought to pop in my head was "Will there be another documentary?" 2 Player Productions did such a remarkable job capturing the studio's work on Broken Age and other p...   read

 
 
Grand Theft Auto photo
Grand Theft Auto

Why doesn't Rockstar release a new GTA game every year?

Rockstar's parent company, Take-Two, has opened up about why it does not annualise the release its biggest titles like Grand Theft Auto, Max Payne, and Red Dead Redemption. Talking at MKM Partners Investor Day in New York City (via Gamespot...   read

 
 
Free eBook photo
Free eBook

Amazon has The Untold History of Japanese Game Developers for free

Just yesterday, I was reading up on a canceled decades-old Konami fighting game whose character sketches are, uh, better seen than described. What a what-if! The information originated from author John Szczepaniak and his book The Untold Hi...   read

 
 
Swery65 photo
Swery65

Swery65 is taking a break from game development

Game designer Swery65, best known for creating Deadly Premonition and D4: Dark Dreams Don't Die, posted on the Access Games blog today that he will be taking a short break from game development to recover from reactive hypoglycemia. "I'm al...   read

 
 
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Electric Reaper

Timespinner looks to be developing nicely and the box art they chose looks The music in Bloodstained Ritual of the Nights latest Kickstarter update sounds

 
Kerrik52

Completing my second blog made me realise my writing I list a bunch of mini topics and start Thanks to everyone who gave me advice I also managed to go from 1800 words in part one to 3800 in the Editing is for the weak!

 
Kaleido Ruby

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Hypno Coffin

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Fuzunga

The secret history of Twinfinite revealed in my latest blog! I dont normally like to promote myself, but I know a bunch of you guys were curious about it and its not obvious from the title b/c thats not all its

 
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iam16bit

#Dtoidis Catgirls, Community, Games and

 
hlarge4

#dtoidIs a Chris Carter fever

 
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Bought a new controller and it worked, now all I need is a wife

 
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