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#Developer stuff


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The fascinating world of Polish game development

[Through the Polish Cultural Institute of New York City, Brett and I were flown to Poznań, Poland to attend Poznań Game Arena. We then took a train down to Warsaw to see 11 bit, CD Projekt Red, and Flying Wild Hog's studios. ...   read

 
 
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This is probably the funniest look at game development I've ever read

Those of you who grew up in the late '90s and early 2000s might remember Sean "Seanbaby" Reiley from his comedy website where he reviewed awful Nintendo games and comic fruit pie ads. Or you might recall some of his articles in EGM or on Cr...   read

 
 
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Turtle Rock Studios is done with Evolve, but it'll stay online 'for the foreseeable future'

Evolve had a rush of buzz going for it pre-release, but the four-on-one monster-shooting game was never quite able to bring in -- and, crucially, hold onto -- players to the extent that developer Turtle Rock Studios and publisher 2K hoped a...   read

 
 
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(Update) These are the voice actor contract proposals that led to a strike

[Update: SAG-AFTRA has confirmed that the documents seen below are legitimate. Both sides of the negotiation seem positive about the deals they put on the table -- Ray Rodriguez, the chief negotiator for SAG-AFTRA, told Destructoid the docu...   read

 
 
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Video game companies and voice actor union struggle to communicate amid Electronic Arts picket

After declaring a strike of video game voice actors this past Thursday, acting guild SAG-AFTRA commenced with their first picket, marching outside the Electronic Arts offices in Playa Vista, CA. About an hour later, the collective group of ...   read

 
 
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Rayman creators find rare Super Nintendo version

Rayman creators Frédéric Houde and Michel Ancel have stumbled upon an unreleased, unfinished Super Nintendo version of the platforming game previously thought to be lost forever. Somehow, it still works!   read

 
 
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(Update) Video game voice actor strike begins over concerns of 'safety and respect'

[Update: Sam Singer, a communications operative speaking on behalf of the negotiating video game companies, sent Destructoid an email regarding the claims made at the SAG-AFTRA roundtable. "The Companies are impressed and appreciative of th...   read

 
 


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Writers' strike v2? Voice actors ordered to strike on Friday

[Update: I was informed by Sam Singer, representing the video game industry along with Scott J. Witlin, that the reported $100/hour minimum pay is incorrect. Rather, "the maximum voice session is 4 hours at $825, the minimum per hour rate i...   read

 
 
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Learn how to make 20 iOS games this weekend for 20 bones

Don't waste another weekend watching Rick and Morty reruns with Doritos all over your chest (full disclosure: I may have recently done this). Get inspired and reinvent yourself as a mobile game developer this weekend. Why buy a game for a b...   read

 
 
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Blizzard talks at length about what's in the pipeline for Overwatch

14 minutes of game director Jeff Kaplan discussing the current state of Overwatch and what the development team is working on in the short and longer-term? Yeah, I'm down for that! A not-insignificant amount of the talk covers Symmetra, wh...   read

 
 
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New Beyond Good & Evil in 'pre-production'

The prolonged development of Beyond Good & Evil 2 is the ride that just won't end. Fans have eagerly, patiently tracked Ubisoft's follow-up for years, and now here we are, back at square one. In his latest Instagram tease, designer Mich...   read

 
 
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Wonder Boy: The Dragon's Trap continues to look lovely

I will seize any opportunity to bring up Wonder Boy: The Dragon's Trap, a gorgeous remake of Wonder Boy III from Lizardcube, and today's developer chat with the original creator fits that simple criteria. "In July we went to Kyoto to demo ...   read

 
 
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Shin Megami Tensei IV: Apocalypse's localization slip-up makes for a good story

Tales from localization are some of the most entertaining around in this industry. Today's comes from Atlus in light of the recently-released Shin Megami Tensei IV: Apocalypse, and I like it for two reasons. One, it involves a slip-up. It's...   read

 
 
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Before he was Suda51, he was 'just some guy' working tirelessly on The Silver Case

The Silver Case feels like a recovered piece of gaming history. Not only had I never played the game due to its Japan-only 1999 release for PlayStation, I hadn't even heard of it until recently, despite the fact that it was Grasshopper Manu...   read

 
 
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Axiom Verge developer talks about Xbox One port challenges

Tom Happ, the creator of Metroid-like Axiom Verge posted on his blog today that the game had passed certification and will release on the Xbox One on September 30. In the blog post, Happ notes that there's a certain degree of iro...   read

 
 
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Blizzard legend and VP Chris Metzen retires from company

Chris Metzen, who started work at Blizzard in 1995 on the SNES version of Justice League Task Force (I remember renting this!), has retired. For the last 20 years or so his name and visage has been synonymous with some of the company's...   read

 
 
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Interplay is selling off Earthworm Jim, Freespace, and more

When I think of Interplay, I think of the Earthworm Jim series, but that isn't a thought I've had in a long while. There just isn't much happening there unless you're simply rebuying the original games, and the same could be said of most of...   read

 
 
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GameMaker Studio featured in latest Humble Bundle

Are you interested in getting into game development? Would you like to try out GameMaker Studio, but don't have the requisite amount of money to tinker with the software? Humble Bundle has the deal for you, then. In addition to getting the ...   read

 
 
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The new BioShock collection features developer commentary

The upcoming BioShock Collection which features all three of the series' games will also offer developer commentary by BioShock creative director Ken Levine and lead animator Shawn Robertson. In a post on the U.S. PlayStation blog...   read

 
 
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Tomb Raider's new game director helped create Dead Space

Crystal Dynamics has lined up a new game director, Ian Milham, for the Tomb Raider series. While you might not know him by name, you'll definitely recognize his work. During his time at Visceral Games, he was the art director on the wonderf...   read

 
 
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Yoot Saito

Seaman creator Yoot Saito is getting back into gaming

Yoot Saito, the designer behind imaginative games like SimTower, Seaman, and Odama, is once again actively pursuing game development. Speaking at the fourth annual BitSummit festival in Japan, as reported by Wired, he bluntly expressed the ...   read

 
 
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Suda51
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Let's hit the batting cages with Suda51

I'm always curious to hear what creators do to recharge mentally, whether it's going on nature hikes, gardening, working up a sweat at the gym, or just sneaking in a quick midday nap, and how those hobbies might directly or even indirectly...   read

 
 
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Necropolis

Harebrained Schemes is directly addressing some of Necropolis' biggest problems

Have you played Necropolis yet? What do you think? You already know what I think. Well, you could if you read this review. Done? Well you probably can recall the part where I talk about some of the shortcomings, most not...   read

 
 
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Rock Band 4

How the new Ghostbusters movie almost possibly delayed Rock Band 4

Most every video game goes through some degree of turmoil en route to becoming a finished product. Creative changes, financial woes, conflict with the publisher -- these are all examples of common issues that might cause strain on the devel...   read

 
 
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Sony

PlayStation's Adam Boyes is leaving Sony to 'go make games again'

Sony turned it around this console generation by listening to and more actively working with game developers which has, in turn, benefited PlayStation gamers. When I think of the brand in its current state, a handful of public-facing indivi...   read

 
 
Jordan DevoreFeatured blogger

Jordan is a founding member of Destructoid and poster of seemingly random pictures. They are anything but random. Disclosure: I backed Double Fine Adventure and Awesomenauts: Starstorm on Kickst...

 


 


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Community expand | +quickpost

LaTerry

Waddup

 
ScionVyse

Im just going to leave this

 
Morpho

Well, god fucking damn, I just read Kotakus piece about why Pokemon Moons Team Skull are the best fucking villains ever, and now I fucking regret not experiencing it The ONE fucking Pokemon game I didnt get at Im so fucking

 
The Dyslexic Laywer

Guys Im crying right now, I never thought Id ever see this happen!

 
Khalid Eternal Nigh

This has been It was fan art drawn after the Praise the Eventhubs

 
Mike Martin

International trailer with more villains!

 
Parismio

Hey my first special note on swapdoodle and its from the bunny from the arcade Sweet! Looks like we can use more badges on our notes

 
LaTerry

Destructoid has decided that it doesnt want to work well on my I can run games on ultra settings, but the Quick Posts are too much and make the site

 
Double Monocles

Is there still a place where I can get some of those awesome Destructoid tshirts? Clicking store up top just takes me to some place that claims to be the Destructoid store, but in reality offers a lot of not Destructoid crap and 0 Destructoid anything

 
lokhe

Random 6am thought: whats so bloody special about Nep anyway?

 

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